Don't Starve Together

Don't Starve Together

Simple Regrowth
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Update: 21 Jun, 2021 @ 9:45pm

• Fixed crash caused by conflict with 'Boss Indicators'

Update: 1 Jun, 2021 @ 10:00pm

• Fixed a spelling error that was causing a crash.

Update: 31 May, 2021 @ 9:23pm

• Reverted the fix for Maxwell's Miner Men causing stone-splosions because it completely broke all Boulder spawning. (hehe glad nobody noticed, that would have been embarrassing)

• Actually fixed Maxwell's Miner Men causing stone-splosions.

• Fixed Klaus and the Forest Stalker causing stone-splosions.

• Fixed Boulders generating on top of the ocean when colliding with, or mining a Sea Stack.

Update: 11 May, 2021 @ 7:24am

• Fixed Maxwell's Miner Men causing stone-splosions.

• Fixed some old code causing the Dragonfly Desert to generate twice during world creation.

Update: 14 Apr, 2021 @ 10:49am

• Changed an outdated interaction causing bonded beefalo to disappear when entering the caves.

• Cleaned up the sloppy code causing compass compatibility issues with other mods.

• Fixed an unintended interaction between giants and boulders. (RIP stone-splosion 2021-2021)
^Edit: It just won't die :'(

Update: 14 Mar, 2021 @ 1:38pm

• Fixed Dormant Clockwork Animations not loading, making them appear invisible.

Update: 21 Feb, 2021 @ 11:02pm

• Fixed Flowers immediately despawning when placed in the caves. (Let the Toadstool slaughter once again commence!)

• Fixed Berry Bushes/Juicy Berry Bushes only spawning in big clusters in the caves. (Any Berry Bushes that already spawned in this unnatural pattern were not removed. Have fun finding these little patches of paradise.)

• Fixed Boulders/Gold Boulders unintentionally spawning in the caves.

• Added physics to the Dormant Clockworks and made them immune to destruction by Rook and Antlion Sinkholes.

• Made adjustments to the Rook AI so that it doesn’t run away as much.

• Fixed Damaged Clockworks respawning in the caves when its raining in the overworld. Lightning does not exist in the caves and therefore Damaged Clockworks can now only be reawakened manually.

• Added a setting to change the rate at which Dormant Clockworks naturally respawn via lighting strike. (Thanks Yogurt-Sothoth for the suggestion!)

• Changed the crafting recipes for the Compass to 2x Gold Nuggets, 1x Gears, 3x Moon Rocks.

• Removed the Compasses durability, it will now last forever.

• When equipped the Compass will now show an on-screen indicator when you are getting close to a Clockwork. (Turns out Clockworks are magnetic?)

Update: 2 Dec, 2020 @ 3:56am

• Added a new Clockwork/Damaged Clockwork Respawn Mechanic

• Fixed a bug that was causing entities that don't naturally spawn in the caves to spawn there anyway. (No more cave Beefalo!)

Update: 16 Oct, 2020 @ 11:57am

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