Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Showing 121-130 of 157 entries
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Update: 4 Jul, 2020 @ 5:01pm

gyrocopter brimstone gun explosion added (30/12)

Update: 4 Jul, 2020 @ 11:16am

Update: 4 Jul, 2020 @ 11:04am

-Grave Guard
Great Weapon Melee Attack increased 26 to 32, Melee Defence 26 to 28

-Murderous Prowess, Mastery
effect time decreased to 90 sec

-Magic
Spirit Leach = cost reduced 8(11) to 6(9)
The Curse of Anraheir = cost reduced 11(14) to 7(10)

Update: 30 Jun, 2020 @ 1:21pm

siege tower building labor increased to 3, because 2 makes them too popular

Update: 29 Jun, 2020 @ 7:27am

Update: 27 Jun, 2020 @ 10:45pm

Deck gunner = projectile damage 19:58
Regarding “additional pouder”

Razordon = projectile damage 3:9
Regarding multiple projectile’s benefit

Update: 27 Jun, 2020 @ 2:12am

doombolt range fixed

Update: 27 Jun, 2020 @ 1:43am

growth building give tehenhauin sacrifice
4,8,12 for each level

Update: 25 Jun, 2020 @ 1:27am

-edict
alignment of order = replenishment 1~5
alignment of monuments = magic depletion 1~5
def demand hostages = recruitment points 1
hef banish corruption = religion conversion 3 untainted
venerate the ancestors = replenishment 5
brag about da boss = replenishment 5
repress mortals = replenishment 5
evocation of nagash = recruitment points 3
host festag = replenishment 5

(intended to give more replanishment for WH1 races)

-magic
Curse of Year = Cause Damage (same as final transmutaion)
Aspect of Dreadknight = give weapon attribute "discouraged"

Update: 20 Jun, 2020 @ 9:06am

-wood elf out post
replanishment building provide public order factionwide

-beastman
fortification and rading stance cost 0 movement