Space Engineers

Space Engineers

S.S. CARL SAGAN - Interplanetary Colonial Vessel
33 Comments
Trapper Wolf 20 Dec, 2023 @ 12:40am 
This was an amazing build, you should update it with the new DLCs.
Kemby 2 Jan, 2021 @ 8:11pm 
will Pertam be added to the system map in the Sagan ?
Jump'n Shootman  [author] 10 Dec, 2020 @ 7:02pm 
Found out that the command module conveyor was connected with a sorter by mistake (scroll wheel while building) Now fixed
Jump'n Shootman  [author] 26 Nov, 2020 @ 3:45pm 
new hydrogen update makes this even more fuel efficient!
D.Wrult 28 Oct, 2020 @ 8:50am 
Amazing. Make more.
tarnok 14 Oct, 2020 @ 8:46pm 
how did you get that solarmap? is that from AutoLCDs?
hidnassassinz 5 Oct, 2020 @ 5:09pm 
This is absolutely amazing. Tons of thought anc creativity, I love it. Well done! I'll probably be using it when I re-install SE
Jump'n Shootman  [author] 23 Aug, 2020 @ 8:11am 
hopefully the airdragon dropship I added made that challenge easier! When I did it before I ended up running out of hydrogen after a few round trips. Now my technique is to drop the hydrogen tank after the rover and refuel the dropship on every trip to the surface.
Trinity 5150 22 Aug, 2020 @ 11:03pm 
This one is awesome. I love the challenge of pulling the modules off with the ships and bringing the down to the earth surface :)
Jump'n Shootman  [author] 18 Aug, 2020 @ 5:09pm 
Added the air dragon to this blueprint too! now mounted below the original dropship!

Also added an airlock to the main bridge so you can get to space faster!
Jump'n Shootman  [author] 18 Aug, 2020 @ 7:40am 
I know the dropship consumes a ton of fuel, so I've made an atmospheric version of the ship, it keeps two large thrusters to allow it to reach space still with a lighter load
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200882567
Far_Reach 11 Aug, 2020 @ 5:45am 
This right here? This is what SE is all about - what a goddamn beauty!
OneAlpha 11 Aug, 2020 @ 3:12am 
Very nice ship. Is there a seperate blueprint for the Science Module and Command Module? I've found blueprints for Cargo, Hydrogen, Hab etc but just cannot seem to find those 2 anywhere. If not, I'll just build the whole ship again and seperate those modules out.
苹果菠萝派 11 Aug, 2020 @ 2:59am 
1411
Ostre Wasy 10 Aug, 2020 @ 10:37pm 
@cdspielm_03 There should be a button on the blueprint screen saying "Publish to Workshop" or something similar. When you publish a grid it opens it's page in the F10 menu and on the bottom of that screen should be an option to publish your creation.
a.sonsteng18 10 Aug, 2020 @ 7:57pm 
Wow! This would be an amazing Vessel for someone to make a Rp Series with!
cdspielm_03 10 Aug, 2020 @ 6:47pm 
Apologies for inquiring on a workshop creation, but how does one publish to the Steam Workshop via Space Engineers? I have attempted to publish blueprints and worlds throughout my time playing this game. I have done this while Steam Sync and the SE Steam Cloud are disabled and have even attempted to publish without thumbnails. Is anyone able to send me a useful link or provide a procedure or even alternative procedure? Thank you!
Trapper Wolf 10 Aug, 2020 @ 2:26pm 
Thank you :steamhappy:
Jump'n Shootman  [author] 10 Aug, 2020 @ 1:44pm 
okay reyesrod2000 I pushed an updated blueprint and added a dedicated gyro now.

It's control is the right most console called "spin gyro" and gently spins the whole ship now, hopefully not too fast as to caught the player to glitch through the walls.
Jump'n Shootman  [author] 10 Aug, 2020 @ 1:33pm 
hah, that was me just tapping the "q" key.

If you want to actually do it take a gyro and set it at 20% strength and put on a roll override.
Trapper Wolf 10 Aug, 2020 @ 1:31pm 
Most excellent vessel to explore the verse, but how do I automate the ship's gravity spin just like on the video?
iMurmis 10 Aug, 2020 @ 1:12am 
Wow! I love this design and functionality! I made the same class ship but with more simple ideology. You have all planetary vehicle on board. I`m focused on personnel comfort and colonist condition with long space operations. I love your concept!
gar_krol 9 Aug, 2020 @ 11:33pm 
This ship is amazing! So deeply thought through! And the name is perfect for the space exploration vessel!

I was actually tinkering with the similar idea for the ship to carry my habitation modules but that didn't come to fruition.
Jump'n Shootman  [author] 9 Aug, 2020 @ 10:50am 
made a long-ass video touring the ship, but also showing how to use the dropship.

https://youtu.be/uQRBz-3s704
Jump'n Shootman  [author] 9 Aug, 2020 @ 5:45am 
You can for landing, my experience is to feather the dampeners on/off to gently descend onto the ground
Tracker 8 Aug, 2020 @ 11:15pm 
Works well, Good job (found out that you cant use the large thrusters during docking and landing)
Tracker 8 Aug, 2020 @ 9:38pm 
They were out of sync
Tracker 8 Aug, 2020 @ 9:37pm 
let me try
Jump'n Shootman  [author] 8 Aug, 2020 @ 9:32pm 
I might have left the connectors and landing gear locks out of sync last time I pushed an update. so P is unlocking the connectors and then locking the gear.

Press P and then use the hotbar to unlock the landing gear
Tracker 8 Aug, 2020 @ 9:13pm 
I cant get the Transport off the ship please help
Jump'n Shootman  [author] 8 Aug, 2020 @ 8:08pm 
lol spelt orbital wrong in a few images, fixed now.
Jump'n Shootman  [author] 8 Aug, 2020 @ 10:13am 
pushed an update that added projector blocks for all the modules.
(ramp on the garage is a subgrid so you'll have to add that manually)
Trapper Wolf 6 Aug, 2020 @ 9:29pm 
Outstanding!!