Intruder

Intruder

Phil's Office
Showing 41-47 of 47 entries
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Update: 2 Aug, 2020 @ 7:59pm

Semi Important Stuff:

  • Fixed some of the invisible walls. I noticed that "IgnoreBullet" wasn't set on a few of them. Your immersion should no longer be broken, unless the IntruderVan™ already does.
Less Important Stuff:
  • Made it slightly darker outside. You can't even tell since it's already extremely dark.
  • Adjust some of the bushes outside.
  • Adjusted some of the props. This probably won't do anything.
  • Added another concrete barrier on the East side of the map. This probably won't do anything.
  • Made the bigger glass panels inside the Main Office have 5hp instead of 3hp.
  • Removed the textures from walls/floor/stuff you could never see. This might increase FPS by an extremely small amount.

Update: 31 Jul, 2020 @ 4:56pm

Semi Important Stuff:

  • Added exit signs above the doors leading outside, which should help out newer players.
  • Replaced the toilet model inside the bathroom since it killed your FPS for some ungodly reason.
Less Important Stuff:
  • Adjusted some more walls so they fit more seamlessly/don't clip/blah.
  • Adjust and added some more props. It really won't affect how the rounds are played, unless you somehow get stuck on a fire extinguisher, then that's on you.
  • Did some trickery to make the paper notes light up without real time lights. The one inside the closet shouldn't be 100% black anymore.

Update: 29 Jul, 2020 @ 11:29pm

Semi Important Stuff:

  • Updated the screenshots to reflect the minor in-game changes I made.
  • Disabled a white box mesh thing. Don't worry about it.

Update: 29 Jul, 2020 @ 10:58pm

Very Important Stuff:

  • Fixed the vent opening angles. It was hard to squeeze through after I made the vents slightly smaller.
Semi Important Stuff:
  • Fixed a door still turning invisible.
  • Added a baked light inside the closet so you're not dropping down into a dark room.
Less Important Stuff:
  • Adjusted some textures.
  • Adjusted some prop locations/height.
  • Adjusted some OCD related wall clipping/positions.
  • Removed the clock shadows.
  • Lowered the outside noises by an extremely small amount. You wouldn't even know unless I mentioned it here.

Update: 29 Jul, 2020 @ 3:03pm

Very Important Stuff:

  • Removed the Grenade, Smoke Grenade, and CS Gas from the Intruder starting loadout. It was slightly hard to deal with as a Guard, especially if there were 5 Intruders on the other team. There are still some on the ground to pickup by the Intruder Van™.
  • Added Pistol Ammo and Grenades to the armory. Guards can now restock after mag-dumping through 17 doors. Don't forget to share!

Semi Important Stuff:
  • Improved FPS a tiny bit by removing 4 real time lights.
  • Door shouldn't magically turn invisible anymore.
  • Added small windows on the North side of the building so the Intruders have a partial reason to walk over there.
  • Made the small window slightly bigger so Grenades wouldn't get caught/stuck as easily.
  • Added an Objective Screen since I'm not moving the package locations yet.
  • Made the vents smaller so parts of your body wouldn't poke out (hopefully).

Less Important Stuff:
  • Added some references to help people understand who Phil is.
  • Increased the brightness of interior lights by 5%.
  • Adjusted the position of some props.
  • Adjusted some of the textures.
  • Adjusted some of the walls so there wasn't weird clipping.
  • Fixed grass sounds (should sound like grass now).
  • Nudged the packages so they're easier to grab.
  • Removed the magic vent on the roof.
  • Made the fridge louder (brrrrrr fridge noises).
  • Made the armory look more armory-esque.
  • Fixed a method to get on top of the roof from the Guard side that nobody found.

Update: 27 Jul, 2020 @ 4:33pm

Semi Important Stuff:

  • Added and adjusted images on the workshop page.
  • Adjusted some minor things.

Update: 27 Jul, 2020 @ 3:41pm

Extremely Important Stuff:

  • Initial upload! 🎉