Rivals of Aether

Rivals of Aether

Tenru
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Update: 12 Apr, 2023 @ 9:38pm

Patch Release 1.33.1

USpecial:
- Cooldown now only applies to player grabs, move can be used from raw damage and stage grabs off cooldown
- Cooldown increased to 60 frames

Update: 8 Apr, 2023 @ 5:57pm

Patch Release 1.33

Working to tune down some stronger moves, thanks to Samuel, succ, Mothra, and BowlingKing for feedback

UStrong:
- Normalized knockback values accross all hitboxes except starting sourspot
- Sourspot: 7 BKB, 1.05 KBS
- Normal hit: 8 BKB, 1.1 KBS

DStrong:
- Width reduced from 150->134
- BKB reduced 1.05->0.9
- Added hurtbox onto smear frames to prevent the move being disjoint

FStrong:
- Aerial endlag increased from 8->12
- Weak hit base hitpause reduced 14->8

DSpecial (ground):
- Removed angle flipper

FSpecial:
- Endlag on stage grab/cracker boost increased 8->12
- Made new animation for stage grab/cracker boosts
- Extended the length of time that a stage can be grabbed
- Shifted dthrow's final hitbox over a bit so it doesn't pull people back onstage
- Increased ground friction to kill any slide momentum suring the move's startup

USpecial:
- Fixed a bug where killing off top stage took two stocks and made the other player invisible sometimes
- Increased cooldown on hit to 30 frames

Nspecial:
- Disabled all interactions while being grabbed
- Still gets destroyed when Tenru himself it hit, but stops acting as a unique projectile while grabbed

Misc:
- Replaced royal alt with tag alt

Update: 15 Feb, 2023 @ 10:21pm

Patch Release 1.32.1

Misc:
- Removed min bounce
- Swapped alts 19 and 11

Update: 15 Feb, 2023 @ 9:52pm

Patch Release 1.32

Ported changes from test branch

NSpecial: [trying a more pull-focused approach to work better with rushdowns]
- Damage reduced from 2->1
- Explosion hitstun multiplier increased from 1.2->1.4
- Knockback increased from 2.5->4
- Angle changed from 100->60
- Cooldown reduced from 60->40 frames
- Uses angle flipper 2 (toward Tenru) if opponent is hit while they are in the air

Uspecial:
- Cooldown reduced from 30->20 frames

Fspecial:
- Fthrow now lasts 14 frames instead of 16
- Fthrow base knockback 7->5 [also reduces firecracker throw distance]
- FThrow base hitpause 8->6
- Cross checked against frostine's tether grab;
- Changed hitbox shape to rounded rectangle
- Slightly increased hitbox vertical size
- Slightly increased negative disjoint on hitbox

Dspecial (ground):
- Changed the speed curve of the move
- Is now faster at the beginning, but slows quickly at the end up the jump

UAir
- Tried to make uair1->ustrong more consistent;
- Hit1 base knockback increased from 4->5
- Slightly increase negative disjoint of hit1 to land on shortup

Misc:
- Air accel increased 0.25->0.3

Update: 4 Jan, 2023 @ 5:17pm

Patch Release 1.31.1

Misc:
- Hotfixed a bug where sometimes a platform and firecracker could be grabbed at the same time

Update: 3 Jan, 2023 @ 8:09pm

Patch Release 1.31

Large merge of a bunch of changes from the test branch, check the changelists there for full logs (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2098340585)

Major stuff I can remember:

NSpecial:
- Removed fireracker transcendence
- Fixed a bug where extra damage from regrabs stacked
- Clamped the max bounce height on the second bounce to prevent repeated really high bounces and improve consistency
- Added a minimum bounce height to prevent sitting on platforms
- Slightly increased vertical throw speed

USpecial:
- Can only be used twice per airtime, after the second triggers pratfall
- Height gain on second use significantly reduced
- Active frames are much shorter, but animation plays out faster
- Many minor hitbox tweaks
- Projectile grab radius reduced from 100 -> 55
- Cooldown on aerial hit resets when landing and death
- Grabbed enemies will now snap to the ending hitbox on the final frame of the throw to resolve any throw animation displacements or inconsistencies

Fspecial:
- Hitbox size drastically reduced, just on the tip of tail
- Angles are now much harsher up and down, will whiff standing players
- Projectile grab radius reduced from 100 -> 55
- Grabbed enemies will now snap to the ending hitbox on the final frame of the throw to resolve any throw animation displacements or inconsistencies

Dspecial (air):
- Projectile grab radius reduced from 100 -> 55

DSpecial (ground):
- Reduced distance and speed
- Slightly increased height
- Can now be cancelled with a jump or dodge earlier
- Hitting players with the initial hitbox allows attack cancels two frames earlier

UAir:
- Gravity and vsp gain tweaked

Utilt:
- Can be help infinitely again

Stats:
- Max air speed reduced 5.5 -> 5.0
- Wave land adj reduced 1.35 -> 1.2
- Wave friction increased 0.06 -> 0.1
- Pratfall accel changed from 0.4 -> 0.7
- Holding shield+taunt at the end of a match will use a secret portrait (shh!)

Update: 22 May, 2022 @ 3:12am

Patch Release 1.30

Some of the smaller changes from the test branch, more still brewing

NSpecial:
- z-drop vsp increased from -3 to -7

Utilt:
- Hitting players with the spin now keeps them trapped in the vortex for a bit longer
- Spin damage reduced from 2 to 1 to compensate
- Clap kick damage reduced from 5 to 3 to compensate

Fspecial:
- Now easier to input angles
- fixed a bug where you could sometimes grab a platform and a projectile at the same time

USpecial:
- Increased cooldown from 10 to 20
- Increased inverse disjoint on grab hitboxes
- Final grab hitbox now stays out for 8 frames instead of 4, making the move longer but more consistent
- pop-up hitbox height slightly increased
- pop-up hitbox horizontal range slightly decreased

Dspecial (ground)
- Jump1 vertical speed increased from 11 to 12
- Jump2 vertical speed increased from 16 to 18
compensation for gravity

Uair:
- vsp increased from -2 to -5 ( compensating for new gravity )

Fstrong:
- Added extended parry stun when parried
Done instead of removing the ending movement when parried, as has been suggested recently
- Split into 2 hitboxes, a strong and a weak
Strong hitbox was the old hitbox, and now lasts 2 frames instead of 4
Weak hitbox lasts 4 frames onwards, and is, you guessed it, weaker
- Removed ability to drift during move

Misc:
- Gravity speed changed from .5 to .6
- Max_jump and jump_speed changed from 10.5 to 11.5
- Djump speed changed from 11.5 to 13.5

Update: 20 Apr, 2022 @ 2:05am

Patch Release 1.29

NSpecial:
- If Tenru is hit while grabbing a firecracker, the firecracker is now destroyed
- Fixed a bug where firecrackers were being sent at strange angles after the last patch
- Fixed a bug where ownership of firecracker explosions was sometimes not being properly transferred when parried
- Fixed a bug where sometimes the empty sprite would appear on parried firecrackers
- Added a few frames of 'grace period' after being thrown by uspecial or down throw where firecrackers will always fall through platforms
- Parrying firecrackers now sends them at a more consistent trajectory towards Tenru (might have actually been from the last patch)

FSpecial:
- Up angled grab hitbox slightly raised to mirror the down angle offset

UAir:
- Vsp on hit1 now only applies on hit

DSpecial (ground):
- Can now be cancelled two frames sooner

UStrong:
- Size slightly increased to more reliably hit platforms on aethereal gates

Update: 7 Apr, 2022 @ 12:26pm

Patch Release 1.28

Fspecial
- Hitstun mult re-added to uthrow

Update: 5 Apr, 2022 @ 11:26pm

Patch Release 1.27.1

USpecial:
- 10 frame cooldown on player hit added to prevent an infinite ladder

NSpecial:
- The final angle of the firecracker is now locked in when the throw animation starts instead of when the projectile spawns

Uair:
- Vsp gain reduced from -3 to -2