STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Alliance at War
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Update: 2 Mar, 2023 @ 9:07pm

Update: 30 Oct, 2022 @ 9:04pm

Hailfire Droid missile AoE has been slightly widened.

Introduced a new structure and upgrade for space Skirmish. Hero units and some unique units
will now be purchased from this structure.

Fixed the size scaling for Luke Skywalker's Red 5 X-wing.

Leia should now always spawn for both the player and or AI in the GC "The Conflict Begins."

General Dodonna will now be removed from most GC's tech levels 2-4 depending on GC.

Added two new music tracks.

Updated Geonosis's Public Opinion.

The T-47, TIE Striker, MPTL and SPMA-T have all had their max attack range increased.

Most ships have had a slight accuracy buff against transport units.
It went from extremely terrible down to only mildy bad.

Civilian and animal respawn time have been doubled.

The Zann Consortium will now start off with a bit more infrastructure in the "Clusters" GC.

Bombing runs now deal double the amount of damage to structures. Damage against other types remains the same.

The cost of Tri-fighter squadrons in Skirmish has been reduced by 100 credits. Was 600, is now 500 credits.

Added the Pursuer-class Enforcer for the Zann Consortium.

Fixed the land version of the Mass Driver projectile where it would display a blue wave when hitting a shield.

Capped ARC-170 squadrons to a max of 12 at any one time.

V-wing starfighter laser color has been fixed. Was green, is now blue.

The Kinooine land map has received some improvements. More textures, build pads... Et cetera.

Removed Nightsister spawns from GC map. (Had issues with attacking animations.)

Very slightly increased the default camera distance and also the max camera pull-back distance for space battles.

Fixed the issue that allowed the Rebel Alliance player to begin the Origin of Corruption at tech level 2 instead of level 1.

The Marauder Missile Cruiser max attack range and top speed has been increased, it now has the Turbo ability,
its ship class was changed from corvette to cruiser and it will now garrison 4 flights of A-wing's at tech 5.

E-web troopers now deploy their turret 0.1 seconds quicker.

Moved some base build pads and base structures slightly on the Ryloth MP land skirmish map to prevent over lapping.

Update: 20 Sep, 2022 @ 9:06pm

MC75 Star Cruisers torpedo hardpoints will now fire 3 torpedoes at a time instead of 2,
ion cannon hardpoints will fire 3 volleys at a time instead of 5.

MC75 now has two additional turbolaser hardpoints.

MC80 now has two additional turbolaser hardpoints.

Buffed the HP of all MC80a (Carrier) weapon hardpoints. HP was 720, are now 1000 for each.

MC80a (Destroyer) now has two additional laser cannon hardpoints.

Fixed a coding issue that caused the Cardan III-class starbase to garrison both tech 2 and 3 garrisons.

The Z.C. will now start out with more level 2 starbases in the Heart of the Maw GC.
Previously they began with mostly level 1's.

Most heros that give stat buffs, save for faction leaders, will not grant an HP buff.
This has been replaced with a flat defense bonus. Many now give a fire range attack bonus, too.

Slightly increased the arc at which lightsaber users block and or redirect incoming projectiles.

All Corvettes laser cannons have received a tiny base damage per shot buff. All increased by 2. Was 8 base damage, is now 10.

Buffed the base damage per shot of the U-wing... Again. Was 32, is now 34.

Fixed a issue that caused Secutor SD's to spawn in on top of each other.

The Death Star is no longer an objective in the GC Closing on Coruscant.

GR-75 Fireship has been moved to station level 3 in GC.

Increased the countdown before a tactical retreat is allowed. Was 30 seconds, is now 45.

Fixed an issue that prevented Ord Trasi from building capital ships.

Sullust can now support an Imperial Training Station.

Increased the base damage per shot of the AT-TE mass driver. Was 25 base damge, is now 28.

Increased the TIE Striker base damage per shot by a tiny bit. Was 15, is now 16.

Reduced the superlaser cooldown the Skirmish version of the Eclipse by 15 seconds. Was 70 second cooldown, is now 55.
But it will be locked out for Skirmish until a later version of AaW.

Message from dev:
I know, some Imperial players will miss their Skrimish Eclipse ship that yeets on most others. It will return at a later date.
The GC version is still buildable.

Update: 10 Aug, 2022 @ 10:17am

Fixed an issue where the Rebel Heavy Reflective level 2 upgrade would appear before purchasing the level 1 in GC.

Added an additional CP and more build pads to the Cardooine GC land map.

TIE hunters have been moved to level 5 starbases. Was buildable at level 4.

Public Relations Officer icon has been changed.

Vindicator Heavy Cruiser Skirmish price has been increased. Was 2400, is now 2500.

Dreadnought Pop Cap has increased by one point. Was 18, is now 19.

Reeks are now buildable on Ylesia.

Cardan-class starbases will now garrison Arquitens-class cruisers again,
but only level 3 and only at tech level 2.

Update: 20 Jul, 2022 @ 9:54pm

Added Tynna.

More planets have moved closer to the lore accurate locations.

Added Nal Kagga.

Added Mimban.

Added Gyndine.

Added the Nanth'ri Route hyperlane.

Added the Kagga Run hyperlane.

Heart of the Maw GC planet count has been increased by 3. Was 24, is now 27.

Radar icons in GC have been slightly reduced in scale.

Clusters GC planet count has been reduced by 1. Was 51, is now 50.

Rim World Conflict GC planet count has been increased by 1. Was 82, is now 83.

Gateways GC planet count has been reduced by 2. Was 54, is now 52.

The Hutt Cartel secondary faction added to the Equal Footing GC.

Equal Footing GC planet count has been increased by 4. Was 78, is now 82.

Slightly reduced Corruption Line particles in GC's.

Origin of Corruption GC planet count has been increase by 72. Was 37, is now 109.

Empire at War GC planet count has been increased by 4. Was 105, is now 109.

The Hutt Cartel secondary faction has been added to the Empire at War GC.

Bowcaster damage against structures (excluding wall and turrets) has been reduced by 50%.

Fixed an issue where Bothawui could be destroyed by the Death Star.

Byss has be changed to a gas giant, its historical info updated, its land map has been removed,
and its max space base has been reduced by 3 level. Was max level 5 is now max level 2.

Fixed an into text issue for the GC Shipyards of Kuat for the Rebel Alliance.

Added Reeks as an indigenous unit on Ylesia and a buildable unit for the Zann Consortium.

Replaced the AT-ST model with a better mmore updated model.

The Gladiator-class Star Destroyer has lost its TIE bomber squadrons.

The Eclipse-class Dreadnaught (GC) now garrison TIE punishers.

Fixed an issue that was preventing upgrades from buffing the Gladiator-class Star Destroyer.

Added the Starhawk prototype.

Added the Nadiri Dockyards.

Adjusted Pop Cap... Again.

Nerfed the Improved Targeting upgrade from 30 and 35% for air, infantry, turrets and artillery down to 10%,
for just air and artillery only.

All land units have had their base firing ranges increased.

Leia now has the galactic stealth passive ability.

Gave the U-wing another buff. This time laser cannon damage has increased by 22 points. Was 8, is now 30.
Increased its HP by 75 more points. Was 100, is now 175. Increased shield points, too. Was 100, is now 190.

Buffed VT-49 Decimator. Laser cannon damage has increased by 8 points. Was 8, is now 16.
Shield points was 135, is now 235. HP was 150, is now 200.

Buffed the MC80A (Carrier) shield by 12,000. Was 15,000, is now 27,000.

The Interdictor-class Star Destroyer is classified as a Heavy Cruiser and now does not need capital shipyards to be built.

The Immobilizer 418 cruiser can now be built at tech level 2 and requires a level 3 starbase.

Almost all starfighter squadrons have been either increased and decreased depending on faction and individual ship.

Various ships and starbases have had their garrions changed.

Added Hammerhead Torpedo Corvette.

Reduced land named major hero units HP by 50%.

Slightly widened lightsaber redirect blaster ability for lightsaber wielding hero units by 10 more degrees.

Re-enabled the locked preventing the AT-AT from walking in water.

Added Freerunner Tank for the Rebel Alliance.

Work on the Kuat map again. Hopefully there is no base structures overlapping now.

Bombing run bombs now deal double the damage per bomb.

Updated Gladiator-class Star Destroyer model.

Added more props to the Boz Pity map.

Nal Hutta's entry CP was reduced from 10 to 5 Pop Cap.

The Skirmish version of the Eclipse-class Dreadnaught can now target Destroyer class ships.

The fire rate of the missile launchers on the Victory I-class, DP20, Nebulon-B and MC80 have been improved.

The Modly Crow--while not getting the Space Hero/starfighter tagline--can better move and fight when in space battles. (edited)

The Acclamator II-class Assault Ship hardpoint configuration has been changed. It will now have 2 torpedo launchers
and 4 turbolaser batteries.

Recuscant-class Destroyer radar icon will appear larger now.

Increased the base damage pershot of the AT-ST concussion missile. Was 12 per shot, is now 14 per shot.

Keldabe-class battleship has been reclassified as a cruiser, it is now close to 600 meters in length,
it no longer requires a capital shipyard to build, it now garrisons a compliment of starfighters,
it has moved to a level 4 starbase in both GC and Skirmish, its in-game text info box has been updated
and has its stats adjusted to that of a powerful cruiser.

The Vengeance-class frigate has been rescaled and is now close to 300 meters.

Somewhat fixed there issue where some civilian units would not attack structures.

The Gladiator-class and Victory I-class can now only be constructed at capital class shipyard worlds,
and both now require a level 4 starbase.

Added Vindicator-class heavy cruiser.

Lowered the Skirmish price of the Strike Cruiser. Was 2375, is now 2290.

The Rebel Alliance can now build ARC-170's in GC on planets with a Black Market.
[12:42 PM]
Buffed the Imperial II-class turret HP on the rear turrets.

Added the Fang-class Starfighter for the Zann Consortium.

Tri-fighters Skirmish cost lowered to 600. Was 680.

Tri-fighter Skirmish build decreased to 9 second. Was 12 seconds.

Tri-fighter GC cost lowered to 170. Was 255.

Tri-fighter GC build decreased to 6 seconds. Was 10 seconds.

Reduced the number of starfighters the Venator II-class will deploy at any one time.

TIE scouts can no longer be built at Skirmish station level 1.

TIE avengers can now be built at Skirmish station level 1.

Increased Asteroid Mining Facility HP. Was 1700, is now 2000 HP.

Worked on the Rattatak land map a bit more.

A number of icon on the dashboard have been edited.

Buffed the Imperial II-class Star Destroyer ion cannon base damage output.

Improved the Endor land skirmish map.

Starfighters with astromech droids now regenerate shields more quickly.

Lowered the base damage of the Arquitens cruiser turbolaser batteries by 2 points. Was 25, is now 23.

Reduced the damage output of T-47 Airspeeders against AT-AT's, and doubled the damage output against most infantry units.

Jabiim has had its GC and space map model change to make it more closer to how it appears in Canon.

X-wing and TIE starfighters now have more voice lines. Lines come from Battlefront 2 ('05).

Reset unit spawn time at structures during tatical battles back to normal (vanalla).

Increased starting infrastcucture for the Zann Consortium in the Rim World Conflict G.C.

Zann Consortium starbase garrisons have been redon. Level I lost one of its bomber squadrons, but now garrisons a corvette.
Level II and up all garrison more ships.

Lightsaber damage types now deal 50% reduced damage to structures.

The main cannon on the Z.C. starbase level 3 and up now deals double the damage per shot.

Increased the size of the Mon Cala piracy space map. Ships should not longer be able to snipe the objective as quickly.

Tynna now has its own space Skirmish map.

Fixed a textbox issue with the TIE Advanced X1.

Mining Facility upkeep cost has been slightly reduced.

Update: 9 Mar, 2022 @ 9:31am

Fixed an issue that prevented the Tyed Kant map from loading. Current GC sessions should be fine.

Update: 3 Mar, 2022 @ 7:30pm

Hotfix a single file was causing in the 10th anniversary update. No need to be alarmed. ':^D

Basically, All I did was remove one single file that was not needed and was causing possible CTD's.

Update: 2 Mar, 2022 @ 9:11pm

The 10th anniversary patch notes can be found here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2191440256/3187990555099840217/

Update: 7 Oct, 2021 @ 7:52am

Minor hotfix. No new content.

Update: 19 Jun, 2021 @ 8:06pm

Brighten some dashboard icon's.

Reduced the amount of shot fired from the turbolaser batteries on the MC75 Star Cruiser.

Reduced the shield strength of Lucrehulk Prime from 49000 to 20000.

Increased maintenance cost for structures in GC.

Super-hyperroutes ( Corellian Run, Corellian Trade Spine, Hydian Way, Perlemian Trade Route, and Rimma Trade Route), now appear wider and will over a greater income bonus. Ships can also move quicker on them. 25% speed up from the standard trade route.

Vjun and Yavin 4 have been re-positioned on the GC map. They are now closer to their Canon locations.

Vjun's max starbase level has been increased by one.

Yavin 4's max starbase level has been decreased by one.

Increased Vjun's base credit income and increased its credit bonus when captured from enemy forces.

Slightly edited the main menu map... Again.

Galactic Empire and Rebel Alliance space upgrades now effect the Venator-class Star Destroyer.

Increased the cost of the Venator-class Star Destroyer in Skirmish battles. Was 2000, is now 3400.

Increased the cost of the Liberator-class Cruiser in Skirmish battles. Was 3400, is now 3700. This number may change again in the future.

Slightly changed the blaster bolt color and size for some projectiles.

AT-TE Mass Driver turret received a damage buff. Is now 25 base damage per shot. Was 10.

Changed the Y-wing ion cannon projectile.
Note: might change this again later.

Geonosis max starbase level has been decreased by one.

Added the Providence-class Carrier/Destroyer for the Rebel Alliance. Can be built in limited numbers on worlds with a Black Market with a starbase of level 3 or higher.

* Fixed an issue in one of the Lua files where the A.I. might build the same three structures in some GC's.