Rivals of Aether

Rivals of Aether

Toon Link
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Update: 24 Aug, 2020 @ 7:33pm

v1.22

Update: 22 Aug, 2020 @ 3:16pm

v1.22
- Reduced air speed (6->5.5), air acceleration (0.3->0.27), and fast fall speed (13->11.5)
- Reduced dash speed (7.5->6), reduced initial dash speed (7.5->6.5), increased dash turn time (10->12), increased dash stop time (4->6)
- Arrows now have 60 frames of cooldown. You can still try to shoot another arrow during it, but arrows will be unable to fire until the cooldown ends
- Increased startup of normal arrows (12->16), and endlag (10->13)
- Whirlwind will now ignore players in airdodge, roll, or tech states. It will also ignore characters with super armor or enough soft armor
- Whirlwind will now hold players in the tornado more consistently, and the multihits now do a small amount of hitstun (0->0.05) to balance out being able to airdodge out + the other changes
- Whirlwind finisher base knockback increased (9->14), knockback scaling decreased (0.52->0.25), hitstun multiplier increased (0.25->0.5)
- Increased Ftilt startup (9->11)
- Increased Utilt startup (9->12)
- Increased Dattack startup (11->13) and endlag (10->12)
- Increased Bair startup (10->12) and landing lag (9->12)
- Fair angle changed (45->361), and removed lower landing lag window (making landing lag a consistent 14 frames)
- Reduced Uair base knockback (sweetspot 8->7, tipper 9->8), and removed lower landing lag window (making landing lag a consistent 12 frames)
- Increased Fstrong startup (32->34), and rebalanced the startup windows to make it slower after charging (16->10, 16->24). Hitbox lifetime has also been decreased by 1-2 frames, so the move should be much harder to time correctly at ledge etc
- Reduced Dstrong base knockback (grounded 7->5, aerial 8->6), and reduced total damage (15->11)
- Reduced Ustrong base knockback (9->7, 8->6, 10->9), and reduced damage (13->11)
- Fixed several attacks playing sfx a frame too late (Fair, Nair, Bair, Uair, Dair, Ftilt, Utilt, Dtilt, Dattack)
- Fixed that the Fstrong impact sfx would play 2 frames earlier than it was supposed to

Update: 22 Aug, 2020 @ 3:13pm

v1.21

Update: 14 Aug, 2020 @ 4:56pm

v1.20

Update: 14 Aug, 2020 @ 4:45pm

v1.21
- Arrows no longer go through platforms (and the effect has been moved to rune I). This should help prevent circlecamping
- You can no longer cancel up special into airdodge or aerials if you havent hit someone (doing so will result in pratfall). Although if up special has hit someone, you can cancel like before without pratfall
- Fire arrows no longer do continuous fire damage. They also have much higher gravity, which gives them less range and makes them harder to use
- When using uncharged arrows, your horizontal speed slows down more to make them riskier to use
- Increased startup on basic arrows (10->12), increased endlag on basic arrows (8->10), increased startup on fire arrows (17->19), increased endlag on fire arrows (1->4)
- Normal bombs now have a cooldown to make them much less spammable

Update: 10 Aug, 2020 @ 6:07pm

v1.19

Update: 9 Aug, 2020 @ 6:27pm

v1.19
- Tweaked boomerang so the throw angle can be changed during startup, charge, and throw animation. Before it could only be angled in the charge animation which made it feel clunky (and impossible to angle at all if tapped)
- Fixed a minor bug where Remote Bomb would freeze mid-air if hit by a move with less than 1 hitpause

Update: 8 Aug, 2020 @ 8:59pm

v1.18
- Fixed a bug where airdodging downward into the sand pillar from Ustrong would warp the player to the top of the platform

Update: 8 Aug, 2020 @ 7:39pm

v1.17
- Reduced Uair sourspot active frames (45 -> 40)
- Fixed that projectiles applied hitpause to players and the Remote Bomb when hit. Now projectiles won't apply hitpause to the projectile's owner or the Remote Bomb. It will still apply hitpause to physical attacks like intended however
- Fixed so boomerang, arrows, etc, can't spawn during hitpause (just in case)
- Fixed an oversight where spamming Uspecial after using it would still let you gain height

Update: 7 Aug, 2020 @ 9:21am

v1.16
- Added so you can use the control stick to swap neutral special, side special, and down special during the start of a match. Press up to swap the neutral special, left/right to swap side special, and down to swap down special. This should let you swap to your preferred moves before the match begins
- Added so you can press taunt during the start of a match to turn on keyboard mode. This changes how neutral special can be aimed, so you can press up to aim gradually upward, down to aim gradually downward, and left/right to flip. This should hopefully make the character easier to play for keyboard players, but you can also use it if you just prefer this alternate aiming method
- Bair now does more damage (4 -> 6)
- The hitboxes for ftilt, bair, and fair should now match the animation a little more closely
- Parrying Whirlwind, boomerang, remote bomb, and the explosions from all bomb types now sends the owner into parry stun