Left 4 Dead 2

Left 4 Dead 2

L4D1 Common Infected Overhaul
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Update: 29 Mar @ 1:49am

And so, after almost two years, I finally update this mod.

I noticed that the models weren't properly using their phong, resulting in them looking very opaque, pretty much having no shine at all. So all the time I spent making the specular masks had been wasted for a long time.
It has been fixed and brought back to the l4d2 vanilla values. So they are as reflective as the vanilla L4D2 CI.
This brings back shinyness to things that should be shinier, like rubber gloves, some shoes, and metal parts. Skin will look less flat too.

However some of the older textures I made do look shinier than the rest. Because back then I hadn't figured out the shader yet. I'll try to fix the worst offenders eventually. Been noticing many things I would want to fix. The cop's uniform is so dirty! The skin of the rural males is so pale! And some clothing colors dont fit vanilla that much. Again if I have the time for this, I'll eventually fix it.

I also updated the reflective clothing values. So they have the same values as the roadcrew guys. That means they won't have the orange tint the eyes have and they well just look more like a reflective strip.

As usual let me know of any issues.

Changelog:
-Restored specular values to bring back reflectivity in skin and clothes.
-Gave the reflective clothes the vanilla values, so they look like the roadcrew's reflective strips instead of eyes.
-Updated black_02 and gave him a much better specular mask that matches vanilla l4d2.

Update: 4 Sep, 2023 @ 12:19am

-Updated asian 02 and 03. They arent always pale anymore. Before they were slightly off-range so they would be using the "highlight" part of the gradient for the whole face. They now use the range closer to the l4d2 faces, so you will be able to see darker and lighter skin tones working properly. Specially with asian 02.
-Removed white shoes from the city males. They never looked very good, and stood out too much. They now use their vanilla black shoes again.

I tried to find an accurate way to replicate the gore issues with a couple of the models, but wasnt able to reproduce them reliably. They would sometimes show up but then work fine. My guess is that it's something that happens only with a couple of bodygroups, maybe something happening with their bones? If you encounter this, please take a screenshot that allows me to see the bodygroups being used, to try and finally fix this elusive bug.

Update: 2 Jul, 2022 @ 12:45am

-Updated black_03's blood mask
-Updated suit_03. He now should no longer have seam issues with some heads, and has some of his hair with a wider range

Update: 1 Jul, 2022 @ 6:03pm

-Updated black04's face texture and specular map
-Updated suit4's face texture, fixed his eyes not shining
-Updated female suit4's face texture, it was too dark on the sides
-Fixed common_male_02's model having gibbing issues
-Updated and desaturated the worker's gradient
-Worker's rolled up sleeves no longer affected by color
-Worker's blood on the arms fixed
-Fixed the undershirt and white shoes of the common males being colored

Update: 27 May, 2022 @ 11:05pm

-Updated nurse so she has no leftover values from the L4D1 decompiled qc. LOD, attachments, and bonemerge values now match the TLS values.

Update: 26 May, 2022 @ 8:11pm

-Fixed hitbox issues that would mess up the gibs of the common males, and the nurses (Special thanks to Toranks for the detailed report)
-Updated common_male_01 and added common_male_02. all the variants 01 had are now split up between the two models, and the bodygroup counts should now be closer to the vanilla ones, so there should be less issues online. (This was suggested by a shark)
-Updated all the textures from VTF format 7.2 to 7.4, for better performance. (Special thanks to common sense)

Update: 26 Apr, 2022 @ 7:51pm

-Added addoninfo.txt file for compatibility
-Removed dead bodies, mainly because they are unfinished, and so people that prefer other dead body mods can use them without issues.

Update: 22 Oct, 2021 @ 7:31pm

-Updated police3 and suit1 faces to better use the gradient, and gave them decent specular maps

Update: 21 Oct, 2021 @ 11:34am

-Updated male1/5 to use the gradient better and gave him decent specular
-Updated police2 to use the gradient better and gave him better specular

You might wonder what I mean with "use the gradient better". Well, it means that is uses as much of the range as posible. So they dont look so washed up and grey. This way their darker psoible color is darker, kinda like white balancing them.

Update: 21 Oct, 2021 @ 9:19am

-Fixed white dots on the cop's shoes when far away
-Fixed reflective dots on the baggage handler's body when far away
-Remade black3, black4, and police1 faces to use all of the gradient, gave them better specular maps, and scum masks
-Optimized police1 as it was the only police face that was in 2k (Its now in 1k for consistency and optimization)