Don't Starve Together

Don't Starve Together

Simple Regrowth
67 Comments
LouisGRND 3 Aug, 2024 @ 2:36am 
Is this still playable in lastest update or it has any bug ?
Pootis 29 Jan, 2024 @ 12:14am 
@nolhan.kdfr This can be done by editing the mod in the game files, go to the steam folder
\steam\steamapps\workshop\content\322330\2259422611 open "modmain" (modmain.lua - if you have file extensions enabled) scroll a little to the bottom and you're done, there you can configure how many of them will appear per race and their maximum possible number on the map
FelipeGames2000 12 Sep, 2023 @ 11:27am 
A bunch of boulders just spawned in an empty part of my docks lol
nolhan.kdfr 31 Jul, 2023 @ 1:42pm 
could you make a multiplier for how much is being added at once, aside from that this is a great mod for long term servers
RudyTheNinja 9 Jun, 2023 @ 2:46pm 
Does the new regrowth replace this?
Devil.In.Disguise 12 Mar, 2023 @ 12:44pm 
will this work with a world thats already made ? like youve played it then you add this mod?
Beng 27 Jan, 2023 @ 1:19am 
i lost all my firefly when i enter a cave
玛小喵的饲养员 4 Nov, 2022 @ 8:59pm 
快点出来更新 mod
RudyTheNinja 3 May, 2022 @ 3:35am 
Grass n Rabbit respawner would b great additions
Unless these already respawn on their own

You see I run a public server when I play for anyone to join n sm times you get ppl that don't know about digging up rabbit holes or using dug up grass for fuel is not a great idea

Long story short, we got lucky there was alot of grass n we were able to find Beefalo not to far away for warmth lol
Isaac Hipkiss 22 Apr, 2022 @ 1:58pm 
Looking forwards to this, need it for my dungeon server
The5thDimension  [author] 10 Feb, 2022 @ 6:41pm 
Just an update for those of you that have commented about the mod being broken. I am working on fixing a bunch of bugs, but it is taking longer than anticipated. College is kicking my butt, so thank you for your patience.
MeMoTie 1 Feb, 2022 @ 2:11pm 
hey, some parts of the regrowth mod don't work (like clockworks/bushes/beehive) and disabling the mod removed textures from the server! please update the mod
Eevee 26 Jan, 2022 @ 5:31pm 
The entire world is just covered with thousands of berry bushes
Sklip 29 Dec, 2021 @ 8:54am 
Any chances you will add "Slurtle Mounds" and "Volt Goat" ?
ALEXZANDER 9 Nov, 2021 @ 9:25am 
didnt realised that it doesnt supports what i sayd before silly me )
The5thDimension  [author] 3 Nov, 2021 @ 4:17pm 
@ALEXZANDER YT Trees are not a supported entity of this mod. I felt it unnecessary to include them because the game naturally regrows them. You can increase how fast they regrow in the 'World Settings' config prior to loading into your sever. In the section above titled 'Specialty Spawning Mechanics', I explain that I did not want boulders just appearing out of thin air. I did not like other regrowth mods that did it that way because I felt it disturbed game balance and did not adhere to the theme of natural regrowth. Instead of boulders spawning in directly, my mod spawns in rocks and if four or more rocks are in close enough proximity to each other only then will they become a boulder. If you want more boulders, I suggest reducing the number of rocks you are collecting from the 'rocky turf' biome, increase the number of rocks spawned per day in the mod config, and increase the percent chance rocks have to form boulders, also in the config.
ALEXZANDER 3 Nov, 2021 @ 7:01am 
mod doesnt work (destroyed boulders or burnt trees werent respawned)
The5thDimension  [author] 22 Jun, 2021 @ 12:23pm 
@Certain Slime You should no longer crash with Boss Indicators installed. Feel free to re-enable the mod and let me know if you run into any further complications.
Ikkegwn 20 Jun, 2021 @ 9:45pm 
Oh, my, god. That's quite amazing, thank you!
The5thDimension  [author] 20 Jun, 2021 @ 9:43pm 
@Ikkegwn I went ahead an created a separate mod that spawns all of your requested items in the same way this mod does. Here's the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2522835221 Enjoy :D
The5thDimension  [author] 20 Jun, 2021 @ 9:41pm 
@Xara That is such a compliment. Thank you! I just love Don't Starve and like to support the community.
Ikkegwn 18 Jun, 2021 @ 10:53pm 
@The5thDimension i am aware, i did read the patch notes, otherwise i wouldn't know about those things. It would just be great to have natural spawns too in an older world, that's why i was hoping this mod could work. It's okay to keep it vanilla

Ah right, salt is indeed in there. Haven't gotten around to getting salt yet, so that's why i wasn't fully aware
Xara 18 Jun, 2021 @ 4:50pm 
It's incredible how helpful you are. You are a great person!
The5thDimension  [author] 18 Jun, 2021 @ 3:08pm 
Also Salt seems to be crafted in the Mealing Tab by using 2 Salt Crystals. Similar to how you make Bacon using a Morsel in the same Tab. It doesn't seem to be a natural spawning item.
The5thDimension  [author] 18 Jun, 2021 @ 2:58pm 
@Ikkegwn So I've done a bit of thinking. First off I've decided that I wanna keep my mod vanilla items only. Secondly, I don't know if you were already aware but you can trade the Pig King:

- Cut Lichen for Limpets
- Asparagus Seeds for Aloe Seeds
- Durian Seeds for Fennel Seeds
- Potato Seeds for Sweet Potato Seeds
- Watermelon Seeds for Sea Cucumber Seeds
- Eggplants for Taro Root
- Kelp Fronds for Seaweed
- Butterfly for Lotus Flower
- Succulent for Watercress
- Carrot Seeds for Radish Seeds

This means you can still access most of the content the mod offers albeit slightly differently than if these items spawned naturally. Finally, even though I don't want to add these items to this mod, I'd be more than willing to whip up another mod just for you that does spawn these items in naturally. Let me know if that's something you'd be interested in.
Ikkegwn 16 Jun, 2021 @ 9:15am 
@The5thDimension the coffee plant is a bossdrop, so rather not. Kinda like the challenge for this one.
In one of the last updates (see changelogs, jan 23 + may 7) he added some spawnable items:

- Added Spotty Shrub (Plant).
- Added Wheat Sapling (Plant).

- Added Aloe / Cooked Aloe.
- Added Radish / Cooked Radish.
- Added Taro Root / Delicious Taro Root.
- Added Fennel / Cooked Fennel.
- Added Sweet Potato / Cooked Sweet Potato.
- Added Lotus Flower / Cooked Lotus Root.
- Added Seaweed / Roasted Seaweed / Dried Seaweed.
- Added Limpet Rock / Limpets / Cooked Limpets.
- Added Watercress.
- Added Sea Cucumber.
- Added Salt.

Not sure about the salt, haven't looked into that but don't mind the cooked options, those are what should be spawning natural but in an existing world (like mine) they don't spawn naturally, they do in new worlds. That's why your mod is quite amazing, my world didn't have juicy berry, with this mod, there are now. Quite fun indeed.
Angela·Ziegler 16 Jun, 2021 @ 7:47am 
Plus, after disabling BI, everything worked just fine.
Angela·Ziegler 16 Jun, 2021 @ 7:46am 
@The5thDimension That's a real fast reaction! Thanks for your careful maintenance.
The5thDimension  [author] 16 Jun, 2021 @ 4:36am 
@Certain Slime Thanks for the report, I'll start working on a fix for the conflict. In the meantime if you disable clockworks in the boss indicator settings, you should be able to continue using the rest of its features without a crash.
The5thDimension  [author] 16 Jun, 2021 @ 4:32am 
@Ikkegwn Definitely possible, what exactly do you want regrowing from that mod? Just the coffee plant?
Angela·Ziegler 16 Jun, 2021 @ 3:59am 
In my current modded save, after around 5 days of peace and quiet, game showed me WARNING while I was entering birch forest biome area.

Don't know how to upload image, but the error log says things like:
[string"../mods/workshop-2259422611/scripts/widgets/..."]:118:attempt to index field 'colour' (a nil value)
LUA ERROR stack traceback:
../mods/mods/workshop-2259422611/scripts/widgets/bossindicator.lua:118 in (method) OnUpdate (Lua)<104-131>
(There is more but I'm lazy to type the rest)
I assume it is caused by the conflict between your mod and BossIndicator mod.
I'll disable the latter one and see if it is solved.
Ikkegwn 14 Jun, 2021 @ 11:24am 
Do you think you could make modded items regrow? Like items from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2334209327 as an example
Khoellum 1 Jun, 2021 @ 10:33pm 
Solved, everything working great now, thanks you so much, i love this mod.
The5thDimension  [author] 1 Jun, 2021 @ 10:02pm 
@Khoellum Should be fixed now, let me know if it's still broken.
Khoellum 1 Jun, 2021 @ 9:20pm 
Not working at this moment, seems like last patch from 01/06/21 got buggy, theres crashing issues when you try to craft electrical doodads or when you try to open a world with them on your inventory.
Xara 11 May, 2021 @ 9:05am 
Now I am curious on how you solved this. xD It's working upon creation now, great!
The5thDimension  [author] 11 May, 2021 @ 7:27am 
@Xara Disregard my last post, it should be fixed. Let me know if it's not.
The5thDimension  [author] 10 May, 2021 @ 11:58pm 
I've loaded several worlds with just my mod installed and can't seem to recreate the bug. I think it could be a compatibility issue and/or some of my world gen code has become deprecated. Do you have any other mods that effect world gen installed? There is definitely stuff I can do on my end to fix the problem, but having an inkling of where to start could be useful. As always thanks for helping me better the mod :D
Xara 10 May, 2021 @ 2:10pm 
Yes, It is guaranteed to have 2 dragonfly deserts if the world is generated with your mod active. So you get 2 dragonflys every 20 days to kill.
The5thDimension  [author] 10 May, 2021 @ 6:42am 
@Xara I've already squashed the Maxwell boulder bug and the fix will be in the next patch, but you do have a point. If I continue to have issues with rocks there are perhaps some better ways to handle the way they spawn. As for the second dfly desert, please enlighten me as I am unaware of the issue. Is more than one dfly desert generating?
Xara 10 May, 2021 @ 4:43am 
is the second dfly desert also a known issue?

Xara 10 May, 2021 @ 4:43am 
Try to give rocks a timer of some kind, or let them only respawn as boulders when they are off screan
The5thDimension  [author] 9 May, 2021 @ 10:09pm 
@ErikyLR Definitely not intended. These sneaky rocks keep whooping my ass it seems. I'll see what I can do to fix it, thanks for the report.
Seinaru 9 May, 2021 @ 4:41pm 
dude is normal to maxwell followers to mine a boulder,them after that a normal rock spawn in the same place?
Xara 24 Apr, 2021 @ 3:20am 
alright then, as long I can pitch it up (I didn't tried it for some reason, I was too scared of the texture that it might crash or something) it's not world breaking. I just love to have a longterm world where, IF I turn all mods off it doesn't impact the game. There the reason your turf scared me x)
You are responding so fast to our issues, keep up the good work! Your mod is great!
The5thDimension  [author] 23 Apr, 2021 @ 9:29pm 
<WALL OF TEXT WARNING>

Shield your eyes, I am long winded!
The5thDimension  [author] 23 Apr, 2021 @ 9:25pm 
@Xara This comment and the next two comments pertain to the problem you’re experiencing. I couldn’t fit all my thoughts and advice into one comment so I had to split it up. Who knew comments had a character limit.. heh

Unfortunately, this is not a glitch or something I can fix via code. It is a side effect of adding a new turf type to the game and then removing it. Let me explain in a bit more detail. In order to distinguish the dragonfly desert from the oasis desert I added a new turf type to the game. This turf type looks identical to the vanilla desert turf and when pitchforked produces vanilla desert turf, however in the code it is distinctly different. This means when the mod is removed the turf’s texture defaults to void/invisible. Every other mod that adds new turf types/biomes to the game experiences this problem, including notable mods like Tropical Experience and Cherry Forest.
The5thDimension  [author] 23 Apr, 2021 @ 9:25pm 
In order to fix the glitched/invisible turf I have a few solutions. The easiest option is to reactivate the mod. If you don’t want to do that, I’m open to hear your feedback on how I can make the mod better for you and why you don’t want to use it anymore. The next option is to pitchfork up all the invisible turf which will revert the texture to turfless terrain aka ‘dirt’. From there you can either leave it be or returf it with vanilla desert turf spawned via console command hacks or by using the ‘Terra Firma Tamper’ structure found in the archives. If clearing all the invisible turf using just a pitchfork seems daunting, I suggest using one of the following mods.

Instant Pitchfork:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2207412377&searchtext=pitchfork

Map Editor:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1848571133&searchtext=map+editor
The5thDimension  [author] 23 Apr, 2021 @ 9:25pm 
As a final note to anyone reading this chain, I plan on supporting this mod as long as people remain interested. Nevertheless, if you think you will ever remove this mod from your world in the future and don’t want to run into this problem, I recommend waiting till after world generation has occurred before enabling the mod. This will prevent the new turf type from being added to your world and prevent the problem listed above from happening. Although, enabling the mod post world gen does come with its own quirks. Doing so will cause oasis cacti to respawn irrespective of the different deserts and stop dragonfly cacti respawning entirely. It's kind of a pick your poison scenario.
Xara 22 Apr, 2021 @ 9:56am 
when deactivating the mod, the dragonfly desert looks glitched. The textures for the ground are missing.