Avorion

Avorion

Extra Ship Classes Core
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Update: 20 Jan, 2022 @ 2:01pm

v1.7 - A very brotherly update

  • Changed the update rate on allybooster.lua from 60 seconds to 2 seconds.
  • allybooster.lua now accepts a table argument containing values.
  • The following parameters on allybooster.lua can be edited:
    • _HealWhenBoosting - this will heal the boosted ally. Pass a true/false value.
    • _HealPctWhenBoosting - this will heal the boosted ally by a % value. For example, 0.33 would heal the boosted ally for 33% of their hull.
    • _BoostCycle - this will determine how often an ally is boosted. Measured in seconds. Defaults to 60 seconds.
  • avenger.lua now accepts a table argument containing values.
  • The following parameters on avenger.lua can be edited:
    • _Multiplier - this will determine how much the avenging ship's damage is multiplied when a nearby ally is killed. Defaults to 1.2
  • lasersniper.lua now accepts the _UseEntityDamageMult param - this will use the entity's damage multiplier when calculating the amount of damage dealt per frame.
  • overdrive.lua has been updated to use the _Multiplier from avenger.lua whenever avenger.lua buffs it.
  • stationsiegegun.lua now accepts the _UseEntityDamageMult param - this will use the entity's damage multiplier when calcuating the amount of damage the outbound shot deals.
  • Added tankemspecial.lua
    • No, I'm not elaborating on what it does.
    • Have fun :)
  • torpedoslammer.lua now accepts the _UseEntityDamageMult param - this will use the entity's damage multiplier when calculating the amount of damage the spawned torpedo deals.
  • Adds esccdbg functions to test allybooster - comes with a healing version as well.

Update: 19 Jan, 2022 @ 9:32am

v1.6

  • Adds a small function in ESCCUtil to see if the player beat the story.

Update: 3 Aug, 2021 @ 11:37pm

v1.5.1

  • Updates the Relentless Hellcat's laser weapons to account for the 2.0 laser bugfix.
  • Turns off some debug values that had been published.

Update: 30 Jul, 2021 @ 11:05pm

v1.5 - Tactical shifts, Executioners, and the 2.0 update

  • Now 2.0 compatible!
  • All of the bosses that have been removed from Increasing Threat have been added to Extra Ship Classes Core.
  • Added a few debug options to esccdbg
  • Changes how the suite of Executioner weapons work behind the scenes. Should be the same end result, but the code is a little different.
  • Jump animations for various special abilities (Eternal, etc.) should no longer cause client errors on version 2.0

Update: 20 Jul, 2021 @ 7:43pm

v1.4.5 Secret Bomber Updates

  • Makes some edits to meathookt2.lua. It is not ready for general use yet.
  • Adds a new type of targeting priority to stationsiegegun.lua. Targeting type 7 will now specifically target stations.
  • Adds the bomber to the pirate generator and async pirate generator. The bomber is a size 6 pirate that comes with a single set of artillery weapons and a siege gun script.
  • Adds eventscheduler.lua. All this does is provide a hook for extracting event interdictions for... reasons. Yes.
  • Removes some unused code from defensecontroller.lua

Update: 18 Jul, 2021 @ 3:12pm

v1.4.4 - Defense Controller Bugfix

  • Fixes the defense controller script - it would continually spawn ships if a wave was forced to spawn due to rushing the defense leader.
  • meathook.lua works properly now! :D
  • Adds meathookt2.lua
  • megablocker.lua works off of distance(...) now, rather than distance2(...)

Update: 17 Jul, 2021 @ 10:13am

v1.4.3 - Avengers with Meathooks, assemble!

  • Adds avenger.lua
  • Adds meathook.lua
  • Adds avenger / meathook spawning controls to esccdbg.
  • Overhauls how lasersniper.lua works - most of the values can now be messed with on initialization.
  • Adds secure / restore for lasersniper.lua
  • Adds avenger hooks for overdrive.lua
  • Adds avenger as a possible buff for allybooster.lua

Update: 20 May, 2021 @ 11:41pm

v1.4.2 - Hazard Zone Update

  • Adds a way to bypass hazard zones to warzonecheck.lua
  • Adds a way to set ships to bypass hazard zones to the defensecontroller script.
  • Some changes to esccdbg.lua - not entirely sure what I changed here tbh.

Update: 24 Apr, 2021 @ 11:25pm

v1.4.1 - Executioner Bugfixes

  • Adds addExecutionerStandardEquipment to shiputility.lua

Update: 23 Apr, 2021 @ 9:06am

v1.4 - Laser Tag & Other updates

  • Implements lasersniper.lua - this script will periodically fire an IDHTX-style laser at the player.
  • Notably, it has no rotational or positional requirements of the ship it is attached to.
  • The beam will also slowly creep towards the player's position, making it harder to dodge.
  • Adds a parameter for setting the damage multiplier on overdrive.lua.
  • Adds debug logging to phasemode.lua.
  • Adds terminalblocker.lua. You can probably guess what this one does.
  • Changes the following files to make them more in line with vanilla code:
    • asyncshipgenerator.lua
    • pirategenerator.lua
    • shipgenerator.lua
  • Updates esccdbg, of course.
  • Of particular note is a command in the "Others" tab that will let you instantly repair all ships in a sector, as if you had bought a repair token for them.
  • Removes addExecutionerStandardEquipment from ShipUtility.lua.
  • Fixes some issues with the SetInvincibleOnForced value in defensecontroller.lua.
  • Fixes an issue with defensecontroller.lua where it would make a phasemode.lua defense leader vulnerable too early.
  • Renames tindalos.lua to pursuitai.lua.
  • Removed the hull adaptation in adaptivedefense.lua due to massive performance issues.
  • Fixed a few bugs in lasersniper.lua.
  • Made the beam creep in lasersniper.lua faster.
  • The beam in lasersniper.lua now does more damage.