Arma 3
PGM Logistic System
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Update: 3 Apr, 2021 @ 6:53am

upd. (v. 01.9747) - TECHNICAL III

+ added buildable CamoNets (will be described in the next Big Update)
+ tweaked some objects parameters to satisfy the needs of the building and logistic feature

Update: 1 Apr, 2021 @ 12:53pm

upd. (v. 01.9746) - TECHNICAL II

+ added & tweaked over than 70 types of things (classes) in severall categories (such like Camping, Machines, Military Equipm. Junk and so on)
- All changes will be described in the next Global update (this one is for testing and configuration purposes only)

Update: 25 Mar, 2021 @ 8:01pm

upd. (v. 01.9741) - TECHNICAL

+ added several things and stuff (will be described widely in the next big update)
+ tweaked some PGMLS objects (such as crates, textures, inheritance issues and so on )
+ tweaked FRIES problem in some helicopter classes (such as CH-53 and all classes which inherit from the base CH-53)

Update: 5 Mar, 2021 @ 7:12am

upd. (v. 01.9711)

*** YMRP - Yet More Role Play ***

+added NATO Military Equipment Container - filled with military rubbed furnitures and electronical stuff (previously added to the mod)

+ changed some graphical improvements (new logos for containers etc)

+ added few new objects to the military logistic contaner.

+minor tweaks and fixes

Update: 4 Mar, 2021 @ 6:53am

upd. (v. 01.9707)

// a little technical update //

+ changed behaviour of MissileTrolleys and BombTrolleys

+ some minor tweaks and fixes

Update: 3 Mar, 2021 @ 11:17am

upd. (v. 01.9705)
*** Role Play IDAP Update ***

+ Added about 20 of IDAP humanitarian items (like Water packs, Stacked Cardboard palettes, boxes, foodsacks, stacked foodsacks, PaperBoxes, thermal blankets ans so on ) to the ACE3 functionalities for fully manipulatig them .

+ Added over than 30 military equipment things (like rubber desks, screens, cupboards, chairs, etc ...)

+ Added 2 Logistic containers filled with stuff (PGM IDAP medium and small containers)

+ Added 10 types of custom made PaperBoxes specially for Courier Delivery missions and scenarios (all with full ACE3 manipulating support)

+ Added 2 Weapon trolleys with full ACE3 manipulating support - for easier rearming over the whole airfields , bases etc.

+ Tweaked 2 ToolsTrolleys - some ACE3 features changed

+some minor tweaks and improvements

// more info in the near future

Update: 22 Feb, 2021 @ 7:46pm

upd. (v. 01.9691)

+Complately rebuild Huron Repair container - now it works only with BI menu spawn vehicle mode

+added 2 ToolTrolleys to the Huron Repair container (both has flag "Repair Vehicle" set and have inventory equiped with the ToolKit and Carryall backpack)

+Complately rebuild Huron Medical container - now it works only with BI menu spawn vehicle mode

+ Some minor tweaks - esp. with LSV and m1245 equipments

Update: 22 Feb, 2021 @ 3:21pm

upd. (v. 01.9687)
(barrels, new containers,distance tunnings etc... )

+fixed , some translations in a few container spawn equipment lists . Translation from polish to english. (@Lance Link issue)

+ added ACE3 interaction mechanism for all types of Arma3 native and CUP legacy barrels - some of them filled with fuel , and others empty or filled with sand, water etc ... (over 20 objects added)

+ completely rebuild 2 fuel cargo containers (PGM/USMC - blue side) . Added 4 barrels pallete and single metal olive fuelbarrel into them.

+ added 4 new fuel cargo containers - for GUE and RU/OPFOR sides - all filled with metal fuel barrels , barrel pallete, and fuellcans .

+Tweaked - distance for displaying the containers names . It was shorten from originall 50 m. to 12 m. Works for all types of PGMLS containers. (@Kriss issue)

+ Tweaked - distance for carrying small objects like laptops, computer eq-s. and other stuff - to help character laying it down onto the tables, desks and such objects.

+some minor tweaks and bugfixes

Update: 19 Feb, 2021 @ 6:28pm

upd. (v. 01.9657)

The LRST UPDATE
(all features and changes - specially for the Long range Scouting Team)
+ 1 new little LRST crate with ammo for combination AS VAL + pistol (both version glock17 sil. and 9P6 ) added
+ 6 new vehicles added :
- 2 ver. of LSV unarmed equipped with LR (TFAR only) - both basic and tanoa/apex version
- 2 ver. of LSV with XM312 equipped with LR (TFAR only) - both basic and tanoa/apex version
- 2 ver. of LSV with Spike Mini equipped with LR (TFAR only) - both basic and tanoa/apex version
All of those have extra suffix "LRST" in their names.

+ Modified ACE_Cargo parameters for 4 of those 6 new vehicles (all without the extra 2 back seats - have ACE_Cargo_space increased to 6 )

+ modified ACE_Cargo_space => up to 6 for all m1245 SOV (USAF SOCOM) vehicles.

+ All of those vehicles and SOCOM Trucks are LRST-prepared - i.e. have a special equipment inventory list inside .

+ modified some engine, torque and traction parameters - in all m1245 SOV (USAF SOCOM) vehicles - to improve the power transmition efectivity esp. while uphill ride . Those 4 modified vehicles now are ~15% more efficient when accelerate and can get more power from their engines. From the other side - the cost of this modification is fuel consumption to be doubled - when the engine is working on high rpm level.

+ modified a special equipment inventory lists for those SOV vehicles.

+ modified 2 SOCOM trucks - with adding them LR (TFAR only) and modify a special equipment inventory lists.

Update: 1 Feb, 2021 @ 7:05pm