XCOM 2
Playable XCOM 2 Aliens For LWOTC
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Update: 21 Nov, 2021 @ 8:06am

- Potential fix for Mindspin's global cooldown having been removed.

Update: 11 Nov, 2021 @ 10:15am

- A potential fix for Left Cross and Stock Bash being able to be used on objectives from outside of melee range (thanks RustyDios for the code help!).

Update: 9 Nov, 2021 @ 7:57am

- Archons have had their Defense stat buffed to match that of a SPARK or MEC Trooper (was 25, is now 30).

- Berserkers and Faceless have had their Defense stat buffed to 20 (was previously 0). Enemies should still find them the most attractive targets in general unless you leave one of your human soldiers flanked or you're using a Templar or something.

Update: 24 Oct, 2021 @ 8:27am

- Tweaked some lines in XComMissionDefs.ini. The missions spawned by Rescue Rogue Operative Covert Actions should now be properly limited to 5 soldiers.

Update: 20 Oct, 2021 @ 8:16am

- Added some missing plus signs to some config lines in XComMissionDefs.ini, which will hopefully fix the inconsistent XCOM squad size for alien rescue missions.

Note: squad size should be limited to 5 soldiers for these missions (unless you tweaked your own values). Let me know if this isn't the case.

Update: 18 Oct, 2021 @ 2:45am

- Removed a line of code from the Left Cross and Stock Bash abilities (Muton and Viper generic melee skills) that may have been the cause of them being able to target objectives outside of their actual melee range.

Update: 11 Oct, 2021 @ 5:59am

- The Sectoid now wears clothes! This specific cosmetic is from Chimera Squad originally (Sectoid Resonant enemy). Credit goes to Deadput for the ABA/Elite Alien Unit Visual Changes mod, from which I acquired this asset. All of Playable Aliens' animation-related changes to the Sectoid should work fine with this new look, but let me know if anything isn't working properly.

- The Naja's Weapon Handling ability at CPL rank has been replaced by EMP Bomber.

- The Muton Hunter's Weapon Handling ability at CPL rank has been replaced by Target Focus.

- The Andromedon's Weapon Handling ability in the Tier 1 XCOM deck has been replaced by Maim.

- The Muton Prowler's Weapon Handling ability in the Tier 2 XCOM deck has been replaced by Surprise.

Update: 7 Oct, 2021 @ 11:20am

- Added missing animation for Marionette Control on the Sectoid.

Update: 6 Oct, 2021 @ 11:19am

- Disabled the Gather Survivors mission for the time being due to...a ton of issues, really. The Rescue Rogue Operative mission will now always be a Rescue or an Extract. You can still re-enable it if you want, but don't complain to me about bugs or balance.

Update: 4 Oct, 2021 @ 3:29am

- Costs of most alien gear have been reduced. Armor and primary weapons have had Supply costs halved, and Alloy/Dust cost reduced slightly. Sectoid Psi Amps have had Supply costs halved. Sell prices have been adjusted as well to match.

- Fixed the cooldown bit in Cover Me's Localization.