RimWorld

RimWorld

Food Nullifier - Never Eat Food Again!
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Update: 13 Nov, 2020 @ 12:59pm

Version 1.2.20 (November 13th 2020)

* Learning how to craft food nullifiers now requires you to research them first.
* The 'Food nullifier tech' requires Bionic replacements, one techprint, a hi-tech research bench and a multi-analyser.
* It is classed as Spacer tech with a base cost of 7200.
* Techprints have a default market value of 4500 silver.
* Reduced the steel cost of a food nullifier to 300 (was 500).
* Reduced the plasteel cost of a food nullifier to 300 (was 500).
* Reduced the advanced component cost of a food nullifier to 5 (was 10).
* A bionic stomach is now required to craft a food nullifier.
* Author's Note: Since the nullifier is essentially a replacement stomach, it makes sense to require a bionic one to craft it.
* Increased slowdown caused by EMP damage to 75% (was 50%).
* EMP damage now lasts anywhere between 3000-6000 ticks (was 3500-5000).

Update: 10 Sep, 2020 @ 1:11pm

Version 1.1.14 (September 10th 2020)

* Food nullifiers can now be installed in animals.
* This only applies to animals in the base game; modded animals are not covered.

Update: 21 Aug, 2020 @ 2:57am

Version 1.0.14 (August 21st 2020)

- Mod is now compatible with the RimWorld 1.2 patch.
- Pawns with a nullifer installed will no longer vomit when they are hit by an EMP. Instead, the implant will malfunction for a while, causing pain in the user (Wimpy pawns beware) and slowing them down.

Update: 12 Jun, 2020 @ 9:06am

Version 1.0.12 (June 12th 2020)

* Increased market value of the nullifier to 10,000 silver (was 5,000).
* Meals are no longer required to make a nullifier.
* Increased steel and plasteel cost to 500 of each (was 300).
* Lowered the Medical skill required to install a nullifier to 12 (was 15).

Update: 5 Jun, 2020 @ 6:30am

Version 1.0.8 (June 5th 2020)

* Food nullifier now requires a Medical skill of at least 15 to install.
* Food nullifier now requires a Crafting skill of at least 15 to make (was 12).
* Food nullifier now requires an Intellectual skill of at least 15 to make (was 12).

Update: 4 Jun, 2020 @ 1:10pm

Version 1.0.5 (June 4th 2020)

- No longer requires Royalty DLC. (1, 2)
- Food nullifier now has a market value of 5,000 silver.
- Food nullifier now has a mass of 3.
- Food nullifier now has a maximum of 100HP.

AUTHOR'S NOTES

1) Requires 'Bionics' research.
2) I disabled every other mod I have installed and enabled the 'Simulate not owning Royalty' option. When the game restarted, I didn't get any errors related to this mod, so that tells me it no longer uses Royalty content. I also started a new colony just to be even surer; again, no errors were reported.

Update: 4 Jun, 2020 @ 9:22am

Version 1.0.1 (June 4th 2020)

- Initial Release.