STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Alliance at War
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Update: 22 May, 2021 @ 9:45pm

The Galactic Empire and Rebel Alliance will now begin the "Heart of the Maw" campagin at Tech Level 4;
under default conditions.

Increased the starting credits for all GC's.

Added more info to the Conditions box for all GC's.

Reduced the max starbase level for Geonosis by 1.

Both the Galactic Empire and Rebel Alliance will start the Galactic Conflict GC with more pre-built structures,
to better fight early game rushes.

Added the DSD1 Dwarf Spider Droid for the Galactic Empire.

AT-ST can now use its Barrage ability again.

Arquitens-class now garrisons a single TIE Fighter flight.

Increased the max starbase level for Saleucami by 1.

Improved the Ion Cannon on the Victory II-class Star Destroyer.

The color of some text has changed.

Menu box color theme has changed.

Planets had had their Population increase cap changed. Planets that cannot have a land garrison will only offer +3 to max pop cap.
Planets that can have a land garrison will off +8 to max pop cap. For refernce, most planets previously offered +5.

Slightly increased Lucrehulk Primes Autoresolve health point count. Is still bad, just not as bad.

Resides some icon in GC.

Redone the Moraband space and land maps to better reflect how they appear in Canon.

The issue where building a base Shield Generator and it taking up an optional structure slot has been fixed on the planet Moraband. It should now be built in the middle of the main base location.

Update: 13 Apr, 2021 @ 4:03pm

Fixed the scaling issues with the Lucrehulk Prime death clone animation.

Added planet Ord Mantell.

Added a new Trade Route: Burke's Trailing (Ord Mantell to Jakku.)

Land mines dropped by infantry now deal more damage.

Minor texture edits to spy/corrupt/steal slots in GC.

Fixed the issues with garrison slots not showing up in GC on the planet Endor.

Yoda will now spawn in at Tech Level 3 and be removed at Tech Level 4 in specific GC's.

Lucrehulk Prime will now spawn in the Rim World Conflict GC at Tech Level 5.

Update: 10 Mar, 2021 @ 3:40pm

Reduced the Arquitens-class turbolaser damage per shot by 5. Is now 25, was 30.

Fixed an issue that prevented capital ships from being produced at Ord Trasi.

Re-colored the galaxy in GC and in the GC preview radar/map.

Worked on the A.I. a bit. It is not perfect, but it show do a bit now in GC.
Note: I am still working on it.

Update: 5 Mar, 2021 @ 10:18am

Post-Anniversary patch.

The Y-wing is now starting tech and no longer needs to be stolen from other factions to build.

The AAC-1 tank research must now be stolen to build.

Increased to cost to steal the Liberator-class Cruiser and the U-wing Gunship.

Slightly changed the Rebel Alliance starbase garrisons for station level 4 and 5.
Details in the in-game info box.

Edited the galactic conquest dashboards for all factions.

The Shipyards of Kuat GC is now playable.

Update: 2 Mar, 2021 @ 9:02pm

Buffed the U-wing shield strength, increased its maneuverability, and rate of fire.

Rebel Alliance upgrades that apply to Starfighters will now apply to the U-wing, too.

Added the VT-49 Decimator.

Lowered the recharge time for the TIE Hunter ion shot. Was 25 seconds; is now 20 seconds.

"Power to Weapons" on the DP25 Gunboat and Gladiator-class Star Destroyer has been replaced for "Full Salvo."

The DP25 Gunboat and Gladiator-class have had their population numbers increased.

Turbolaser batteries on the Gladiator-class has been buffed to 40 base damage per shot. Up from 20.
The amount of missiles it fires is now 3 per salvo. Up from 2.

Gladiator missiles will now fire its missiles every 7 seconds instead of every 15 seconds.

Fixed some text issues.

Removed the Base Shield upgrade from the Imperial Base Shield structure,
as the upgrade has already been modded to be built in and earlier.

Secondary Pirate Asteroid Bases found in some GC maps are now capturable.

Slowed down Liberator explosion animation.

Buffed Executor shield strength.

The M-68 Magnepulse Cannon has been resized and firing range has been increased.

Slightly reduced space retreat time for the Galactic Empire and Rebel Alliance,
and slightly increased the space retreat time for the Zann Consortium.

The Raider-class Corvette has been renamed to "Raider I-class Corvette", one of its ion cannons has been removed
and it has gained two more laser cannons. Its ion cannon base damage has also been slightly boosted. Was 10 damage per shot; is now 12.

The Tartan-class patrol Cruiser laser will now fire in intervals of three instead of two.

Worked on both of all the GC and Skirmish space maps a little bit more. Just a little.

All weapons on the AT-TE received a slight damage buff. Anywhere to +1 to +2 base damage per shot--depending on turret.

AT-AT's can now walk in deep water.

Space units that the Zann Consortium can steal during Galactic Conquest has had their priced and build time doubled to better match the base units.

Introduced a new upgrade for land battles: Improved Blaster Gas.

Introduced a new upgrade for space battles: Improved Satellites.

The Zann Consortium Palace will no longer grant a bonus to credits on Mining Colony worlds. It is not a Mining Station.

Reduced the number of V-150 Ion Cannon rounds fired to 2. Was 3.

The V-150 Ion Cannon can now only be built if a Barracks has been constructed.

HVs-2 hypervelocity gun damage per shot has been increased by a factor of 5.5 and now deals shield damage. Projectile speed has been tripled, also.

Shadow Troopers no longer need an Officer Academy to recruit, and they can now only be trained in limited numbers.

Reduced the number of Skiff's that can be built at a Hutt Palace in land Skirmish battles.

The land Kamino map (GC and Skirmish) will not longer cause the mod to crash when loading in.

GR75 Fireship "Power to Engines" ability now last longer and takes longer to cool-down. Its self destruct range has been slightly decreased and its self destruct damage blast has been been increased.

Proton torpedoes of all types have received a slight damage buff to damage against shields.

Added more stats to unit information boxes, and changed their background colors.

Increased the area size for which the Ship Repair Satellite will begin to repair ships.

Fixed the Imperial-class SD turrets and hardpoint targeting problem.

Increased the number of weeks allowed to complete the Heart of the Maw GC. Was 120, is now 130.

Fixed the bug where the Zann Consortium would begin Equal Footing with a level 5 starbase on Hypori.

Secutor-class Star Destroyer now possesses a Population Value number.

Added a new space hero for the Zann Consortium: Jerid Sykes "End of Days".

Increased the Missile Shield range on the Immobilizer 418 and the Interdictor-class Star Destroyer.

Re-scaled the Liberator-class Cruiser.

Keldabe-class battleship shield leeching ability will now properly drain enemy shields.

Aggressor-class Star Destroyer self-destruct blast radius has widened, and its special plasma mac cannon AoE has slightly widened.

The lighting and map colors for the Dathomir Skirmish land map has been changed to better reflect how the planet is in Canon.

Increased the firing range of the Arc Hammer, nerfed its shield strength, fixed the issue with projectiles not damaging it concussion missile launcher hardpoint and increased its Population Value by one point.

The MC-75 Star Cruiser has moved up one Tech Tier.

Replaced the Galactic Conquest ship hyperspace sound effect with one a little more easier on the ears.

Added n another Trade Route between Taris and Mandalore (Mandalorian Road.)

Expanded the Corellian Trade Spine Trade Route to include Sil'Lume. (Trade Route will go from Mechis III to Sil'Lume.)

Expanded the Braxant Run Trade Route to include Selaggis VI. (Trade Route will go from Mygeeto to Selaggis IV.)

Reduced the amount credits Aeten II, Hoth, Geonosis, Myrkr and Wayland generate.

The Maw map has been updated for both Galactic Conquest and Skirmish.

Increased the size of the Rebel Alliance and Galactic Empire space stations by about 10%.

Arquitens-class death animation has been fixed.

Fixed the scaling issues with the U-wing, Slave 1 and Millennium Falcon.

Civilians on Mustafar will now fight against the Empire. They are currently coded in to help the Zann Consortium,
but that might change.

Slightly increased the speed of the AAC-1 Tank and slightly reduced its targeting max attack distance.

Reduced Molavar's starbase level by 1.

Added the following planets: Tao-Grant and Tyed Kant

Doubled the duration for Smuggler's siphoning credits from non-Corrupted worlds.

Rebel Infiltrator's and Imperial Scout Troopers now have the Hunt ability.

Alpheridies can now build up to 3 land-based structures. Up from 2.

Land-based Repair Stations can now repair Air-type units.

Some Hover vehicles can no longer turn on a dime.

Silri can no longer drain live from vehicles.

Changed the Hutt Cartel faction color, worked on some of their units and structure a bit more.
The Hutt Cartel will also appear in some GC's now.

Slightly increased the camera speed during tactical battles.

Ralltiir's land map has been replaced with a new updated map. Its land-based structure build slots has also doubled. Was 3, is now 6.

Added E-Web turrets.

Added concussion missiles to B-wing loadout.

Update: 23 Dec, 2020 @ 8:42am

Edited the land maps for Dathomir (GC and Story mode) to be more closer to how they would look in Canon.

Added and changed units for the Story Mode campaign.

Moved some structures slightly on the space Hoth skirmish MP map to make it more fair to the North spawn.

Added a new planet: Blimph

Added a new Trade Route

Increased the starting credits for some Galactic Conquest scenarios.

Adjusted the time it takes for the A.I. to build it. It now should not rush as quickly during the early Skirmish stages.

Changed the Corruption audio speech for Boz Pity.

Update: 15 Dec, 2020 @ 1:34pm

Added 2 more music track.

Increased the main campaign starting credits. Players should now start with around 45,000 credits when entering galactic view for the first time.

Changed the Dathomir planet model on the Galactic Conquest map.

Update: 14 Dec, 2020 @ 6:07pm

The Kadalable can now be built at all major shipyards.

Slightly tweaked some number in the difficultly adjustments. Numbers are not final. Just testing.

Fixed some scaling issues for some land props.

Slightly increased the AT-AP projectile speed.

Increased the main campaign starting credits. Players should now start with around 20,000 credits when entering galactic view for the first time.

Update: 11 Dec, 2020 @ 10:35am

Reduced the Arquitens-class Command Cruiser shield strength by 400 HP.

Reduced the MC40a Light Cruiser shield strength by 250 HP.

Fixed the scaling for the MC75 wreckage when it is destroyed during battle.

Updated the Interdictor-class Star Destroyer tooltip text. It will now display that it can only be built at major shipyards.
Note: The Immobilizer 418 cruiser does not need a major shipyard to be built, only the Interdictor-class Star Destroyer.

Corellia can now produce capital ships.

Added another music track.

Update: 8 Dec, 2020 @ 2:52pm

Added new land and space maps for Mantooine.

Raised Mantooine's max space station level to 4.

Fixed some text issues.