Intruder

Intruder

Phil's Office
Showing 21-30 of 47 entries
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Update: 27 Jul, 2021 @ 1:27pm

Extremely Important Stuff:

  • 1 year anniversary! 🎉
Very Important Stuff:
  • Optimized the map and improved FPS by a small amount.
  • Gave Guards 2 extra Remote Charges and Sensors.
  • Improved the visual quality of the map in some areas.
  • Made the vents inside dark rooms glow for visibility.
Semi Important Stuff:
  • Added a banana inside the Kitchen.
Less Important Stuff:
  • Added Cake!
  • Gave the Coffee Cups and Mugs physics.

Update: 24 Jun, 2021 @ 1:05pm

Very Important Stuff:

  • Improved the exterior lighting with minimal impact on FPS.
  • Optimized a few models to improve FPS.
Semi Important Stuff:
  • Increased visibility in some unnecessarily dark spots.
Less Important Stuff:
  • Adjusted fake hack terminals to look a bit cooler

Update: 17 May, 2021 @ 4:20pm

Semi Important Stuff:

  • Added bloom, which makes the light fixtures and glowing textures look a lot better.
  • Removed 2 CS Gas and 1 Grenade from the Intruder Van.
Less Important Stuff:
  • Adjusted some textures.
  • Adjusted the Van emmision.
  • Fixed some obscure colliders.
  • Fixed an activator that nobody really knew about.
  • Slightly shifted some props and weapon placements.

Update: 18 Apr, 2021 @ 6:27pm

Semi Important Stuff:

  • Fixed a hole inside the vent.
Less Important Stuff:
  • Swapped some textures around, again.
  • Fixed some of the weird lighting in some of the rooms.
  • Nudged some of the props around the map.
  • Removed the interior vent guidelines since visibility has increased.
  • Fixed the post effects.

Update: 6 Apr, 2021 @ 7:42pm

Extremely Important Stuff:

  • Increased FPS by 70% by baking the moonlight.
    • Sadly, the moon will no longer cast shadows behind players.
Less Important Stuff:
  • Swapped some textures around.
  • Added some events linked to package extracting.
  • Fixed some of the lighting in small spots.

Update: 7 Mar, 2021 @ 3:30pm

Extremely Important Stuff:

  • Added Bloon!
  • Made the exterior of the map look similar to my other maps.
  • Decreased the file size by 40mb :)
Less Important Stuff:
  • Fixed some tiny things.

Update: 5 Feb, 2021 @ 2:09am

Less Important Stuff:

  • Changed the workshop page image.
  • Changed the color of a light.

Update: 5 Feb, 2021 @ 1:10am

Extremely Important Stuff:

  • Version 3.0 with updated screenshots! 🎉
  • Move the Main Office package into the Kitchen.
  • Increased the file size by 40mb :(
Semi Important Stuff:
  • Removed the big glass windows inside the Main Office
  • Shifted both of the Cafeteria doors.
  • Added another entrance to Secret from the Office Hall.
  • Moved both of the Side Office doors.
  • Removed the crawl vent from O1 to O2
  • Removed the Cafeteria vent and added a peak vent into Secret.
  • Added a collapsible ladder onto the North side of the building.
  • Added a timed keypad to the Lobby door.
  • Adjusted and moved a lot of props.
  • Added decoys inside Secret.
  • Increased the round timer by 20 seconds.
Less Important Stuff:
  • Added Post Effects.
  • Added some extremely nice Volumetric Lighting on every light fixture.
    Made by JakeSayingWoosh.
  • Made the outside a little brighter.
  • Adjusted the interior lighting.
  • Adjusted textures.
  • Fixed some lighting probe issues.
  • Fixed the exterior brick glowing/shining in weird spots.
  • Toggled some doors to always be unlocked/locked.
  • Fixed an item pickup.
  • Adjusted notes.

Update: 31 Dec, 2020 @ 1:16am

Less Important Stuff:

  • Increases the outside lighting by a very small amount.
  • Fixed some things I overlooked in the last update.
  • Shifted some props slightly.

Update: 30 Dec, 2020 @ 5:01pm

Very Important Stuff:

  • Made it slightly brighter outside. The shadows are still 100% dark.
  • Made the roof texture brighter/shiny for increased visibility.
  • Added a glowing vent outline on the top of the roof.
  • Added breakable parking lot lights for increased visibility.

    • Some players had trouble seeing in areas that I thought were fine. The parking lot lights will increase initial visibility outside, but can be shot to revert back to the older lighting. The parking lot lights can also be disabled by the Fuse Box inside the building. These new lights shouldn't lower anyone's FPS too much.

    • The roof was changed a little bit for visibility. For example: Some players had a really hard time seeing the vent entrance, which I could see clearly. The main roof texture is now shiny, like it was in previous versions, and the vent has an outline. The parking lot lights partially shine onto the ladder, which some people had trouble finding.

  • Removed 1 smoke grenade from the Intruder spawn.
Semi Important Stuff:
  • Converted the Parking Lot Door into an 18 second timed keypad.

    • This was added to prevent a fast rush method from the Intruders. In my opinion, it felt really cheap and unfair to the Guards. This also works both ways, since some Guards liked to rush out of the Parking Lot Door and instantly flank the Intruders.

  • Made the closet darker, similar to the older versions.
  • The Fuse Box in Secret turns off the outside parking lot and work light.
  • Extended the round timer by 18 seconds to compensate for the timed keypads.
Less Important Stuff:
  • Made the Double Door to "Main Office/Office Hall" always unlocked.
  • Slightly moved the Extraction zones more toward the gates.
  • Slightly shifted the Intruder spawnpoints.
  • Changed the colors of the exterior lights.
  • Made the important notes yellow.
  • Adjusted notes.