Space Engineers

Space Engineers

S.S. CARL SAGAN - Interplanetary Colonial Vessel
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Update: 10 Dec, 2020 @ 7:01pm

Found out that the command module conveyor was connected with a sorter by mistake (scroll wheel while building) Now fixed

Update: 18 Aug, 2020 @ 5:06pm

-added the new AIR DRAGON carryall as a second, more fuel economic dropship option! Now mounted below the other dropship!
-added an airlock to the command module bridge, makes it a lot easier to quickly get from the flight seat out to space.

Update: 10 Aug, 2020 @ 1:41pm

- added an extra gyro to cause the ship to slowly spin like in the trailer. On the right most console called "spin gyro"

Update: 9 Aug, 2020 @ 6:18am

-fixing some typos on the ship lcds
-unlocked carryall landing gear, now only the connectors should be locked

Update: 8 Aug, 2020 @ 10:05am

- Added 6 projector blocks so now you can restock modules directly on the ship and place multiple bases on multiple planets! Note: The ramp for the garage is a large to small grid rotor and won't show up on the projector!
- On the second tab of the carryall, Ive added a thrust override function for the rear two fixed thrusters so you can balance your ascent speed to save fuel (can't do it to the vectoring thrust as the script overrides it)

Update: 5 Aug, 2020 @ 7:15pm

-Relocated the two batteries that where hanging off the back of the science module. Now one of them is on the back of the command module. They caused a conflict where if you tried to connect to the modules on connectors 5 & 6, and the carryall is facing towards the science module, the landing gear on the carryall would smash into the battery and cause a huge klang detonation.
-Set the Carryall to have the thrusters deactivated and wings folded down.
-Reduced the strength of the carryall connectors from 2% to 0.5%

Update: 5 Aug, 2020 @ 7:14pm

Update: 5 Aug, 2020 @ 8:20am

new thumbnail - and RELEASE!!

Update: 4 Aug, 2020 @ 6:30pm

-Final touches, preloaded some supplies, adjusted some group names to remove conflicting functions.
-Added deco to the hab module.
-Made a small atmospheric miner and placed it inside the garage module.

RELEASE CANDIDATE

Update: 3 Aug, 2020 @ 5:49pm

need to fix some programmable block conflicts