Europa Universalis IV

Europa Universalis IV

Viking Nephilims Shattered World - 1.34 WORKING
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Update: 22 Sep, 2021 @ 9:42am

Added Nations/NIs

-Added NIs for Hobyo
-Added NIs for Harar
-Added NIs for Lundu
News
-Having spoken with the developers, my national ideas for West and East Africa will be added to the base game - pending some tweaks.
-All updates now will be geared towards 1.32 from now on

Update: 20 Sep, 2021 @ 9:14am

@everyone here is todays Development Diary - this has taken some time to get sorted because of a combination of work and personal life...but, this is live

Bugs

-Fixed Medina NIs which weren't showing
Province Adjustments
-Handful of African provinces no longer colonisable, and instead given to nations. These would remain uncolonised for long periods of the game and often left alone by AI in the region unless colonisers came near.
-Tuat to Tafilalt
-Djado to Air
-Tajarhi to Fezzan
-Waddai to Yao
-Al-Junaynah to Darfur
-Lega to Burundi
-Rukwa to Tumbuka
Added Nations/NIs
-Added nation of of Sharjah to the map (cutting Hormuz in half)
-Added nation of Makuria to the map (between Alodia and Dongola)
-Added NIs for Makuria
-Added NIs for Mikhlaf
-Added NIs for Dongola
-Added NIs for Yas
-Added NIs for Tabuk
-Added NIs for Sharjah
-Added NIs for Makua
-Added NIs for Great Song Dynasty
File Enhancements
-Made all Province files uniform in structure

Update: 10 Sep, 2021 @ 1:25am

Bugs

-Principality now shows up for East Slavic, Ilmenian and Ruthenian culture groups
-Fixed decision for Enforce Religion localisation
-Fixed wrongly owned provinces in South East Asia
Provincial adjustments with Serbia, Cumania and Montenegro
Cultures
-Added in Sjaellander and Jutlander cultures for Denmark region
-Added in Gotlander culture for Gotland
-Added in Svealander and Norrlander culture for Sweden Region
-Adjusted Timurids Primary Culture to Khorosani
-Added Hainan Culture in South China
-Added Muntean, Aromanian and Moldavian culture to the Carpathian group
-Added Rumelian to the South Slovak group
-Added Mazovian, Malopolskan and Wielkopolskan cultures to the West Slavic group
Decisions
-Amended Danish and Swedish nation formations to change culture to Danish/Swedish and accept all cultures located in Denmark/Sweden (depending on which decision you took)
-Changed Form Poland decision to be the 3 new cultures + sorbian and polish
-Changed Form Romania decision to be Muntean, Aromanian and Moldavian
Missions
-Made Persian Minors Missions more enticing. It is now a thunderdome!
Nations
-Added Qiongzhou Nation in South China
-Renamed Imperial China to Great Song Dynasty
-Adjusted Kravuna name to Silistria
Governments
-Diwan has been updated for all culture groups so they now all give a bonus

Update: 3 Sep, 2021 @ 1:56am

Small fix for localisation errors.

Update: 2 Sep, 2021 @ 2:58am

Bugs

-Fixed bug pertaining to Empire Rank Event not firing
-Fixed bug with Phoenician Governments not upgrading with requirements met
-Fixed bug with African Pagans not being able to select cults
Add/Changed Governments
Norse governments no longer locked to Kingdom Rank
Add/Changed Events
-Added Caliphate to Empire names if Muslim and maxed religious ideas and empire rank
Added Nations/NIs
-Added nation of Obotritia with unique NIs
-Added Polabian culture to West Slavic Group
-Added decision to Revive Obotritia
-Added decision to Revive Polabian culture
-Added Dongola NIs
-Added Pate NIs
-Added Beja NIs
Added/Changed Decisions
-Form Rum decision changes all owned Turkish Culture Group provinces to Turkish
-Form Rum decision now gives Ottoman Mission Tree upon enactment
-Form Ottomans decision changes all owned Turkish Culture Group provinces to Turkish
-Form Ottomans decision now gives Ottoman Mission Tree upon enactment

Update: 30 Aug, 2021 @ 6:08am

Decision Fixes

-Israel no longer requires theocracy to form.
-Jomsvikings no long requires theocracy to form.
-Ottoman Empire formable now only for Osmans.
--All other Beyliks get Rum.
-Imperial China formation requires owning entire China Superregion
Government Reforms
-Norse Kingdom Reform no longer exists.
-Defender of the Faith reform now exists for all religions - Available for Monarchy, Republic and Theocracy
National Ideas
-Ardalan NI's created
-Bitlis NI's created
-Dawasir NI's created
-Soran NI's created
Bug Fixes
-Fixed no culture spawning in South Africa by making it look for a root culture in the capital
-Created a scripted trigger for South African culture sets
-Forming Albion changes culture of all Anglo Saxon, Mercian, Northumbrian and English owned provinces to capital culture.
-Reset Sephardic to Jewish and relocalised as Sephardic (base game errors were occuring)
Special Notes
-Bugs cut down from over 4000 to 671
--essentially bug finder not understanding my $COND$ code...everything else is bugfixed code wise, so if you find anything, let me know!!!!

Update: 29 Aug, 2021 @ 3:10pm

Formations

-Form Greece decision flips all owned Byzantine culture group provinces to Greek
-Form Andalusia decision flips all owned Maghrebi culture group provinces to Andalusian
-Form Morocco decision flips all owned Maghrebi culture group provinces to Moroccan
-Form Tunisia decision flips all owned Maghrebi culture group provinces to Tunisian
-Form Tripoli decision flips all owned Maghrebi culture group provinces to Tunisian
-Form Algiers decision flips all owned Maghrebi culture group provinces to Algerian
Missions
-Blended the Mission Tree for all Maghrebi nations so that it is substantially larger
Government Reforms
-Empire of Japan government reform is available only for Japan

Update: 27 Aug, 2021 @ 1:19am

Government Reforms

-Added Achmenid Empire government type for Zunbil
-Empire of Japan government reform is available only for Japan
-Forming Ireland now allows choosing Irish High Kingdom government reform
-Forming Ireland removes the Irish Clan Kingdom government reform
New Decisions
-Added rename to Minoa for Greek Islanders (mainland nations excluded)
-Restoration of Rome is now 4 decisions - Administrative (giving administrative buffs), Centrist (giving rounded buffs), Diplomatic (giving diplomatic buffs), Militarist (giving military buffs)
Events
-Added event to rename countries with Empire Rank to either $ADJ$ Empire, Empire of $COUNTRY$ or Great $COUNTRY$ Dynasty
New Mission Trees
-Blended the Mission Tree for all Maghrebi nations so that it is substantially larger
Decision Fixes
-Restoration of Rome is now only available to East Roman Empire or West Roman Empire
-CK2 Tag of Israel (from exported saves) now available to form if you are Jewish, on Jerusalem and Sinai, and both are converted to something within the Jewish Group
-CK2 Tag of Jomsvikings available to form if you are a Norse Theocracy holding Zealand, Stockholm, and Stettin areas and converted all to Norse Pagan
-Form Greece decision flips all owned Byzantine culture group provinces to Greek
-Form Andalusia decision flips all owned Maghrebi culture group provinces to Andalusian
-Form Morocco decision flips all owned Maghrebi culture group provinces to Moroccan
-Form Tunisia decision flips all owned Maghrebi culture group provinces to Tunisian
-Form Tripoli decision flips all owned Maghrebi culture group provinces to Tunisian
-Form Algiers decision flips all owned Maghrebi culture group provinces to Algerian

Bug Fixes
-Fixed Hellenic decision to exclude having an heir
-Fixed Beylik missions which were looking for Turkey, to instead look for neighbour provinces
-Fixed English Minor missions to give CB and historic rival to all English tags on British Isles (may expand for French Minors in a similar way)
-Localised every file so there are no further localisation errors
-Adjusted the Muslim Schools decision to primarily choose 1 option, and exclude all others, but players will get option of all schools if Muslim. This is region based so you'll see schools based on geographic location primarily (which may have a 10% chance of choosing something else)

Update: 23 Aug, 2021 @ 6:30am

Moved Tairona onto Panama so that the canal is build from the start date.

Update: 23 Aug, 2021 @ 3:24am

-All Canada Events require you to be Canada (so won't spawn at random for other nations)