Barotrauma

Barotrauma

USSF NR-1 'Nerwin'
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Update: 25 Jul, 2021 @ 4:06am

updated rickover variant for patch changes

Update: 25 Jul, 2021 @ 3:16am

updated nr1 base textures from errors created by patches

Update: 27 Sep, 2020 @ 6:20am

small hotfix to fix some minor visual issues

Update: 23 Sep, 2020 @ 4:06am

hotfix

Update: 23 Sep, 2020 @ 3:01am

v1.11
updated both variants for new patch

fixes:
-switches replaced with levers to reduce light issue
-various systems with hidden components are now locked/not removable to prevent permanent sabotage.
-rail/coil gun rotations are reset to fix issue in recent patch with offsets
-some scaling issues corrected

changes:
-english descriptions added to each button/lever/switch to indicate what that function does

Update: 22 Sep, 2020 @ 5:34pm

updated mk1 version to v1.11 to fix some issues with new patch

fixes
-fixed railgun gauges being offset from patch
-replaced switches with levers to prevent lights

changes
-added descriptions to each button/lever (english)
-locked many/most buttons/levers to prevent permanent sabotage

Update: 10 Aug, 2020 @ 7:44pm

hotfix; revamped searchlight off/on system for guns for mk2 variant; old version had discrepancy between campaign mode and mp mode; now use switch on periscope to toggle light on/off

Update: 31 Jul, 2020 @ 11:27pm

hotfix:

Change:
-Added External Pwr In Junction near top docking hatch; routes power from station (if docked) to batteries in; this allows vessel to remain powered at station docks and allows faster charging while at dock (change 100% batt rate on each battery to maximize power charging). Also enables the vessel to theoretically recover from the coolant pump lacking power.

Update: 31 Jul, 2020 @ 9:42pm

v1.10

Converted for compatibility with Barotrauma New Frontiers update.

Fixes:
-Aesthetic overhaul to fix graphic issues with new graphics update.
-Fixed sizing of some components that were resized.
-Removed power from docking hatch as connection to stations add significant power load that the batteries can't handle. Mk2 variant now has power routed to the ventral docking hatch, though, for possible shuttle charging.
-Defined sub roles for campaign compatibility: both variants are Deep Diver, true to the NR-1 function.
-Removed some lighting from new terminals as it conflicts with my alternate texture overlays.

Changes:
-Removed unused wifi 'radios' for now; may add again in future.
-Removed mostly redundant shuttle console at helm.
-Raised campaign cost of ships: mk1 is 5,500 so is capable as starter vessel. This may go up in future; logic is that while better than the Dugong, the vessel is not equipped with external weapons and thus players may need to stock up on weaponry. mk2 is 16,000; logic is this is somewhat comparable to similar vessels. This may also be raised in the future as I think the mk2 is too strong of a vessel as is.
-Changed helm/command area light. Now a switch in the helm area can switch between mood lighting for this room: Normal (white light) or Battle mood (red light).

Additions:
-Generator output now reports on Engineer console.
-Added new seats for mess and helm.
-Added some new decor.

Update: 31 Jul, 2020 @ 9:39pm