Rivals of Aether

Rivals of Aether

Tenru Test
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Update: 4 Feb, 2021 @ 11:32pm

Patch Test 1.6

USpecial:
- Pop of hitbox now still spawns if you are next to a wall and hold parry

FSpecial:
- Back throw base hitpause changed from 14 to 6
- Back throw hitpause scaling changed from 0 to .6
- Down throw base hitpause changed from 18 to 9
- Down throw hitpause scaling changed from 0 to .5

DSpecial (air):
- Fall speed changed from 16 to 19
Faster speeds actually grant less precise control during the move and make it more committal due to the later cancel frames

Pressing taunt while doing any attack will now make you scream.
Hitting a player while screaming will make you laugh at them.
You can also scream when you get hit.

Update: 3 Feb, 2021 @ 10:11pm

Patch Test 1.5

USpecial:
- No longer gives double jump back when landed

FSpecial:
- Grab hitbox height slightly increased
- Bounce height for dthrow grabs reduced
- Hitbox is destroyed once a stage element is grabbed

USpecial:
- No longer spawns the pop up hitbox when right up against a wall to prevent destroying kragg pillar

DSpecial (air):
- Cancels from grounded dspecial and upspecial no longer conserve horizontal momentum
- Decreased fall speed from 17 to 16 to match wrastor

NSpecial:
- Backspin firecrackers no longer fall through platforms
- Normal firecrackers now fall through platforms
- Backspin firecrackers no longer have reduced duration on bounce

DTilt:
- Startup reduced from 6 to 4 frames


FSpecial and USpecial will no longer break Kragg's pillar unless:
a: You hold special or parry during the move
b: This is your second time trying to grab it per airtime

Currency coin colors changed to resemble Hodan golden skin

Update: 31 Jan, 2021 @ 4:04pm

Patch Test 1.4

FSpecial:
- Base hitpause on back throw changed from 6 to 14
- Down throwing firecrackers now sends at the correct vertical speed for a large bounce
- Projectile grab radius increased from 70 to 80


NSpecial:
- Base lifetime increased from 60 to 75
- Explode on second bounce removed
- Each bounce now reduces lifetime by 10 frames
- Bouncing after a second grab will now make the firecracker explode

USpecial
- Fixed a bug where a firecracker would explode and then clone itself when grabbed
- Fixed a bug where getting hit on the tail counted as a full hit

Hitboxes
- Crouched hitbox height reduced to 27 pixels high
- Crouched hitbox width increased to 70 pixels long
- Idle and crouched hitboxes now have the correct edge smoothing

DSpecial (air)
- Momentum conservation now only lasts until the move begins, where you will then lose all previous speed (like wrastor dstrong)

Update: 14 Jan, 2021 @ 9:59pm

Patch Test 1.3

DSpecial (air):
- Frame data changed to match wrastor dstrong
- Startup changed to 11 (startup out of grounded special changed to 9)
- Cancel frame changed from frame 6 to frame 12
- Landing lag changed from 28 to 20
- Slightly reduces momentum when used

Nspecial:
- Bounce timer removed, instead firecrackers explode after 2 bounces

Fspecial:
- Tilted grabs now throw at the same starting position as non-tilted grabs for forward and back throw
- Can now hold special to cracker boost as well as parry
- The check for whether or not you should cracker boost or throw now comes right after the hitpause from a grab ends

Uspecial:
- Fixed that bug that caused two firecracker explosions

Update: 13 Jan, 2021 @ 10:43pm

Patch Test 1.2

DSpecial (air):
- Now conserves momentum when used
- Moved the hitbox down slightly

Nspecial:
- Tested removing bounce timer. In practice, caused more jank than expected and didn't really effect gameplay.
- Firecrackers now o na 45 frame cooldown that resets on grab
- Cracker boost throw speed changed to match fthrow and backthrow
- Landing nspecial refreshes it

Upspecial:
- Can now cancel the end on a hit into dspecial
- Refreshes dspecial when landed on anything

Fspecial:
- Down throw hitstun multiplier increased from .4 to .8
- Down throw hitpause increased from 8 to 16
- Up throw adjusted to send straight above rather than a little behind
- (hold special to launch will be in the next one)

Update: 11 Jan, 2021 @ 3:11pm

Reverted to 1.12.8 for testing purposes

Update: 9 Jan, 2021 @ 7:37pm

v1.8

Update: 9 Jan, 2021 @ 5:19pm

Patch Test 1.1

DSpecial (air):
- Added a little more movement when falling
- Landing the move refreshes it
- Using the move out of grounded dspecial uses a startup of 11 instead of 16

NSpecial:
- Speed decreased from 11 to 10
- Explosion time after bouncing increased from 20 to 24
- Vertical throw strength is now stronger the closer you come ot throwing straight up

Fixed some kirby jank

Update: 9 Jan, 2021 @ 3:27pm

Patch Test 1.0

NSpecial:
- Speed reduced from 13 to 11
- Lifetime after bounce increased from 10 frames to 15 frames
- Only 1 firecracker can be allowed onscreen at once
- The above rule can be broken if the previous firecracker was grabbed
- Explosion can now be teched, allowing follow ups to be dodged more easily, especially with single firecrackers

DSpecial (air)
- Reduced falling hitbox width from 60px to 40px
- Whifflag on landing increased from 22 frames to 28 frames
- Falling speed reduced from 20 to 17
- Startup increased from 9 to 16
- Can now only be used once per air, refreshing with all the usual suspects
- Reduced the amount you can move while the move is active
- Can now only grab own projectiles

Fspecial:
- Can now only grab your own projectiles
- Hitstun multiplier of .6 added to down throw to make offstage grabs reactible
- Holding parry when grabbed a firecracker will now do the same launch as grabbing the stage, and will send the firecracker backwards (THIS IS EXPEREMENTAL!!!!!!)

Uspecial:
- Can now only grab own projectiles

Update: 16 Aug, 2020 @ 8:40pm

v1.5