Killing Floor 2

Killing Floor 2

KF-Zombie High School
Showing 1-5 of 5 entries
Update: 20 May @ 7:17am

-added blocking volumes outside to keep players from getting stuck on cars or getting outside of the play area
- fixed a floating bucket
-moved a table that fleshpounds can get stuck on
-removed a light post that players could get stuck on
- moved a zed spawn point to decrease risk of zeds getting stuck in the art class room
- combined more floor meshes for better blood splatter
- moved a chair that could get stuck in a wall

Special thanks to Steam User {ST}Redecorator for letting me know about the exploits!

Update: 20 May @ 7:04am

going to update the map

Update: 12 Apr, 2022 @ 11:23pm

-Fixed a problem with Zeds not attacking the door to the school's front yard when it is welded
- Added more ammo pickups around the map
- I redid the splines for the Stand Your Ground Zone and they look a lot better now...but there was a *new* problem with them in which one line of the particles doesn't show up (I must have angered the dosh gods because this is now the third time I've had something go wrong with one of these). I decided to cover this by adding more barriers around the parking lot, and while I admit that is a lazy fix, I think this new barrier wall might be useful as a place to take cover behind.
- Adjusted the placement of a few meshes and added some new ones
- Added some more blocking volumes to help keep Zeds from getting stuck/confused
- Merged more meshes to further improve splatter maps

Update: 19 Dec, 2020 @ 12:53pm

Update: 18 Oct, 2020 @ 1:30pm