Total War: WARHAMMER II

Total War: WARHAMMER II

Lord Specializations
Showing 21-30 of 39 entries
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Update: 8 Sep, 2020 @ 3:39pm

Added support for Vampire Bloodlines: The Strigoi, Return of the Lichemaster, Imperial Navy, and Black Guard Legion

Update: 12 Aug, 2020 @ 5:00pm

Compatibility added for Kislev Reborn

Update: 8 Aug, 2020 @ 2:05pm

Fixed a few we'z speshul lords.

Ensured lizardmen characters shoooould have access to both normal and horde growth skills if in Nakai's faction.

Update: 6 Aug, 2020 @ 1:46pm

Added support for Overwhelming Chaos, Ultimate Chaos, and Tomb Kings Extended

Update: 30 Jul, 2020 @ 12:50pm

Compatibility added for Nanu's Sartosa overhaul.

IDK if I already mentioned this, but skills now properly reduce enemy agent success chance like vanilla skills do.

Update: 25 Jul, 2020 @ 1:55pm

Added support for Red Dragon's legendary high elven characters and Xoudad's sea lord Aislinn.

Removed magic specializations from Dark Elf Dreadlords and Black Arks, they weren't supposed to have those. >_>

POSSIBLY added Tomb Kings crafted units and Ikit's special lab RoRs to the ROR cap skill? Not sure if it actually works.

Update: 22 Jul, 2020 @ 11:41am

Added support for Mixu's Mousillon

Update: 21 Jul, 2020 @ 1:28pm

Alastar and Tiktakto should now properly have skills.

Update: 15 Jul, 2020 @ 4:29pm

Compatibility added for Swords of the Empire and SFO lords.

Update: 13 Jul, 2020 @ 5:17pm

Added compatibility for We'z Speshul and OVN.