Rivals of Aether

Rivals of Aether

Tenru
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Update: 7 Jun, 2021 @ 6:26pm

Patch Release 1.16

Fspecial:
- Can now fling off the edge of stage after cracker boost or stage grab
- Inverse disjoint reduced to encourage spacing
- Reset vertical speed on player grab so you fall less far
- Slighty reduced gravity when grabs are active

- Upthrow is now untechable
- Upthrow knockback scaling reduced from .4 to .3
- Hitstun mod of 1.3 added to upthrow

- Dthrow is now untechable

Nspecial:
- Fixed a bug where charged normal throws bounced off platforms
- Can no longer fastfall during the charge portion of the move
- Fixed a bug where you could grab the neutral special of other characters

Ustrong:
- Hitbox height slightly increased

Uair:
- Inverse disjoint increased

Jab:
- Startup decreased from 4 to 3
- Increased the HSP of all hits by 1

Dattack:
- Combo hits angles changes from 0 to 18

Update: 7 May, 2021 @ 1:10am

Patch Release 1.15.1

Bugfixes:
- Fixed a bug where sometimes firecrackers would get pulled really far offstage with down throw
- Raised character grab height to improve grab consistency

Update: 3 May, 2021 @ 4:07am

Patch Release 1.15

NSpecial
- Can now be grabbed by other Tenrus
- Falling vspeed loss on startup increased from 1/4 to 1/6
- Gravity on startup decreased from .8 to .6
- Reduced upwards vsp on use to prevent extra height gain due to reduced gravity
- Bunts now explode on impact
- Bunts now have a faster speed, but a very quick speed falloff
- Bunting in midair with no directional input will now always align the firecracker to be in the perfect spot to dspecial jump off
as long as you keep moving forward

Dspecial (air):
- Fixed a bug where landing it on a firecracker gave it the incorrect y offset
- Can now buffer as soon as uspecial hits

Fspecial:
- Down throws at ledge should now more consistantly keep opponents offstage
- Up throw back knockback reduced from 3 to to 2
- Up throw knockback scaling reduced from .5 to .4

Fstrong:
- Endlag speed is now faster, but covers the same distance
- Can now be moonwalked
- Can now go off ledges
- Made 2 new animation varients for endlag off ledge and raw off ledge

Uair:
- Can now be walljump cancelled between hits
- Removed landing lag of hit1 on hit
- Can now confirm into ustrong with landing uair

Utilt:
- Slightly increased the size of the bottom backwards hit hitbox

Jab:
- Hit2 hsp increased from 4 to 6

Bair:
- Can now be walljump cancelled between hits
- Removed endlag off hit1 and hit2 on hit
- Can now confirm into dstrong with landing bair

Dattack
- Now goes off ledge
- Made a new animation varient for air ver
- Fixed a bug where the final hitbox was ending 1 frame too early

Misc:
- Dony alt moved to slot 2
- Galaxy scream now must be triggered by pressing taunt
- Added 6 new alts by Prober

Update: 6 Apr, 2021 @ 1:55am

Patch Release 1.14.3

NSpecial
- If used when falling, divides your vertical speed by 4
- Can now press strong during startup for a very short throw
- Now get put on a 60 frame cooldown if parried

Fspecial:
- Back throw knockback scaling increased from .6 to .7
- Up throw base knockback reduced from 7 to 3
- Up throw knockback scaling reduced from .7 to .5
- Platforms can now be grabbed repeatedly in mid-air

Uspecial:
- Platforms can now be grabbed repeatedly in mid-air

Dstrong:
- Height increased from 25 to 40

Fstrong:
- Negative disjoint increased

Uair:
- Can now cancel the endlag with a wall jump

Taunt:
- Can now be cancelled by pressing taunt

Update: 29 Mar, 2021 @ 11:35pm

Patch Release 1.14.2

Nspecial:
- Firecrackers now have a visible white outline

Misc:
- Portrait has been updated to feature JustZach's revised version
- Screaming no longer occurs on taunt press, but now occurrs automatically on galaxy (for either player)

Update: 17 Feb, 2021 @ 4:32pm

Patch Release 1.14.1

UStrong:
- 10 Frames of hit lockout added

DStrong:
- 10 Frames of hit lockout added

USpecial:
- Fixed a bug where grabbing at ledge would sometimes prevent opponents from being pulled down

DSpecial (air):
- The special properties of cancelling out of DSpecial (ground) have also been applied to cancelling out of USpecial

Update: 9 Feb, 2021 @ 5:04pm

Reupload of 1.14 because it wasn't working correctly

Update: 9 Feb, 2021 @ 4:48pm

Patch Release 1.14

NSPECIAL:
• Base lifetime: 60 > 75.
° Increases the consistency of grabbing NSpecial.

• 45 frame cooldown added which refreshes if you hit with or grab NSpecial.

Bouncing no longer resets lifetime to 24.

Normal firecrackers' lifetime is reduced by 10 frames per bounce.

Firecrackers' lifetime is reduced to 0 if they bounce after a second grab.
° Counterweights of the increased base lifetime which prevent careless projectile spam, instead rewarding precision and moveset synergy.

• Backspin firecrackers no longer fall through platforms; normal firecrackers now fall through platforms.
° Better defines the roles of each: normal firecrackers are straightforward and far-reaching, whereas backspin firecrackers are tricky and control a small area. Beforehand, backspin firecrackers were a jack-of-all-trades.

• Fixed a bug where the throw speed of cracker boosting didn't match that of FThrow and BThrow.

DSPECIAL (AIR):
• Startup: 16 > 11 (9 if cancelled from DSpecial (ground)).

Landing lag: 28 > 20.
°The nerf from last patch ended up making DSpecial weaker than intended. These changes parallel the framedata of Wrastor's DStrong.

• Fall speed: 17 > 18.

Cancel frame: 6 > 12.

Unless cancelled from DSpecial (ground) or UpSpecial, conserves momentum during startup.
° These changes are also inspired by Wrastor's DStrong. Collectively, they decrease DSpecial's ease of use and increase its commitment.

• Moved the hitbox down slightly.

FSPECIAL:
• DThrow hitstun multiplier: .4 > 1

DThrow base hitpause: 8 > 9

DThrow hitpause scaling: 0 > .5

BThrow hitpause scaling: 0 > .6
°Makes DThrow and BThrow more reactable. Replaced the hitstun mutliplier with hitpause scaling to better align with precedent.

• If holding parry or special when the grab hitpause ends, you will perform a "cracker boost" – pulling yourself forward as you fling the firecracker behind you.
°Increases moveset synergy with an interesting mixup that prioritizes movement over damage.

• UpThrow adjusted to send straight above rather than a little behind.

Tilted grabs now throw at the same starting position as non-tilted grabs for FThrow and BThrow.

Grab hitbox height slightly increased.

Projectile grab radius: 70 > 80.

Hitbox is destroyed once a stage element is grabbed.

No longer breaks Kragg's pillar unless:
a. You hold parry or special during the attack.
b. This is your second time trying to grab it per airtime.
°Quality of life changes to increase consistency and reduce jank.

USPECIAL:
• Refreshes DSpecial on a hit.

No longer refreshes DJump on a hit.

Can now cancel the end into DSpecial on a hit.

Pop up hitbox no longer spawns when near a wall (or Kragg's pillar) unless you hold parry or special during the attack.

No longer breaks Kragg's pillar unless:
a. You hold parry or special during the attack.
b. This is your second time trying to grab it per airtime.

Fixed a bug that caused two firecracker explosions.

Fixed a bug where a firecracker would explode and then clone itself when grabbed.

Fixed a bug where getting hit on the tail counted as a full hit.
°Quality of life changes to increase consistency and reduce jank.


DTILT:
• Startup: 6 > 4
° Was originally 4, was experimenting with 6 for aesthetic reasons.



HURTBOXES
• crouch hurtbox height reduced to 27 pixels high.
• crouch hurtbox width increased to 70 pixels long.
• Idle and crouched hitboxes now have the correct edge smoothing.

MISC
•Currency coin colors changed to resemble Hodan golden skin
•Pressing taunt while doing any attack will now make you scream.

Hitting a player while screaming will make you laugh at them.
You can also scream when you get hit.



Thanks to Samuel for compiling all the changes.

Update: 9 Jan, 2021 @ 7:45pm

Patch Release 1.13

NSpecial:
- Speed reduced from 13 to 10
- Lifetime after bounce increased from 10 frames to 24 frames
- Only 1 firecracker can be allowed onscreen at once
- The above rule can be broken if the previous firecracker was grabbed
- Explosion can now be teched, allowing follow ups to be dodged more easily, especially with single firecrackers
- Vertical throw strength is now stronger the closer you come ot throwing straight up

DSpecial (air)
- Reduced falling hitbox width from 60px to 40px
- Whifflag on landing increased from 22 frames to 28 frames
- Falling speed reduced from 20 to 17
- Startup increased from 9 to 16
- Can now only be used once per air, refreshing with all the usual suspects
- Reduced the amount you can move while the move is active
- Can now only grab own projectiles
- Landing the move refreshes it
- Using the move out of grounded dspecial uses a startup of 11 instead of 16

Fspecial:
- Can now only grab your own projectiles
- Hitstun multiplier of .4 added to down throw to make offstage grabs reactible
- Holding parry when grabbed a firecracker will now do the same launch as grabbing the stage, and will send the firecracker backwards

Uspecial:
- Can now only grab own projectiles

Fixed some kirby jank

Update: 28 Dec, 2020 @ 6:28pm

Patch Release 1.12.8

Dattack:
- Shifted hitbox down to more reliably connect with grounded entities

Fixed a bug where firecrackers would cause the galaxy effect