Space Engineers

Space Engineers

ACI-Rival
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Update: 28 Jan, 2023 @ 9:31am

-Dropped Aryx Weapon Enterprises in favor of Northwind Weapons and its associated vanilla weapon replacer. All ships have been refitted and behaviours adjusted. I prefer the balance of Northwind and its vanilla replacer. All new ship loadouts are likely to be adjusted.

-Removed a lot of useless triggers/actions.

-PKA spawns are no longer tied to the combat phase system.

Update: 23 Jan, 2023 @ 7:05am

-Some behaviour/blueprint updates for a few spawngroups.

Update: 23 Jan, 2023 @ 2:09am

-Player known area groups now utilise the new MES combat phase system just to make things more confusing. They are the only ACIM grids that will spawn during the combat phase.

So in order to be attacked by these groups you need to be an enemy of ACIM --> have a threat over 150 --> ACIM needs 20IP --> You need to be in a player known area which in this mod means being detected by recon or an installation --> Then the MES combat phase needs to be active and the said spawngroups not be on cooldown. The cooldown being 1hr.

-Made some behaviour/prefab changes to the Valkyrie.

Update: 14 Jan, 2023 @ 10:14pm

-Added another variant of the Arx Light Outpost.

-Added the Maelstrom Destroyer to provide orbital support for tier 3 PKA spawns. This will only spawn if an ACIM installation with an intact antenna is present.

Update: 7 Dec, 2022 @ 4:14am

-Forgot to remove testing groups. Your game might be swarming with acim ships. Sorry about that. Fixed.

Update: 6 Dec, 2022 @ 10:21pm

-Added a means to reset ACIM to 0. It is a small grid that will appear for a few seconds, do the work then despawn. This is an admin only spawn command.

/MES.Spawn.SpaceCargoShip.ACIM-Reset-Everything

The reputation reset aspect mostly works.

Been a while since an update so I have no idea if any MES changes have left anything broken or not.

Update: 9 Sep, 2022 @ 3:55am

-Added a recon variant of the Picket Corvette to space. Presently it is possible to just shoot recon grids down when they get too close in order to prevent ACIM marking the area for spawns. This is still possible but there is now a counter that increases every time you damage or destroy a recon grid. This will enable the added picket corvette to spawn which you will have a hard time avoiding, probably, to chase you down and mark the area if possible. The threshold for the Picket recon variant is currently 5 damaged/destroyed recon grids. Damaging/destroying the Picket does not add to the count. This spawn type will continue until a player grid has been detected. This is currently only for space spawns.

-Changed grinder damage from 5 to 10 on large grids.

Update: 7 Sep, 2022 @ 10:26pm

-Added some small patrols to Planetary and Space installations. They will fly around and shoot things if their parent grid detects an npc or player enemy. They will despawn/respawn every 30 or so minutes.

Update: 7 Sep, 2022 @ 3:30pm

-Added a small group of ships that spawn above 100 threat. Typical cargoship behaviour. Spawns in and flies to despawn. Fights if attacked. It does not spawn reinforcements. This one spawns in Atmo/Gravity and lunar environments. The only group that spawns in low/nil atmo right now.

-Recon grids are now enabled every 1 - 2 and a half hours instead of 1 - 3.

-Added the Onset Light Transport and Khalix-M.

Update: 2 Jun, 2022 @ 4:30pm

-Gave the Sentry-TPD another torpedo launcher.

-Other misc changes.