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https://www.curseforge.com/ark-survival-ascended/mods/storagems
Is that not possible in the current state of the mod or am I being dumb? Either way, I love the mod, and probably wont even consider playing ASA without it <3
I am integrating the S+ Pull system into ICS for those people who don't use S+. However, as there are people who do (or use something similar), you may want to add the following parameter to your GameUserSettings.ini file:
[K+ Mods]
ICS_RP_Disabled=true
I will have further details shortly. Note that using this and S+ or equivalent may cause issues and I can't support my system while any other is active, hence the configuration parameter above.
I thought the PIM would help me distribute resources to my pack dinos, but it sounds like not. That is unfortunate, but I'm glad I know now as I can just disable that feature and still benefit from the rest.
The rules can get extremely complex, so most things can be handled if you are creative. But I will only really support what I documented.
The mod only supports individual "containers" and not classes of containers. Too much overhead and not much application.
The PIM handles your and your dinos inventory *when* you are riding on it.
The other thought was to add Alt+F back in (maybe behind a config option)?
Admittedly, I'm probably a fringe case, but if you are able to get this to work I will gladly let you know if having the ICS Manager on a mobile base functions or not. My daughter is taming a Titanosaur as well, so I was going to see if we could setup a send/receive box on each one so that as we pass if they transfer items ;), I will probably setup similar boxes at my other bases around the map to see if we can get a quick delivery option in place.
Assuming there is a fix to my initial issue, I'll let you know how the rest goes. Thank You.
BTW: I never tested a situation where the ICS Manager actually moves. As such, I can't say how that will work.
In otherwords;
Green: Yes
Red: No
Also I think clicking on the resource name after adding it will cycle between modes.
You can create a rule for "Raw Meat" and leave the minimum at zero. This will result in it not pulling Raw Meat into the container. However, if another container is pushing Raw Meat, it will be a valid target. Due to this, be sure your Raw Meat container has a higher priority than this one so that it will only push into this one if the other higher priority containers are full.
The other items you have minimum values for will always try to pull that number regardless of the structure priority.
E.g. I have a kibble table that converts raw meat to spoiled meat. I have a rule to pull all narcoberries to the table as well as all spoiled meat. However, if I put raw meat into the kibble table to spoil, KICS takes the meat and returns it to my fridge / feeding trough. How do I indicate that the raw meat is allowed to be there, but to not actively pull raw meat into the table.
Its constructive feedback.
In the case of this mod I found myself spending too much time setting up containers.
So the fix for me and I think everyone else even if they are not aware of it yet is;
1. Place the ICS control station and a container.
2. Rename the Control station to a unique name to setup a network.
3. Place any items in the container (eg Thatch and some flint)
4. Select the network then the container and the network window appears.
5. Click "Add Container Resources"
(The script scans the activated containers inventory for items. Items found in the container are automatically added to the list.)
6. From this point you can setup Accept/Reject and quotas.
Sounds like alot of steps, But in reality its very fast. Not sure if I made it clear enough. Let me know if you don't understand something.
BTW: I'm not rewriting the mod for you, so you are free to remove it at any time (as you suggested below). I won't be offended.
That would save sooooo much time.
Then I could add 1 of each item I want sorted in each container and simply use the gun on each and click the "Add Container Items" button and it adds them to the list. Then I can tweak the stacks etc.
Could you pull it off? Else I don't know if this mod will stay in my list. I think what is there is excellent. But, other mods like AA provide what this mod does with alot more.
I can just use AA. But the beauty of using yours is I can use vanilla structures. If it had pulling in it your mod would replace a good chunk of mods on my list.
Closest to vacuum is the collector and associated structures in my storage mod. I have kept this mod as structure free as possible.
Pretty awesome dude! I like it alot.
S+ has pulling of the kind I'm talking about, but I cannot access the UI with a controller. So that is massively annoying..
Dunno if you have it already, but, In Automated ark you can click a blueprint in the smithy for example and then click a "Pull" button and it pulls the required resources.
Could you do something similar? Also, if it doesnt have it a vacuum for dropped items.
If you had all this it would replace AA for me.
Lastly, if you use my storage mod, you can use the dedicated storage manager or collector to pick up and sort items into dedicated storage which operates much faster than ICS.
Glad you like it. It is actually a very difficult mod to manage for players. Make sure you don't run into (5) above. It is the worst, so you may want your drop box (if using that) to push and then throw away items that have no place to go (red background).
The performance is impacted mainly by the following factors:
(1) The number of resources KNOWN to the ICS Manager node (each is separate)
(2) The total number of structures managed
(3) The number of stacks of items in each managed structure (doesn't matter if they are the same)
(4) The number of "folders" manages versus named resources ("Seeds" versus "Narcoberry Seed")
(5) If there is no place to move items to (no overflow or overflow is full)
If you watch your server log, ICS will display a warning if it takes more time to process the rules than the interval that you want it to run. You can enable debugging at the ICS Manager to see messages in your server log detailing what it is doing.
I also optimized my PC to eliminate the stutter with multiple things, like augmenting the pagefile.sys to 32gb, deactivating windows gamebar, verifying my drivers and and graphical options. I sincerly hope you have encountered it and know what to do, or that it as nothing to do with your mod, I dont want to play without it now ...XD
Copying rules from a container to another would be the only additions I would gladly take, but it would be a cherry on top of the mega cake of quality of life you provide us!
I only use one network so maybe i should use more.
Anyway Great mod! Keep at it we'll need it in Ark II, and III XD!
Thanks
I know it works on dinos
I figure I've got something wrong with the server, but I have no idea what that something might be, or even how to find out.