Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Tabletop Gladius (W.I.P)
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Update: 29 Oct, 2021 @ 9:07am

Update: 10 Sep, 2021 @ 1:22pm

Update: 11 Aug, 2021 @ 4:44pm

Update: 11 Aug, 2021 @ 3:10pm

Update: 11 Aug, 2021 @ 11:34am

-Fixed a major crash bug.

Update: 7 Aug, 2021 @ 1:33pm

Update: 7 Aug, 2021 @ 1:08pm

-All structures are now able to be charged. This will give all structures the "Engaged!" Trait.
-Structures are allowed to shoot while engaged and some even have melee weapons. The downside is that while engaged you suffer a 25% accuracy penalty and when shooting into other melees you receive an additional 25% penalty.
-All structures have a skill to "Consolidate" restoring the structure to it's full ranged potential.
-Also all HQ and Fortifications have received new weapons (1 minimum strength troop option, and 1 Heavy weapon support option.)

Update: 5 Aug, 2021 @ 12:38pm

Update: 4 Aug, 2021 @ 9:42am

-Hotfix for some problems involving muzzle crashes, including the Land Speeder with Flamer and Dreadnaught Assault Cannon
-Hotfix for some problems involving the Eldar Autarch abilities crashing the game.
-Added new "Mixed Weapon" units to test for Imperial Guard. Note: This is the final setup for units like this. The units will look rather effective at full strength but at low strength they will seem rather miserable. I will be willing to add in or change other unit configurations but these few are where I am going to stay for now. As if I added every single possible configuration there would be hundreds of thousands of combinations. Sorry.

Update: 14 Jul, 2021 @ 6:57pm

-Hotfix to change the abilities for spawn buildings to work automatically/AI controlled, and added sound effects. These shouldn't crash games anymore...
-Hotfix for the new DLC units. These should now be available to produce from their proper structures.