Rivals of Aether

Rivals of Aether

Toon Link
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Update: 27 Oct, 2020 @ 1:48pm

v1.33
- Grounded up special can now push the whirlwind tornado, bombs, and bombchus. Allows for some new combos and setups
- Several moves smooth back into Idle better (Uair, Fstrong, Ustrong, Grounded Uspecial)
- Improved the animations for Dtilt and Ftilt

Update: 15 Oct, 2020 @ 5:43pm

v1.32
- Reduced dair knockback scaling (0.88>0.6)
- Basic arrow and ice arrow angles changed (25>40)

Update: 10 Oct, 2020 @ 1:15pm

v1.31
- Jab3 angle changed (35->40)
- Fixed some inconsistency with canceling up b. Now it should consistently be cancelable on hit, and go into pratfall otherwise
- Lowered overall hitpause on Bombs
- Edited victory portrait slightly to look better
- Added Green Flower Zone support
- Added minor screenshake when using Fstrong (the skull hammer), and when landing with dair

Update: 25 Sep, 2020 @ 5:26pm

v1.30
- Added Pokemon Stadium support
- Added 3 more miiverse images
- Rune M has been changed from an infinite spin attack to a just very long one. Triforce mode keeps the infinite spin attack however
- Jab3 angle changed (25->35)
- Fstrong hitboxes have been made slightly bigger, and sweetspot angle changed (55->45)
- Movement during up special has been made a little bit faster, to be more in line with Ori up special (a very similar move from base cast)

Update: 22 Sep, 2020 @ 7:41pm

v1.29
- Arrows now speed up and act like their fully charged versions when parried, making the reward for parrying them bigger
- Arrow cooldown increased slightly (45->60)
- Grounded up special now has a small amount of hitstun, so it will take characters out of pratfall and not be as powerful at ledge

Update: 22 Sep, 2020 @ 5:21pm

v1.28
-Fixed so hurtboxes are 1 pixel off the ground like base cast

Update: 17 Sep, 2020 @ 8:01pm

v1.27
- Added more hitpause to down strong finisher

Update: 16 Sep, 2020 @ 7:42pm

v1.26
- Fixed issue where characters would have lots of hitstun after being released from hookshot at higher %. Now it's a consistent 15 frames of extra hitstun

Update: 16 Sep, 2020 @ 7:00pm

v1.25
- Fixed multiple bugs from the last patch

Update: 16 Sep, 2020 @ 5:32pm

v1.24
- Added the item equip sfx from Wind Waker when swapping neutral, side, and down specials
- Added voice clips when attacking, getting hurt, etc. These are off by default, but to enable them press Start at the beginning of the match. There's also text to tell you about this
- Added random sfx that plays when selecting Toon Link
- Added sfx for up special Deku Leaf (both aerial and grounded)
- Added some text at the start of the match to let players know about Keyboard mode
- Added the option to use the BoTW Remote Bomb on all alts. To activate, hold attack and press the special attack button at the start of the match
- Added special star-shaped hit vfx for the Sol alt. To activate this on other alts, hold attack and press the strong attack button at the start of the match
- Improved several animations to be more expressive
- Added blinking to Idle animation
- Fair now has new startup frames, making it look smoother and more distinguishable from Nair
- Ftilt now has new animation frames to improve the smear and also smooth back into Idle better
- Utilt now has a new smear frame to improve the smear and make it smoother
- Dstrong now has new endlag frames, making it smooth back into idle better. The spin animations have also been slightly improved
- Grounded up special now has another endlag frame, making it look smoother
- Rebalanced the damage on some attacks
- Rebalanced some attack cooldowns
- Rebalanced landing lag and startup on aerials. Most aerials now have lower landing lag, but some have gotten higher startup to compensate (ex: fair, bair)
- Re-added the low landing lag windows at the end of Fair and Uair
- Hookshot can now aim downwards when in the air, and gives more vertical height when grabbing the stage to make it a better recovery option
- Dstrong multihit knockback and knockback angles have been changed and the multihits now properly hold opponents inside the move for extra consistency
- Fixed some inconsistencies about Remote Bomb despawning off-stage
- Fire arrows now have lower gravity, giving them a bit more range while still remaining somewhat heavy
- The freeze effect cooldown on ice arrows now only activates if it actually freezes the opponent, instead of before where ice arrows couldn't freeze for 200 frames after any hit