Intruder

Intruder

Phil's Office
Showing 31-40 of 47 entries
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Update: 22 Dec, 2020 @ 11:16pm

Semi Important Stuff:

  • Fixed the wood fence shadows to actually give cover for the Intruders.
  • Slightly adjusted the walls to patch visible seams.
Less Important Stuff:
  • The terrain is no longer a CSG, if you know what that means.
  • Adjusted all of the vents. They also side open/closed.
  • Slightly adjusted the lights across the whole map.
  • Pushed and nudged some super obscure things.
  • Slightly adjusted some of the bushes around the map.
  • Slightly moved and adjusted the Intruder spawn points.
  • Made the Guard spawn note Yellow for high visibility.
  • Adjusted the terrain textures.
  • Adjusted notes.

Update: 4 Dec, 2020 @ 2:43pm

Less Important Stuff:

  • Adjusted the underground terrain for spectator visibility.
  • Adjusted the armory staircase wall for spectator visibility.
  • Adjusted the color of the Office 1 nameplate.
  • Adjusted a chair, which I thought was already fixed.
  • Adjusted notes.

Update: 4 Dec, 2020 @ 1:33am

Very Important Stuff:

  • Reduced the file size by 94mb. This is the lowest I can probably achieve without degrading the overall quality of the map.
Semi Important Stuff:
  • All of the SMGs start loaded. You're welcome.
  • Added a small window looking into the main hallway.
  • Adjusted and add some props outside to cast more shadows.
  • Added fencing outside the Side Door (mainly to add shadows from the new light).
  • Converted the Side Door into an 18 second timed keypad.
    • This should prevent early Guard rushing and give Intruders time to contest the Side Door after grabbing items. I didn't want Guards hiding/shooting around the fence before the Intruders left spawn.
Less Important Stuff:
  • Adjusted the terrain and painted a dirt texture.
  • Did some very slight loadout adjustments to compensate for SMG start ammo.
  • Added a light outside the Side Door. This was to give the door more visibility since the wall was pitch black after some lighting and texture changes.
  • Tagged most of the metal objects so they eject sparks when shot.
  • Added some very small rocks outside of O2 to assist with cam stick window peaking.
  • The armory shotguns now have more ammo along the wall.
  • Added more props to the map to make it feel more realistic.
  • Adjusted some of the props/textures/walls around the whole map.
  • Adjusted some glowing outside textures (the brick, for example).
  • Made the lighting inside the cafeteria and the offices warmer.
  • Added some of the square lights I made for Phil's Tower.
  • Made the interior lighting slightly brighter, expect for the Bathroom, Closet and Armory.
  • Removed doppler on the rest of the sound sources.
  • Adjusted light probes for proper character lighting.
  • Adjusted the HP of the glass.
  • Fixed some occlusion bugs.
  • Added more bushes around the map.
  • Updated the Objective Screen and Workshop screenshots.
  • Adjusted Lobby music.
  • Adjusted notes.

Update: 18 Oct, 2020 @ 5:29pm

Less Important Stuff:

  • Fixed being able to see through a prop.
  • Adjusted a specific prop.
  • Fixed a typo.

Update: 18 Oct, 2020 @ 4:49pm

Semi Important Stuff:

  • Fixed a method of clipping through a wall
  • Added the light back into the armory staircase.
Less Important Stuff:
  • Added a black trim along the windows.
  • Adjusted the light inside the armory.
  • Slightly adjusted some textures.
  • Adjusted a note.
  • Adjusted props.
  • Added a thing.

Update: 20 Sep, 2020 @ 10:23pm

Semi Important Stuff:

  • Updated the objective screen.
  • Reduced the round timer by a few seconds.
Less Important Stuff:
  • Adjusted a texture.

Update: 20 Sep, 2020 @ 9:08pm

Extremely Important Stuff:

  • Version 2.0 with updated screenshots! 🎉
Semi Important Stuff:
  • Reduced the map size by 80ish megabytes.
  • Everyone should have more FPS because a majority of the Real Time lights have been removed. You can thank Rob Storm for teaching me about Light Probes.
  • The map's lighting has been completely redone with the help of Rob. It's now a little darker inside and looks more realistic.
  • The ghost door bug is "probably" fixed, thanks to Rob. He added new features into the in-game activators which fixed the issue.
  • The vents are a lot darker now, but have a glowing white line to help guide you. The green arrow is the roof entrance/exit. If you get lost now, you it's your fault. It's pretty foolproof.
Less Important Stuff:
  • Adjusted/added some props
  • Adjusted the cafeteria doorways to remove a specific LOS (Line of Sight).
  • The bathroom now has a light, which is what I initially wanted but couldn't because of FPS issues. You can now see the toilet, which nobody really asked for.
  • One of the Side Office doors had it's glass removed. This was for gameplay related issues.
  • Added some more rocks, two specifically outside O1 window to assist with the Mirror Cam.
  • Potentially fixed the vent ragdoll issue.
  • Fixed a flying bug nobody found.
  • Replaced the car model.

Update: 12 Aug, 2020 @ 11:01pm

Very Important Stuff:

  • Fixed the issues caused by updating to MM 2.03
Less Important Stuff:
  • Added some chill music next to the Reception desk.

Update: 9 Aug, 2020 @ 5:22pm

Semi Important Stuff:

  • Updated the map to MM 2.03 🎉
Less Important Stuff:
  • Removed, added, and adjusted a few props. You won't really notice the changes.
  • Fixed some extremely minor lighting issues.
  • Made the keyboards less Russian
  • Adjusted notes.

Update: 5 Aug, 2020 @ 1:31am

Semi Important Stuff:

  • Added bars onto the small windows. This was to stop Intruders from throwing the briefcase outside the window. I'm looking at you, "evil" person.
  • Made the small windows bigger so Grenades stop getting stuck. It's getting to the point where I should just call them medium windows.
  • Adjusted the small windows so explosions would pass though correctly.
Less Important Stuff:
  • Added a screenshot to the workshop page.
  • Removed a small window in the Main Office
  • Added some invisible walls on top of the office cabinets to prevent someone from potentially climbing up there.
  • Adjusted some of the prop. Will this effect game play? Will anyone notice? Probably not.
  • Adjusted notes.
  • Fixed the lighting in some parts of the building.
  • Fixed a "thing" with the keypad activators.
  • Made the Armory keypad activator bigger so it's easier to open when running down the stairs.