Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
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Update: 12 Aug, 2023 @ 4:00am

✦ Fixed a bug when the temple of Sventovit was destroyed at the start of the game
✦ The chance to capture someone in the raid is now 0%, but increases if the character has the Viking or Varangian trait (5%), the reaver commander trait (+5%) or Dynasty Legacy Looting (+20%)
✦ Now the character's opinion is reduced by -30 (for 5 years) if you raided this character's lands (was -15 for 10 years)

Update: 12 Aug, 2023 @ 1:00am

✦ AI now waits 365 days like before to start a new raid (was 180 -> 1825 in the base game)
✦ Scandinavian elections (Thing) are now only available for royal and imperial titles
✦ Candidates in Scandinavian elections can now be powerful vassals
✦ Now Catholicism and Orthodoxy do not allow closely related marriages
✦ Asatry now shunned witchcraft rather than a crime
✦ Rebalanced Huscarls and Vikings (Again!)
✦ Reworked recruitment priorities for Huscarls and Vikings for AI
✦ Added 3D model of Sventovit's temple in Arkona (Thanks to: MattTheLegoman)
✦ Added age comparison modifiers for betrothal or marriage
✦ Added modifier to compare military power when betrothal or married
✦ Added a negative modifier if a matrilineal marriage occurs and the AI loses a knight

Update: 8 Aug, 2023 @ 1:00am

✦ Now the AI will most often choose a military strategy: fight, not siege
✦ The Great Temple of Sventovit is now destroyed (cannot be rebuilt), and the title of High Priest is destroyed if the province changes religion
✦ The character must now have the "Pilgrim" property to select a patron god (Slavs/Scandinavians)
✦ Reverted the change to raise maintenance costs for maa when raiding
✦ Now only certain historical AI-controlled characters receive bonus gold, prestige and units
✦ Improvement of some historical characters and their dynasties
✦ Added 3 music files for Scandinavian culture
✦ Updated structure of music files
✦ Updated English localization

Update: 6 Aug, 2023 @ 1:00am

✦ Tribal rulers can use conquest against the county as normal, but at a higher cost
✦ Reverted changes to limit the number of professionals for the tribe
✦ Rebalanced huscarls and vikings (I'll still find a balance!)
✦ Rebalanced Hæsteinn of Nantes
✦ Haraldr "Fairhair" has claimed titles in Norway (help the AI build a kingdom)
✦ Added some settings for AI

Update: 4 Aug, 2023 @ 10:00am

✦ Rebalanced housecarls and vikings based on test results
✦ Now if Rollo is not a landowner, he will still organize an invasion of Normandy
✦ Changed Viking trait (Now has different effects)
✦ Removed additional buff units from some historical characters in Scandinavia
✦ Now tribal rulers can only unleash one county and duchy invasion during the lifetime of the ruler
✦ Raid professional maintenance now costs 150% of base (up from 50%)
✦ Fortification now better protects the county and holdings in it from raid (it takes more time to raiding for each level of fortification)
✦ AI now waits 180 days to start a new raid (was 365 -> 1825 in the base game)
✦ AI is now less afraid to plunder strong rulers who are involved in war

Update: 2 Aug, 2023 @ 7:00am

✦ Added AI recruitment priorities for huskals if Hird tradition is present

Update: 2 Aug, 2023 @ 6:00am

✦ Increased AI recruiting priority: Huscarls, Varangians and Vikings
✦ Calibration service for AI professionals (Prestige)

Update: 2 Aug, 2023 @ 1:00am

✦ Increased base number of possible children based on title (1 1 2 3 5 5 -> 2 3 4 5 6 7)
✦ Added AI logic changes to balance the gold/prestige cost of recruiting and maintaining professionals
✦ Tribal rulers now have fewer professional regiments
✦ Changed and added new professionals for Eastern Slavs
✦ Rebalanced Scandinavian Huscarl and Viking units
✦ Increased feudal tax liability to overlord
✦ Fixed starting innovations for Ruyan culture
✦ Knights' effectiveness now increases prowess by 50% (up from 100%)
✦ Knight's Prowess now increases stamina by 15% (up from 10%)
✦ Reduced special units at the start of the game for Rurik and Askold by half
✦ Increased opinion penalties if a character wishes to become an advisor but is not assigned
✦ Increased opinion penalties if character holds more than 1 duchy title
✦ Increased opinion penalties if the character is not a legitimate overlord
✦ Changed the innovation “Volost Government”
✦ Removed "Right to Serve" innovation

Update: 31 Jul, 2023 @ 3:00am

✦ Updated starting cultures when the More Provinces Expanded mod is active

Update: 31 Jul, 2023 @ 1:00am

✦ Changed the initialization of the start of the struggle for Rus with an active and inactive game rule
✦ Now Slavic elections (Veche meetings) can only be added to the succession laws of ducal titles
✦ Added default Tsardom Throne Elections (Tsardom elections) for the Great Rus title
✦ Some cultural changes and the struggle for Rus added for the start date of 1066