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Sorry I really don't have time for Barotrauma at the moment, I'm workin on my own game ; )
Top left Secure Steel Cabinet - secarmcab.
Large Steel Cabinet by the Oxygen Generator - divingcab.
"GAZ" Large Steel Cabinet - engcab.
Also, feel like levers would look better instead of buttons for controlling turrets position.
its seems that the shuttle guns are inside the ship
If you order to man the second gun then the fist it works.
I'll investigate when I have time.
All tho put the shadows to 1280 trust me.
Again very good sub!
1) I like dark ships that force you to play with a torchlight and manage your batteries:
- Making eyesight a scarce resources is a classic game design trick of survival horror games and Barotrauma has a lot of survival horror elements.
- It also keeps the crew occupied which is what the game is about: have more tasks than you can manage and panic because things get out of control.
2) Twin weapons use a third hidden weapon to center the aiming which makes them incompatible with the weapon upgrade feature.
I made these twin weapons before the weapon upgrade feature was made so it raises the question of the utility of such design now.
I'm thinking about removing these twin weapons and only keep a single emplacement to let people enjoy the upgrades.
1. Any reason why the sub is so dark? We looked around for a light switch (fruitlessly) but I also noticed there didn't seem to be many unlit lights around either.
2. Know of any way to change out the coilguns for other weapons? Similarly, any way to separate them?
Thanks, and again- really awesome ship!
The turrets are shuttles moving thanks to ballasts and engines. The trick is that they are maintained in place while moving by a piece of wall sliding in a gutter located in the main submarine.
For the performance issue sadly there is nothing I can do to fix it except removing a lot of object from the submarine to lower CPU demand.
Look in my workshop object you will find the shuttles used to creat the turrets.
Also killer name.