Rivals of Aether

Rivals of Aether

Tenru
Showing 21-30 of 105 entries
< 1  2  3  4  5 ... 11 >
Update: 26 Mar, 2022 @ 5:28pm

Patch Release 1.27

USpecial:
- Added a bit of inverse disjoint on stage/platform grabs to prevent whiffs at close range
- Reworked grab code to be generally more stable and consistent
yes, this removes the drift multiplier

FSpecial:
- Removed hitstun multiplier on uthrow
- Lowered vsp gain on fthrow and bthrow to hit orcane idle

NSpecial:
- Removed a hitstun multiplier that was being immediately overruled by the explosion hitbox anyway
- Increased time a firecracker must be onscreen before exploding offstage to 30 frames
- Firecrackers now lose transcendence gained from grabs after a little while
- White outline now only shows on firecrackers when they have transcendence

DSpecial (ground)
- Cancelling aerials from this makes those aerials fall through platforms until their endlag

UAir:
- Slightly increased vsp gain between hits (-1 -> -3)

Update: 19 Mar, 2022 @ 3:24pm

Patch Release 1.26.3

USpecial:
- Slightly reduce the vertical grab range of platforms to be just under the grab range of projectiles, so projectiles are given priority

NSpecial:
- Now will only explode offstage if the firecracker has existed for at least 10 frames
Prevents instant explosions when recovering from just offscreen

DSpecial (ground):
- Now falls through platforms by default, can be overrided by holding special and a direction that isn't down
- Increased gravity and hsp so it performs the arc movement faster
- Increased height gain on second flip

Update: 12 Mar, 2022 @ 2:03pm

Patch Release 1.26.2

Uspecial:
- Grants djump back when hitting a player
Could already infinite juggle with just uspec against bad DI, this is just to help with finisher followups

Nspecial:
- Fuse time increased from 200 to 400
- No longer explodes after the second bounce after being grabbed
Really pushing the player to interact with firecrackers as a stage element, and encourage repositioning
- Hitstun mod of 1.2 added
- Removed the additional radius where it could be parried or broken by an attack
The extra leniency was to make firecrackers easier to deal with when spamming, but they're more like traditional projectiles now.

Update: 11 Mar, 2022 @ 8:20pm

Patch Release 1.26.1

Fstrong:
- Lifetime and size changed reverted
Not really relevant with the firecracker hitpause changes in practice

Dspecial (ground)
- Added a 0.7x multiplier to horizonal speed, it was too fast

Misc:
- Firecracker destruction effect changed to "smoke small"
- Utilt finisher and uair2 now use the "basic large" hit fx

Update: 11 Mar, 2022 @ 7:32pm

Patch Release 1.26

Nspecial:
- Normal firecrackers will now transition to backspin firecrackers after the first bounce, lingering in one place for a while
- Firecracker fuse time increased from 100 to 200
- Firecrackers now explode when offscreen or when Tenru dies
- Normal throws no longer fall through platforms (z-drops do though)
- Added a small amount (6 frames, half of what it used to be) of extra hitpause on regrab throws
- Removed special backspin input
- Base hitpause lowered to 2.5
- Base knockback lowered to 2.5
[can now be teched much sooner, and completely crouch armorable]
Players now have to commit to their throws, as now they will be onscreen longer, and you still can't throw another firecracker while one is onscreen

Uspecial:
- Plat and wall grabs now use separate charges
- Hitboxes now align exactly with the animation
- Hitbox size slightly increased

Fspecial:
- Plat and wall grabs now use separate charges
- Platforms have no grab limit per airtime
(the vertical height from this isn't significant enough to circle camp without burning other resources)
- Grab radius for firecrackers increased from 70 to 100
- Removed sourspot
- Angled down angle a little steeper

Dspecial (ground):
- Flip 2 angle is now determined as soon as you leave the ground, rather than being a drift

Fstrong:
- Slightly increased hitbox size
- Lifetime increased from 4->6
- Removed hurtbox from tail

Update: 24 Feb, 2022 @ 12:27am

Patch Release 1.25.2

Air Friction reverted to 0.08
Inherited vsp reverted to 0.5

Didn't really work, want to work on it some more

Update: 22 Feb, 2022 @ 12:37am

Patch Release 1.25.1

Nspecial:
- Throw speed increased from 8 to 10
- Base knockback reduced from 5 to 4
- Fixed a bug where you could z-drop even if you didn't have an airdodge

Update: 12 Feb, 2022 @ 8:17pm

Patch Release 1.25

Nspecial:
- Throw speed reduced from 10 to 8
- Air friction increased from 0.08 to 0.11
- Angle flipper changed from 3 to 7
- Fuse timer increased from 85 to 100
- Now only one firecracker can be onscreen at once, with no exceptions
- Increased vertical speed inherited from Tenru to 1.2 * vsp from 0.5 * vsp
- Backspin input moved to attack/strong
- Inspired by Mollo, added z-dropping
- Removed bunting
Range reduced by a lot, bunt is kind of redundant

Update: 6 Feb, 2022 @ 4:21pm

Patch Release 1.24


Dspecial (ground):
- Can no longer drift from the first jump
- Drifting on the second jump has been simplified to use joystick direction inputs
- Can now b-reverse the second jump
- First jump vsp increased slightly to reach low platforms
Can be a bit technical, requires letting go of down to avoid falling through. Once the land dust appears, the second jump can be safely input.

Fspecial:
- Fixed a bug where the wallgrab detection point was disjointed past the tail tip
- Fixed a bug where sometimes the grab would break Kragg's pillar, even when not holding down special
- Sourspot angle changed from 361 to 90
- Sourspot base knockback changed from 4 to 5

Uspecial:
- Base knockback increased from 9 to 10.5 on final hit
- Can now hold special to ignore projectile grabs again

Dspecial (air):
- Can now hold special to ignore projectile grabs again


Update: 6 Feb, 2022 @ 4:21pm

Duplicate update again aaaa