Killing Floor 2

Killing Floor 2

KF-Zombie High School
19 Comments
Christina  [author] 20 May @ 7:20am 
@{ST}Redecorator The map is now updated! Thank you again for helping me improve it. :)
Christina  [author] 15 May @ 2:05am 
@@{ST}Redecorator Cool, thank you for the info! I'll be stuck at work the next few days, but when I get the chance I will look into updating the map. Thank you again. :)
{ST}Redecorator 14 May @ 9:33pm 
Per my player: "its in the outside area, there's only one as far as i know, and next to a bunch of cars blocking the road is a fence blocking players, and next to it at some point is a pile of bodies or trash or something and you can jump over the fence if you stand on it... zeds don't come from there so it should be an easy fix...(to) add a blocking volume to it."
Christina  [author] 14 May @ 9:44am 
@{ST}Redecorator Sure thing! Thank you for letting me know.

Can you describe the exploit for me? Feel free to send screenshots or a video clip if that helps too. :)
{ST}Redecorator 13 May @ 4:17pm 
Hello Christina, Thrilled to see you take suggestions and feedback to improve your maps. One of my players found an exploit on the map and I had to remove it from my server. Can give you more details. Thanks!
Efectivo 26 Jun, 2022 @ 1:52pm 
thanks, I'm using it on my server, it's ok good, the players vote for it
Christina  [author] 12 Apr, 2022 @ 11:39pm 
@GreenGhost okay, got the workshop version updated now, too! :D
Christina  [author] 12 Apr, 2022 @ 10:07pm 
@GreenGhost Thank you for being understanding. :) I got a chance to hunker down and work more on the map tonight. I redid the splines on the Stand Your Ground zone and had a little trouble again, but they look better than they did before so I'm glad for that. I also worked a while on getting more of the splatter maps fixed up.

I haven't been able to upload this steam workshop version yet because the upload tool is giving me trouble, but I've posted the map on mod db for the time being: https://www.moddb.com/games/killing-floor-2/addons/kf-zombiehighschool I hope you and your friends will enjoy it!
Green Ghost 10 Apr, 2022 @ 12:01pm 
Cool, thanks for the status update! Looking forward to being able to add this to my server's map list again!

Also thank you for being willing to revisit this map after so long, and I understand how it is with things taking time away from other things. I've actually been running into that issue a lot myself, lately.
Christina  [author] 10 Apr, 2022 @ 9:25am 
@GreenGhost (Forgot to add, I haven't updated the map file here, I wanted to work on the Stand Your Ground issues first. I'll be sure to update this page when the new version is ready to launch, though!)
Christina  [author] 10 Apr, 2022 @ 9:24am 
@GreenGhost Just wanted to give you an update, I've added a bunch more ammo drops and I believe I've managed to fix the Zed AI issue with that one door (Though I still need to do some playtesting to make sure). Sorry it's taking a while, I'm often quite busy with multiple hobbies/projects, my new job, and spending time with my family. My next goal is to look around online for good tutorials that will hopefully help me get the Stand Your Ground area looking right, and if that goes well, I may try to add more around the map as well. :)
Green Ghost 6 Mar, 2022 @ 4:41pm 
It's great to hear that you are open to working on this map again. I played this map with a few people yesterday, and other than the things I listed, I couldn't find much else wrong with it other than what I mentioned.

One of the other players did comment on how there didn't seem to be many ammo spawns for how big this map is, and I have to agree: more ammo spawns would be nice. Not entirely sure how ammo spawning works in KF2. Is it a chance per spawn point or is it factored over the entire map, for example? If more spawn points means more ammo/weapons overall, I feel like that would be the best way to do it.

It's also worth noting that I don't usually give feedback on maps (especially balance-wise), but I feel like if the door thing were fixed, this map would be quite good (even with the SYG zone's drunk border).
Christina  [author] 6 Mar, 2022 @ 1:54pm 
@GreenGhost Thank you for letting me know. :) When I get a chance I will see if I can do anything about the doors.

As for the stand your ground zone, I tried fixing it many times, but I'm afraid to mess with it...I had a lot of trouble getting it to work at all. I even had my map stop working when I tried adding more than one to it. I do feel bad that it looks so messed up in-game, though, so maybe I should see if any new tutorials for making them have come out since I last worked on this map.
Green Ghost 6 Mar, 2022 @ 12:21pm 
Zeds don't seem to be able to attack the doors that lead outside to the front when the doors are welded. Also, the Stand Your Ground border is visually twisted, with the border titled in various directions.

Just thought I should mention these things, in case you'd like to fix them.
Christina  [author] 19 Dec, 2020 @ 1:14pm 
@DocMcStuffin I've uploaded an updated version of the map, I hope the spawns and pathing will work better for you and your friends now. :)
Christina  [author] 5 Dec, 2020 @ 7:27am 
Thank you for letting me know about the zed issues, Doc. :) I'm currently working on an update that will hopefully improve the zed spawns and pathing. Once the Winter Update is live I'll likely do some more decorating on the map too.
DocMcStuffin 3 Dec, 2020 @ 9:37pm 
We've tried playing this map a couple times on AGC servers and players were complaining about slow zed spawns. I've noticed the zeds tend to trickle out, and there aren't the typical big groups like in regular maps. Pathing problem?

I also found one zed that got under the map and another that got stuck on the outside roof at a drop down.

Other than those problems, I like the layout and feel of the map.

Christina  [author] 24 Oct, 2020 @ 11:11pm 
@fat Glad you like it, thank you! :)
Mayo 24 Oct, 2020 @ 2:13pm 
love these kinda maps