Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
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Update: 9 May, 2024 @ 1:00am

✦ Now Coburg is a castle, not a church
✦ Now Venice is a city, not a castle
✦ Now Genoa a city, not a castle
✦ Engagements have been made for some historical characters
✦ Changed the personality traits of some historical characters
✦ Changed titleholders in some lands of Saxony (867) for balance

Update: 8 May, 2024 @ 4:01am

✦ Updating the descriptor to game version 1.12.5

Update: 7 May, 2024 @ 2:00am

✦ AI now chooses to march an army on foot if distances are minor (up to 180 days of travel)
✦ AI now tries to accumulate gold for 12 months of future war (was 18).
✦ Mod cultural traditions have been changed to reflect the new modifiers
✦ Added the election type "Veche Meetings" for royal titles
✦ Rebalanced some units of the mod

Update: 4 May, 2024 @ 1:00am

✦ Updated English localization

Update: 2 May, 2024 @ 12:00pm

✦ Removed incorrect localization strings

Update: 31 Mar, 2024 @ 7:00am

✦ Fixed a bug in innovations that caused the game to crash from a start date of 1066

Update: 31 Mar, 2024 @ 4:00am

✦ Fixed AI hiring priorities for Slavic units depending on innovation
✦ Fixed legitimacy bug when starting a new game
✦ Updated descriptor to game version 1.12.4

Update: 17 Mar, 2024 @ 2:00am

✦ Fixed some script errors

Update: 16 Mar, 2024 @ 6:00am

✦ Updating scripts for game version 1.12.2.1

Update: 12 Jan, 2024 @ 1:00am

✦ Updating of scripts for game version 1.11.3
✦ Global revision of files and structure