Sid Meier's Civilization VI

Sid Meier's Civilization VI

CQUI - Community Quick User Interface
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Update: 5 Jul, 2020 @ 11:38pm

- Mouse-over of Religious City icons shows more information (number of followers, pressure), visible when Religion lens is enabled
- Religious units show number of charges
- Apostles have small icons above them which show promotions
- Religion banner shows number of followers
- Issues with Linux **may** be fixed, we went through and verified all instances of file name casing were correct, updating where necessary
- CQUI_ShowLuxuries (and other) values in cqui_settings_local.sql should now be correctly honored when starting a new game
- Restored the vanilla World Tracker button functionality (small check-mark button next to the World Tracker will now show/hide the World Tracker / Research / Civics panel)
- Updated to restore lost tooltips from Sukritact's Simple UI (broken with July 2 update; may still see issues if Rise and Fall or Gathering Storm expansions are not present)
- Fixed incorrect icon showing when purchasing a Corps or Army with Faith
- Fixed issue with late-game minimap scaling (the cities would show as larger-than-intended circles)


Update: 2 Jul, 2020 @ 12:39pm

- Seasteads now properly count in City Housing calculation
- Maya Housing from Farms is properly calcuated (each farm is 1.5, not 1.0)
- Refactoring of the CityBannerManager.lua scripts to improve our ability to deal with changes to basegame files in the future

Update: 1 Jul, 2020 @ 7:44pm

- Seasteads now properly count in City Housing calculation
- Maya Housing from Farms is properly calcuated (each farm is 1.5, not 1.0)
- Refactoring of the CityBannerManager.lua scripts to improve our ability to deal with changes to basegame files in the future

Update: 17 Jun, 2020 @ 12:09pm

- Fixed typo in Modinfo file

Update: 16 Jun, 2020 @ 2:03pm

- Fixed typo in Modinfo file

Update: 15 Jun, 2020 @ 10:50pm

- Fixed typo in Modinfo file

Update: 15 Jun, 2020 @ 9:24pm

- Soothsayer Sacrifice command now works properly
- Cleanup of WorldInput script meant temporary disabling of hot-keys for Air Unit rebase, Air Unit Attack, Weapon of Mass Destruction attack, and Shift-Key to show nearest city screen. An issue was created on GitHub to track this.
- "W" on WASD map navigation no longer opens the Great Works screen (when "W" is used for that map navigation in Key Bindings "Enhanced" mode)
- Alt-E now commands the a unit to Explore if the Enhanced Key Bindings are enabled ("E" with enhanced key bindings moves to next available unit).
- Corrected minor issue with versioning compatability (which may have been the reason for folks saying they couldn't use this unless they had expansions).

Update: 8 Jun, 2020 @ 12:50am

- City Banners once again display when using Rise and Fall expansion
- Fixed compatibility issues with Extended Diplomacy Ribbon mod
- Housing calculation on City Screen now correctly shows 1 Housing per Farm for Maya (verified with Gathering Storm, Rise and Fall, and No expansions).
- Farm Tool Tip (on Builder) shows 1 Housing for Farm for Maya (correcting a bug in the unmodified game!)

Update: 5 Jun, 2020 @ 8:32pm

Fixed issue where Settings Panel was not displaying properly
- Settings no longer persist when starting a new game (this is apparently not an easy thing to do... investigation continues on how to accomplish this)

Update: 5 Jun, 2020 @ 11:18am

- "AffectsSavedGames" setting is now 0. You can now load saved games with or without this mod enabled.
- CQUI Settings are maintained between game loads again
- Honey icon in Diplomacy Deal View screen now displayed properly