XCOM 2
Playable XCOM 2 Aliens For LWOTC
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Update: 27 Jul, 2021 @ 6:27am

- Fixed some Localization problems with the Frost Adder Shotguns.

Update: 19 Jul, 2021 @ 4:44am

- The Andromedon's class has been reworked a bit:

  • Andromedon Immunities has been pulled out of the Andromedon's character template and put into the Squaddie rank instead, replacing Acid Blob. Acid Blob is now tied to the Acid Weapon System (Andromedon default secondary) rather than the class. It functions exactly the same as before.
  • Draw Fire replaces Return Fire at LCPL. Return Fire replaces Tactical Sense in the Tier 2 XCOM deck.
  • Triangulate replaces Survival Instinct at SGT.
  • Synaptic Booster replaces Indomitable at MSGT. Indomitable takes its old place in the Tier 4 XCOM deck.
  • The Andromedon now has access to a new secondary weapon category, "PA_BackBurnerCat".
- Hazardous Cascade now additionally allows the Flamethrower ability granted by the Flame Weapon System (alternate secondary for playable Andromedons exclusive to Mod Jam) to not end the turn when used. Hazardous Cascade does NOT increase that ability's area of effect.

- The Frost Bomber's Frost Counterattack ability should now appear in the main soldier screen in the armory and in tactical (the ability always worked, but its icons/information were missing from those places).

As of this update, you will also need my Mechatronic Warfare Perk Pack. It's been added to Required Items.

Update: 14 Jul, 2021 @ 9:10am

- Added some extra weapon categories to the Ability To Slot Reassignment config.

Update: 12 Jul, 2021 @ 9:28pm

- Fixed the missing Jacked Frost Zombies ability.

Update: 11 Jul, 2021 @ 6:06am

- Added missing AddItem lines to X2Item_PAWeapons.uc. All Frost Necromancer Blasters should exist properly in the game now.

Update: 10 Jul, 2021 @ 8:07am

- Fixed a typo on the Depleted Frost Necromancer Blaster's weapon category that was causing it to not be equippable.

Update: 10 Jul, 2021 @ 6:34am

- The default value for the Frost Corress (Tier 3 version) cooldown has been changed to 4 (up from 3, to match Frost Legion's recent update), and XCOM's Frost Necromancers' additional cooldown for that ability has been changed to 3 (so it's still a total cooldown value of 7, same as it was before).

Update: 7 Jul, 2021 @ 6:42am

- Fixed the Tier 2 and Tier 3 Berserker armor and Faceless armor not granting the correct bonus melee damage values.

Update: 5 Jul, 2021 @ 12:33pm

- All Playable Aliens units are now barred from equipping Jump Jets, Booster Jets and Elerium Jets.

Update: 5 Jul, 2021 @ 11:58am

- Iridar's Disposable Rocket Launchers can no longer be equipped on any Playable Aliens unit (mainly due to a lack of animations).