Barotrauma

Barotrauma

USSF NR-1 'Nerwin'
35 Comments
Behrg 27 Jun, 2024 @ 8:19pm 
Holy shit, this is cool as hell
SmokeyMaxamus 6 May, 2023 @ 9:24pm 
Now you just need a Admiral Hyman G. Rickover class to go along with this, maybe something that eats fuel and shouts debuffs/buffs at people.
WarlockEngineer 31 Mar, 2023 @ 1:08pm 
This is absolutely insane. The amount of effort to make it accurate/realistic...
Eskander  [author] 25 Jul, 2021 @ 4:08am 
patch: Fixed some texture anomalies created from game patches over past year; made some decorative machines non-damageable now that this is a feature.
Leonidas 7 Jan, 2021 @ 11:34am 
Wild!
Eskander  [author] 23 Sep, 2020 @ 3:01am 
Both variants now updated for patch.
Eskander  [author] 22 Sep, 2020 @ 5:35pm 
Updated to fix some issues that came up with new update; have not fixed mk2 version yet -- (will soon).
Eskander  [author] 3 Aug, 2020 @ 11:54am 
Updated to be compatible with New Frontiers update. Changes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2098872748
Overall, defined role as Deep Diver and set prices: 5.5k for mk1 (so it can be a starter ship), and 16k for mk2 due to it's capabilities. Also overhauled aesthetics due to texture changes in update. A few fixes/additions.
Eskander  [author] 30 Jul, 2020 @ 11:40am 
New update changed plenty; this sub will require some not so quick tweaking. Sorry for any delay, but I'll try to get this updated.
homosex K19191 30 Jul, 2020 @ 7:22am 
Please define the class of this sub or it can't be used in the campaign now :'(
Also please don't make it too expensive.
Eskander  [author] 15 Jul, 2020 @ 6:15pm 
Once you subscribe, restart the game; it should download it. You can check the physical files at your \Barotrauma\mods folder. Should be a folder for each with 3 .sub files in it. See if you can see them in the new campaign menu, ensure the mod is active. If still no luck, try moving the .sub files to your Submarines folder, but that may not be selectable in MP.
Communist Crunch 15 Jul, 2020 @ 2:39pm 
Hey, how do i find this in the submarine menu? I can't see the holland or this one
Eskander  [author] 12 Jul, 2020 @ 8:05pm 
@Financially Independently: glad to hear you stuck with it and got it working.
@Ilhht Thanks! I know this isn't the best game for subsims, but I think it is a nice change of pace from the normal subs. On NR-1, I had to really stretch my understandings to make a roughly accurate depiction of the engine room/reactor compartment since that info is still classified, it seems. I went backwards and have been making early subs (gasoline/diesel), but once I get through 2 more subs of that era, I'll be back in nuke space making a concerted attempt at the Nautilus. Any unclass insights from your nuke buds is always appreciated on how to better depict the power plant operations.
homosex K19191 10 Jul, 2020 @ 1:41am 
>Scream at NPC "THE FUCK YOU DOING? I THOUGHT I TOLD YOU TO TURN ON THE REACTOR?"
>See NPC licking the reactor as how it was supposed to be in tutorial
>Shout at mechanic to fix damaged devices
>NPC be like What are you talking about? There's nothing to fix ˊ_>ˋ
>More visible confusion
>Click the reactor. Both fission rate slide and turbine output slide at 0.
>Scream at engineer "WHAT IS YOUR PROBLEM FUCKTARD?????"
>NPC be like I can't yank the slides it says engineer skill 50 needed ˊ_>ˋ
>Go back to dock to hire engineer with 50 skill
>No engineer with 50 skill will spawn in the first dock
>Severe V I S I B L E C O N F U S I O N
>Frantically go back to mod page. I'm gonna roast this motherfucker
>See the pictures on the mod page
>Nearly died laughing
>Turns out I'm more autistic than ADHD challenged
>After two solid hours, my NR-1 starts moving finally

10/10 Would read operator manual again
homosex K19191 10 Jul, 2020 @ 1:41am 
>Be me
>Freshly graduated from all training courses within 40 minutes. Now a certified US Navy Admiral commanding USS Rickroll
>Can't wait to hop into my NR-1, demonstrate the pure essence of democracy too all those hideous Europa-Things, and bring freedom to those disgusting zombie parasites WOOWEE
>Did not bother reading mod description
>Ordered my minions to turn on the reactor. Interior lights all turned on
>Drag the cursor on nav console. GO!!!!!
>Sub not moving
>Visible confusion for 15 seconds
>Slam my desk each time a word comes out of my mouth "I. PUT. MY. FINGER. ON. THE. TOUCH. SCREEN. WHY. ISN'T. MY. SHIP. MOVING."
>Notice "No Power" because sonar isn't working
llhht 2 Jul, 2020 @ 3:57pm 
Just wanted to let you know @Eskander that this sub is incredible. I have two former nukes playing with me who groaned their way through the vanilla sub reactor/power systems. Both of them loved your work on this one, and we've been playing/discussing the game regularly since trying this one out.
Eskander  [author] 25 Jun, 2020 @ 5:02pm 
I've published the next USSF sub; this one takes a step back to 1900s technology. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2141892503
Eskander  [author] 12 Jun, 2020 @ 9:00pm 
@bumaks, it is there as a mechanism to make the simulated vertical thrusters have a constant power draw when toggled on (and adds the 'startup' sound that you hear when turning on the vertical thrusters.
Bumaks 12 Jun, 2020 @ 3:35pm 
What is an oxygen generator in ballast for? Does it somehow affect the operation of the ballast?
UssYorkTownCV5 5 Jun, 2020 @ 1:43pm 
Amazing work
Eskander  [author] 4 Jun, 2020 @ 12:14pm 
hotfix applied for patch that changes reactor inputs; one change is notable: reactor starts on, but if scrammed will remain off until you manually turn button on in the reactor component interface. I will have separate solution for this in next patch along with incorporating some minor changes to wifi channel selection and power in/out reading.
Indy 25 May, 2020 @ 10:08am 
ah, okay
Eskander  [author] 24 May, 2020 @ 8:00pm 
Ideally you have reactor pumping power into the battery and running off batteries full time. To plug directly into reactor, you need to do custom wiring from the generator junction box in the engine room
Indy 24 May, 2020 @ 7:26pm 
How do I switch to reactor power instead of battery power?
Hydraphobic 24 May, 2020 @ 5:37pm 
Absolutely beautiful sub! I can't wait to try this one out!
MeeMin' Demon 24 May, 2020 @ 12:04pm 
No, he means a fire station. Y'know, with fire trucks. Where's the fire station?
Eskander  [author] 24 May, 2020 @ 11:38am 
Fire station? Hrm. There's 3 fire extinguishers (1 in each of the main compartments).
MeeMin' Demon 19 May, 2020 @ 6:41pm 
Rickroll
Solbusaur 19 May, 2020 @ 6:18am 
Yes, I've been looking forward to this
monobi 18 May, 2020 @ 1:59am 
Beautiful detailing.
Beowulf 17 May, 2020 @ 12:42pm 
Engineer is not amused xD
Beowulf 17 May, 2020 @ 11:58am 
**** me this looks awesome.
rav2n 17 May, 2020 @ 9:44am 
Very well done!
.:: Angry Duck ::. 17 May, 2020 @ 3:59am 
This is incredibly beautiful !
Nognoth 16 May, 2020 @ 3:45pm 
And yes, it did have wheels in real life. I also recommend reading up on this wonderful little sub. The book is incredibly entertaining and you will gain a whole new appreciation for this modder and their dedication to the details.