Europa Universalis IV

Europa Universalis IV

Viking Nephilims Shattered World - 1.34 WORKING
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Update: 11 May, 2022 @ 9:16am

fixed crash bug!

Update: 11 May, 2022 @ 9:15am

Small reversion due to bug that crashed on start up

Update: 11 May, 2022 @ 9:10am

Patch 2.0.4.1

Fixed Londoner missions to show for London.

Update: 11 May, 2022 @ 9:04am

Patch 2.0.4

Based on feedback - Anatolian units back to single file (until ALL units get set up)
All unit pips doubled from what they were to make the technology jumps more critical for Mil

Fixed a bug with the Icelandic mission - will now fire for Iceland only

3 new mission sets - East Anglia, London, Wessex (15 missions for each, similar paths but different). End mission allows for formation of England to happen (only way to form it now!)

Fixed Parias to only be Iberian cultured nations

Fixed Prison building to only be on islands and overseas now.

Update: 10 May, 2022 @ 5:19am

Patch 2.0.3
Unit updates for Anatolia
Sprite updates for most of the world - All DLC required for them to be visible.

Update: 7 May, 2022 @ 10:35am

Patch 2.0.2

-- Fixed bug with some of the provinces not having correct latent goods
-- Fixed bug some latent goods not spawning at all even when meeting requirements.
-- Fixed Tenochtitlan monument from giving doom reduction to giving increased gov capacity.
-- Fixed a bug with republican faction events spawning (they'll still spawn, but options should be changed now!)
-- New NIs for Siberian nations.

Update: 4 May, 2022 @ 6:54am

2.0.1 Bug fixes

-- Restored the old province view at the request of discord users
-- Piety actions buttons now work when hovering over them
-- HRE exists at the start - the event to give a new emperor now kicks in with a MTTH of 20 years (to set the religion of the HRE)
-- Ainu, Haixi, Jianzhou, Nanai, Nivkh, Orochono, Solon and Xibe now are Siberian tech nations (and units adjusted accordingly for AI selection)
-- Siberian tech scope of view has been increased - some reason they can see a province they shouldn't be able to (no clue why, will work on that!)
-- Fixed an issue that Maghrebi nations without a port could have Corsair subjects
-- Fixed an issue that Alentejo had the wrong primary culture (a decision will be made for them to flip Christian and change from Gharbi to Algarve).

Update: 2 May, 2022 @ 7:45am

VERSION 2.0

36 tech groups now added to the game (total overall) - all have a linear progress to the end units, which are flat 5 for infantry, flat 4 for cavalry. This will get balanced and more units added in due course (for offensive and defensive etc etc etc) and numbers will be tweaked

100+ trade goods now in the game total. Many of the provinces have been tweaked, and all of the uncolonised provinces have had adjustments made to account for new trade goods.

Fully aware that the trade goods only add manpower - for now, but it was a quick one to do and will be balanced later

lots of new buildings added in. You MUST build a village before building anything else. Different types of buildings for different provincial buffs!

A handful of religion tweaks
A handful of national idea tweaks
A handful of static modifier tweaks.

THIS WILL BREAK SAVES

PLEASE LOG EVERY BUG TO MY DISCORD!!!

Update: 21 Mar, 2022 @ 8:44am

1.17.2.1

Fixed issue with decisions not recognising codex gov type.

Update: 21 Mar, 2022 @ 7:50am

1.17.2

New government type for mesoamericans and adjusted mesoamerican religions so that they're now Coptic Style and fully reformed ahead of time!