Rivals of Aether

Rivals of Aether

Toon Link
Showing 121-130 of 137 entries
< 1 ... 11  12  13  14 >
Update: 6 Aug, 2020 @ 9:06am

v1.15
- Toon Link is now smaller (and his sword is shorter) in every animation. Also minor improvements to some animations
- Due to the sprite changes, Toon Link's hitboxes been adjusted to fit the new, shorter sword. This affects a lot of his moves, such as jab, ftilt, utilt, nair, fair, bair, uair, dair, and dstrong. This should make him more balanced and fun overall
- Also due to the above, Toon Link's hurtboxes are smaller on average to fit his new sprites
- Ftilt and Utilt hitboxes have been fixed up to match the animation more closely (previously, they were a little off due to some frame data changes)
- Dtilt now hits slightly higher up, preventing it from going through ground/platforms very much, but making it somewhat easier to land on aerial opponents
- Nair, Fair, and Bair now have better offsets so Toon Link should stay more in place when using them
- Bair hitboxes have once again been improved, and damage has been reduced (5 -> 4)
- UAir now has a better offset so he doesn't move as much backwards, and the hitboxes are a little more in front than directly above
- Fstrong has been made even slower, the sourspot is much weaker, and the spike hitbox is smaller to make it harder to land
- Dstrong now moves slower on the ground than before, making it unable to cover as much space. This move is also quite a bit smaller due to the sprite changes
- Whirlwind's cooldown should now be more consistent, as the cooldown is 4 seconds and will only count down after the tornado disappears
- Fixed a minor bug where you could hit with down air and land in the same frame, causing the landing animation to play while you still bounced upward from the hit
- Added unique neutral special aiming visuals for the Vaati alt, NES alt, and Sol alt
- Added 2 more miiverse posts
- Added mod support for Trial Grounds, Last Resort, and Soulbound Conflict

Update: 29 Jul, 2020 @ 5:45pm

v1.14
- Hotfix for a bug with the grounded up special changes in the previous patch

Update: 29 Jul, 2020 @ 5:36pm

v1.13
- Added a unique Remote Bomb to the Breath of the Wild alt with a special sprite, different sfx, and it's own explosion effect
- Added so that other characters can detect when Toon Link takes a picture, with the "pictophotoload" variable. You can use this on your character for special effects such as randomizing the photo, or whatever else you'd like
- USPECIAL now does less damage (4 -> 3, 3 -> 2), and now it only has a hitbox when ascending
- Triforce mode now speeds up most of your specials, removes the limit on boomerangs, and removes the cooldown on Whirlwind

Update: 26 Jul, 2020 @ 5:32pm

v1.12
- Parrying Remote Bomb will now detonate it
- Fixed a bug with Rune F where it wouldn't work properly
- Fixed some bugs with the special NES alt respawn platform
- Fixed so Ori's bash doesnt work on moves where it doesnt make sense (or is just buggy), such as Remote Bomb's moving hitbox, Whirlwind, various bomb explosions, Hookshot, etc.

Update: 24 Jul, 2020 @ 4:01pm

v1.11
- Fixed a jab infinite (jab1 -> jab2 - > repeat), which should now be impossible. Shouldn't affect jab3 or tilt cancels or anything else

Update: 23 Jul, 2020 @ 4:51pm

v1.10
- Dstrong knockback scaling reduced (1.04 -> 1.00 for grounded version, 1.14 -> 1.08 for aerial version)
- Dstrong startup increased (15 -> 20)
- Fstrong sourspot hitbox size decreased slightly, and knockback scaling reduced (1.02 -> 1.0)
- Bair hitboxes simplified once again, making the move cover less vertical space and have fewer hitboxes
- Bair startup increased (10 -> 12)
- Fixed so Hookshot no longer goes through super armor
- Fixed a bug where Hookshot would hit certain targets (ex: super-armored enemies, forsburn's clone, etc) multiple times

Update: 22 Jul, 2020 @ 3:12pm

v1.9
- Changed many sprites to be smaller
- Some animations now transition back into idle more smoothly (ex: jab, fsmash)
- Crouch hurtbox made taller to better fit the animation, and aerial animations tweaked slightly to fit the hurtbox better
- Due to the sprite size changes, some moves now have slightly less range and some hurtboxes are a little bit smaller
- Weight reduced, making him lighter (1.0 -> 1.05)
- Hookshot should now stop opponents more consistently in front of you (previously they'd sometimes end up behind you)
- Jab knockback scaling decreased (0.45 -> 0.38), and jab 1+2 now have 3 extra hitpause frames on the opponent so they can't be parried out of
- Nair startup increased (7 -> 8), and hitbox width slightly reduced (120 -> 110)
- Uair hitbox width decreased (50 -> 35, 40 -> 25)
- Uair knockback scaling decreased (0.69 -> 0.66, 0.76 - 0.72)
- DAIR hitboxes have been moved up and made slimmer, making it less likely to poke through platforms and more accurate to the visuals
- BAIR hitboxes have been simplified
- Whirlwind hitbox sizes reduced, and moved to better fit the tornado visual
- Grounded Uspecial projectile now has longer range, but less base knockback (12 -> 10)
- Grounded Uspecial close-range hitbox has more knockback scaling (0.29 -> 0.42), and a lower angle (35 -> 25)
- Grounded Uspecial endlag increased (4 -> 8)
- Wind waker taunt hitbox size reduced slightly (just in case this was actually an unintentionally good option)

Update: 21 Jul, 2020 @ 7:03am

v1.8
- Fixed a bug with arrows where they'd slide on the ground instead of being destroyed

Update: 20 Jul, 2020 @ 5:03pm

v1.7
- Toon Link should now have support for the new Abyss Runes system (the old Abuss Runes Buddy should still be compatible as well)

Update: 20 Jul, 2020 @ 9:45am

v1.6
- Hookshot should now be able to grab all solid walls and objects (including other solid articles), and not just the base stage collisions
- Fixed some misc errors with neutral specials, parried projectiles, etc (could be the cause for some of the crashes that have been reported, but unconfirmed)
- Fixed a minor visual thing where arrows would rotate quickly for a frame when hitting ground or walls