ARK: Survival Evolved

ARK: Survival Evolved

K+ Inventory Control System V2
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Update: 4 Jan, 2022 @ 7:57am

Added improved debugging for transfer related issues.

Improved performance in large networks where many nodes have the same priority.

Fixed bug with structures that only allow blueprints where sometimes ICS would fail to move blueprints to the structure due to other similar items in the source inventory.

Update: 24 Nov, 2021 @ 9:59am

Updated PIM code to fix issue where players are unable to add the maximum allowed number of resources to their PIM configuration.

Update: 11 Jun, 2021 @ 7:35am

Recompiled for Genesis 2

Update: 31 May, 2021 @ 8:00pm

Resolved an issue where "Else Ignore" was acting as "Else Reject".

Added the ability to exclude items from the PIM item processing (not resource processing). This will help prevent it from dropping items you never intended to drop, such as Soul Traps, which are added as the default.

See Configuration Section for ICS_PIM_IgnoreClasses.

Update: 7 May, 2021 @ 11:30am

PIM Improvement / Fix:

Added a filter option when adding new resources to be managed. Works the same as the filter in the main ICS menu.

Fixed an issue that that prevented adding new resources to be managed when certain conditions were met, such as filtering the list so that the list had fewer items than were being managed.

Update: 6 May, 2021 @ 6:26pm

Update: 26 Apr, 2021 @ 2:02pm

Corrected an issue where the PIM would mis-count items, causing it to drop more than desired.

Updated PIM so that the item drop cycle is slowed. The intervals are now:

Resources are checked, moved and destroyed every 10 seconds.

Items in your dino inventory are checked, sorted and dropped every 1.5 minutes (approximately)

Update: 24 Apr, 2021 @ 7:49pm

Enabled more features in PIM (Personal Inventory Manager).

When selecting "resources" to remove, these are DESTROYED and not dropped to reduce server overhead.

When selecting "items" to remove (armor, skins, etc), these are DROPPED.

Items are sorted using the relative values of the items:

Armor: Armor and Durability
Saddles: Armor ( and optionally durability )
Weapons: Damage % and Durability

If primary value is very close (within 10% of vanilla item value), the durability would be considered as well.

WARNING: this is still experimental - Use at your own risk!

Update: 13 Apr, 2021 @ 7:52am

Corrected issue where K+ ICS Manager did not recognize it had been upgraded and was clearing resource data on each restart.

Changed default behavior for K+ PIM to leave the inventory counter enabled between uses. Inventory management will still need to be enabled on each server logon.

Update: 12 Apr, 2021 @ 5:13pm

Corrected "Shared" PIM data