Barotrauma

Barotrauma

Shapeshifter (mobile turrets)
Showing 1-10 of 18 entries
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Update: 10 Jan, 2024 @ 7:31am

Update: 2 Sep, 2023 @ 7:46am

Fix attempt turret physics bug

Update: 4 Mar, 2023 @ 5:11pm

Remote controlled supercapacitor recharge rate

Update: 4 Mar, 2023 @ 4:33pm

Compatibility with weapon swapping

Update: 24 Apr, 2022 @ 12:08pm

fix ballast pump without power

Update: 24 Apr, 2022 @ 11:28am

- Compatibility with Urban Expanses update
- Maintenance mode now cuts the power after emptying the ballast
- O² tank shelf next to O² generator now refill O² tanks.
- Added buttons to open the turrets after the airlock in case you forgot to open them before getting in the water.
- Decoy launcher moved to the middle of the ship
- External artifact holder removed since they are cases to transport them safely now.

Update: 27 Sep, 2021 @ 11:06am

fixed reactor room id card naming bug

Update: 15 Jul, 2021 @ 4:13am

Compatibility with customizable weapons

Update: 25 Apr, 2021 @ 9:35am

fix turrets being stuck

Update: 6 Nov, 2020 @ 12:04pm

- Captain's log updated to v1.03 uploadded Nov-06 for reference
- fixed battery room's water detector position
- simplified automatic battery trigger
- The submarine automatically switch to external power mode when docked to an outpost
- removed interaction with some components to avoid selection conflict