Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
Showing 231-240 of 246 entries
< 1 ... 22  23  24  25 >
Update: 11 Sep, 2020 @ 2:00am

- Added to the game a new law of inheritance - Slavic elections (Veche meetings)
- Now Novgorod (Duchy) from the start of the game (867) has Slavic elections by default
- Refactoring of mod files

Update: 10 Sep, 2020 @ 12:00pm

- Canceled changes related to age and childhood in general (An unexpected error that did not make it possible to get a trait of education at adulthood)

Update: 10 Sep, 2020 @ 6:00am

- Knights: Changed the chance to be wounded from 100% to 80%, changed the chance to be maimed from 40% to 20%, changed the chance to be killed from 30% to 10%
- Fixed growing up when reaching 14 years old
- Added an event for choosing education for children over 6 years old
- AI is now more picky about allied marriages. Where the personality and opinions of those with whom you are in union are just as vital.
- AIs will be much less inclined to accept marriage proposals if you are already in multiple alliances.
- Call to Arms (Alliance or Home) has a higher base rejection rate, as well as the influence of opinion of each other and character traits of honor. Now it also matters much more when making a decision, the opinion of the ruler attacking / defending you you. Much more severe penalty for not accepting a call for war, especially a defensive war.
- Prisoner is less likely to convert to your religion (Strengthened the influence of traits)

Update: 10 Sep, 2020 @ 2:00am

- Now the Ilmen culture prevails in the Novgorod lands, instead of the Russian one (this is the starting edit for the fragmentation of cultures)
- Innovation "Visigothic codes" is now available for visigothics
- Minor editing of title (Pagan mayor of the city -> praepostor)

Update: 9 Sep, 2020 @ 12:00pm

- Improved AI for council assignments (spouse only)
- Improved focus selection for AI (based on available traits), including for theocratic characters (say no to devout perverts!)
- Improved AI in some situations, changed its tick timers for various checks

Update: 9 Sep, 2020 @ 7:00am

- Canceled some mod changes
- Reworked aspects of scandinavian paganism
- Added the usual heraldic coat of arms of Rurikovich (Falcon-bident)
- Improvement of titulature (Correction of errors and inconsistencies)

Update: 8 Sep, 2020 @ 12:00pm

- Updated titulature for some situations possession titles
- Updated basic information about Rurik in the starting character selection menu

Update: 8 Sep, 2020 @ 1:00am

- Added east slavic titulature (tribe, feudalism, pagan and christian)
- Optimization of mod localization files (merged into one)
- Correction of the names of the knights for the slavs, now they are Vityazs
- Correction of the names of the knights for the scandinavians, now they are Huscarls

Update: 7 Sep, 2020 @ 6:00am

- Changed doctrines of Slavic paganism

Update: 7 Sep, 2020 @ 3:00am

- Changed the culture of Rurik to Russian
- Now the eastern Slavs prefer to sail south for raids, towards Byzantium and Greece, as it historically existed