Avorion

Avorion

Extra Ship Classes Core
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Update: 13 Jul, 2024 @ 1:15pm

v1.7.20 - Torpedo Offset Update

  • Fixes how torpedo spawns work so that they will not always spawn @ tech level 52.
  • Adds an offset value to adjust strength of torpedo spawns in TorpedoSlammer.lua
  • Adds an offset value to the Scouring Phoenix's torpedoes.
  • Improves debug logging.

Update: 10 Jul, 2024 @ 10:29pm

v1.7.19 - Moderate Update

  • Makes the following changes to adaptivedefense.lua:
    • Removes nil setting values before the initialization calls - all values are set in the init call.
    • Fixes a missing parameter in updateServer logging.
  • Makes the following changes to frenzy.lua
    • The damage threshold at which the script activates is now defaulted to 45% instead of 33%
    • The damage increase is now 5% per update instead of 1%
    • Adds _EnableUpperLimit and _UpperLimit, which allows for the player to make the attack multiplier only scale to a certain point before stopping.
  • Makes the following changes to lasersniper.lua:
    • Instead of _OverrideDebug, the logging method now has a _RequiresDebugLevel
    • Most messages are logged at 1, some are logged at 3, others at 5 - set self._Debug to the appropriate value to get the messages you want.
    • Messages are logged when the _Debug value equals or exceeds the _RequiresDebugLevel.
  • Makes the following changes to thorns.lua:
    • Better documentation.
    • Makes the following changes to torpedoslammer.lua:
    • Adds _UpAdjustFactor for adjusting how far up/down a torpedo is moved when spawning it.
    • Adds _TargetPriority 4 - 4 goes after a random enemy ship / station rather than a random non-xsotan.
    • Removes nil setting values before the initialization calls - all values are set in the init call.
    • Adds log messages for the torpedo damage - tracks the base & final damage.
  • Fixes a missing parameter in campaignsectormonitor.lua

Update: 7 Jul, 2024 @ 9:35pm

v1.7.18 - Thorns and Fixes

  • Adds better logging to escortattacker
  • Updates lasersniper.lua to make it harder to go into an infinite loop under certain circumstances.
  • Adds a 3rd method of prioritizing targets to lasersniper.lua
  • Updates some comments / values on tankemspecial.lua
  • Fixes a bug where torpedoslammer would ignore preferred warhead / body types - also adds some more logging.
  • Adds a bunch of stuff in esccdbg to imitate ITR weather effects.
  • Adds a function in mission utility to get nearby factions.
  • Fixes a bug in siegegunshot.lua that could cause it to effectively do double damage.
  • Adds thorns.lua
    • Setting _MaxTimeInPhase determines how long the ship is in thorns mode for. Defaults to 20
    • Setting _MaxTimeOutofPhase determines how long the ship is not in thorns mode for. Defaults to 30 (20 seconds in => 30 seconds out => repeat)
    • Setting _DamageFrequency determines how often the thorns damage is dealt to enemies. Defaults to 10.
    • Setting _ThornsMultiplier determines how much damage is reflected while the ship is in phase. Defaults to 0.25 (25%)

Update: 3 Aug, 2023 @ 8:16pm

v1.7.17 - Damage Multiplier? I hardly know her!

  • Adds "_UseStaticDamageMult" to lasersniper, stationsiegegun and torpedoslammer.
  • _UseStaticDamageMult causes the damage multiplier of the laser / siege gun shot / torpedo to be set on the first update that the script runs. It will not dynamically recalculate the value based on the entity's current damage multiplier.
  • Use this setting to avoid interacting with the avenger script.

Update: 3 Aug, 2023 @ 8:07am

v1.7.16 - Balance Update

  • Reduces the damage of the Xsotan Longinus's laser by 50%. It is now x125 per tick.

Update: 18 Feb, 2023 @ 1:55am

v1.7.15 - Minor Update

  • If a ship is boosted via AllyBooster, it becomes unboardable.

Update: 18 Jan, 2023 @ 5:29pm

v1.7.14 - Minor Update

  • Adds CampaignSectorMonitor.lua.
  • It can be used to remotely delete sectors.
  • Based on the LLTE Sector Monitor script.

Update: 11 Jan, 2023 @ 9:32pm

v1.7.13 - Balance & Minor update

  • Adds a bunch of stuff to test Long Live The Empress!
  • Yep. I'm still working on that mod a couple of years later. Look forward to a change soon!
  • Halves the regen of Eternal enemies due to Boxelware adding passive enemy repair.

Update: 15 Aug, 2022 @ 3:52pm

v1.7.12 - Major Update

  • Drops 2.0 support. 2.2 minimum.
  • Updates some code in ship utility - tried to fix some cases on includes to see if it fixed an error that was reported.
  • Fixes some issues with the Scout / AWACS in ShipGenerator.
  • Changes how the pirate drops work to make them more in line with the vanilla pirates. Removes an extra includes.
  • The Avenger script cannot be activated multiple times per second now.
    • If, for some reason, you actually want this behavior, set the _AllowMultiProc to true when you initialize the script.
  • Fixes how AllyBooster changes titles.
  • Adds an AI script to ignore invincible enemies.
  • Adds some music files.

Update: 30 Jul, 2022 @ 8:20am

v1.7.11 - Minor update

  • Fixes a typo that was causing a lot of errors