Rivals of Aether

Rivals of Aether

Tenru Test
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Update: 7 May, 2023 @ 9:53pm

Patch Test 1.26.1

DSpecial (air)
- Holding special no longer ignores projectiles

Update: 6 May, 2023 @ 4:42pm

Patch Test 1.26

USpecial:
- Now resets enemy grab cooldown when a move that isn't uspecial is used
- Vsp on whiff increased from 9 to 10
- Startup increased from 10 to 12
- Hitbox lifetime extended to cover each frame when the tail is extended
- Vsp gained on hit increased from 14 to 15
- Base knockback on final hit increased from 10.5 to 11.5

FStrong:
- Gravity reduced to 0.5 during startup

Utilt:
- Added back the small pop-up hitbox extending slightly behind the move

Uair:
- Hit1 hitstun mult increased to 1.2 to combo into ustrong better

DTilt:
- Added a small pop-up hitbox to the back of the move

FSpecial:
- Boost endlag reduced from 14 to 8

DSpecial (ground):
- Canceling dspecial with double jump now halves current hsp, but keeps high vsp

DSpecial (air):
- Startup reduced from 11 to 9
- Can now be canceled 10 frames into the move, down from 12

NSpecial:
- Now bounced at a standardized bounced speed on the first bounce instead of the second
- Tapping parry during any grab move will now prevent projectiles from being grabbed for the duration of the move
- Lifetime increased from 200 to 220

Misc:
- Max fall speed reduced from 8 to 7.5
- Pratfall acceleration increased from 0.7 to 0.8

Update: 15 Apr, 2023 @ 6:00pm

Patch Test 1.25

Trying out an alt approach to nspecial

NSpecial:
- Cooldown increased to 60 frames
- Throwing a firecracker will work with another onscreen, but it will destroy any firecrackers currently onscreen
- Angle flipper changed to 2
- Is now untechable

Update: 18 Mar, 2023 @ 8:09pm

Patch Test 1.24

Working to tune down some stronger moves, thanks to succ and Mothra for feedback

UStrong:
- Normalized knockback values accross all hitboxes except starting sourspot
- Sourspot: 7 BKB, 1.05 KBS
- Normal hit: 8 BKB, 1.1 KBS

DStrong:
- Width reduced from 150->134
- BKB reduced 1.05->0.9
- Added hurtbox onto smear frames to prevent the move being disjoint

FStrong:
- Aerial endlag increased from 8->12
- Weak hit base hitpause reduced 14->8

DSpecial (ground):
- Removed angle flipper

FSpecial:
- Endlag on stage grab/cracker boost increased 8->12
- Made new animation for stage grab/cracker boosts
- Extended the length of time that a stage can be grabbed
- Shifted dthrow's final hitbox over a bit so it doesn't pull people back onstage

Nspecial:
- Disabled all interactions while being grabbed
- Still gets destroyed when Tenru himself it hit, but stops acting as a unique projectile while grabbed

Misc:
- Holding special to ignore platforms and projectile has been replaced with holding parry
- Experemental, just trying this out

Update: 11 Feb, 2023 @ 3:58pm

Patch Test 1.23

NSpecial:
- Cooldown reduced from 60->40 frames
- Uses angle flipper 2 (toward Tenru) if opponent is hit while they are in the air

Uspecial:
- Cooldown reduced from 30->20 frames

Fspecial:
- Cross checked against frostine's tether grab;
- Changed hitbox shape to rounded rectangle
- Slightly increased hitbox vertical size
- Slightly increased negative disjoint on hitbox

Dspecial (ground):
- Changed the speed curve of the move
- Is now faster at the beginning, but slows quickly at the end up the jump

UAir
- Tried to make uair1->ustrong more consistent;
- Hit1 base knockback increased from 4->5
- Slightly increase negative disjoint of hit1 to land on shortup

Misc:
- Air accel increased 0.25->0.3

Update: 1 Feb, 2023 @ 8:58pm

Patch Test 1.22

FSpecial:
- Fthrow now lasts 14 frames instead of 16
- Fthrow base knockback 7->5 [also reduces firecracker throw distance]
- FThrow base hitpause 8->6

NSpecial: [trying a more pull-focused approach to work better with rushdowns]
- Damage reduced from 2->1
- Explosion hitstun multiplier increased from 1.2->1.4
- Knockback increased from 2.5->4
- Angle changed from 100->60

Update: 4 Jan, 2023 @ 5:20pm

Patch Test 1.21

Testing changes have been merged with the live build.

This patch copies the old live build to this test build for comparison purposes

Update: 3 Jan, 2023 @ 7:50pm

Patch Test 1.20

Misc:
- Holding shield+taunt at the end of a match will use a secret portrait

Update: 1 Jan, 2023 @ 2:42pm

Patch Test 1.19

NSpecial:
- Max bounce height on second bounce reduced from 9 to 8

USpecial:
- Now snaps the grabbed target to the final hitbox when the animation ends to avoid animation inconsistensies
- Usages-per-airtime now resets on dead

Misc:
- Pratfall accel matched to Hodan (0.7)

Update: 30 Dec, 2022 @ 2:54pm

Patch Test 1.18

DSpecial (Ground):
- Reduced the hspeed and increased the vspeed to keep distance the same, but allow for easier platform wavelands

USpecial:
- Cooldown on aerial hit resets when landing

FSpecial:
- Grabbed enemies will now snap to the ending hitbox on the final frame of the throw to resolve any throw animation displacements or inconsistencies