RimWorld

RimWorld

Food Nullifier - Never Eat Food Again!
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Update: 5 Nov, 2023 @ 3:36pm

Version 1.4.41 (November 5th 2023)

* Fixed the hunger rate factor not being increased properly when disabling the consciousness reduction.
* Reduced the hunger rate factor to -5000%.

Update: 25 Oct, 2022 @ 4:46pm

Version 1.4.39 (October 26th 2022)

* Increased hunger rate reduction to -1000% (was -200). This should hopefully prevent the Food meter from draining, and compensate for mods, items, drugs, medical conditions and so forth which can affect a pawn's hunger rate.

Update: 2 Oct, 2022 @ 8:28am

Version 1.4.37 (October 2nd 2022)

* Installing a nullifier now has a drawback in that it will reduce a pawn's consciousness by 10%.
1) Enabled by default; it can be turned off by going to Options > More Mod Settings > Food Nullifier.
2) If you can think of something other than consciousness for it to affect, please let me know.

Update: 24 Aug, 2022 @ 9:34am

Version 1.3.37 (August 24th 2022)

* Researching the nullifier no longer requires techprints.
* Increased research cost to 9600 (was 7200). Be advised that if you've completed the research already, you will need to research the remaining 2400 points before you can make nullifiers again.

Update: 25 Jun, 2022 @ 7:16am

Version 1.3.35 (June 25th 2022)

* The food bar no longer goes down for pawns with a nullifier who are affected by a neural supercharge and/or smokeleaf joint.
1) Thanks to Caz for bringing this issue to my attention.

Update: 27 Jan, 2022 @ 2:41pm

Version 1.3.33 (January 27th 2022)

* Fixed 'Some descriptionHyperlinks in FoodNullifier had null def.' error.

HOLY HELL, I ACTUALLY MADE THIS UPDATE IN SEPTEMBER 2021; HOW THE HELL DID I FORGET ABOUT IT?! D:

Update: 19 Sep, 2021 @ 4:50am

Version 1.3.32 (September 19th 2021)

* You should now be able to install a food nullifier in all animals, even those added by other mods, as long as said animal uses 'AnimalThingBase.'
1) This patch was made possible by the XML Extensions mod, which is now required in order to use this one.
2) Thanks to BBLKepling from the RimWorld Discord server for providing the patch I needed.
* Intellectual skill is no longer required in order to craft nullifiers, though a crafting skill of 15 is still necessary.
* Installed nullifiers now show hunger rate offset as -100% instead of -1000000% or whatever it was before.
* For real this time, techprints should now be available from outlander factions (both civil and rough).

Update: 21 Aug, 2021 @ 4:37am

Version 1.2.29 (August 21st 2021)

* Techprints should now be available from outlander factions (both civil and rough).
* Making a nullifier now requires 50 gold as originally intended, instead of 500.

Update: 11 Jul, 2021 @ 10:48am

Version 1.2.26 (July 11th 2021)

* Mod is now compatible with the RimWorld 1.3 patch.

Update: 23 Jan, 2021 @ 7:37am

Version 1.2.25 (January 23rd 2021)

* Food nullifiers no longer react to EMPs.
* Food nullifiers now require 50 gold to make, instead of 300 steel.
* Reduced the plasteel cost of a food nullifier to 90 (was 300).
* Reduced the advanced component cost of a food nullifier to 2 (was 5).
* Reduced the Intellectual skill needed to make a food nullifier to 12 (was 15).

AUTHOR'S NOTE: Changing the resource cost of a nullifier brings it more in line with the cost of a bionic stomach, which only costs 10 plasteel and 3 advanced components to make; making a food nullifier will now cost a total of 100 plasteel, 50 gold and 5 advanced components.