Squad
ZombieMod SquadZ:Origin[V8.2][2025.6.23]
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Update: 9 Dec, 2024 @ 12:50am

Update: 9 Dec, 2024 @ 12:13am

Update: 9 Dec, 2024 @ 12:01am

Update to the SquadZ Zombie Module on December 9, 2024:
1. Slightly reduce the zombie balance ratio in escort mode.
2. Reintroduce the human fear sound (only probabilistically triggered when there are 3 or fewer people around).
3. Limit the total number of light stations and small light stations.
4. Fix Fixed an issue where Camareman could not return to Pawn after use.
5. Fix AUS rifle center deviation.
6. Small changes to oil town map.
7. Reduced the balance of oil town attack mode.
8. Optimize the gun light, reduce frame rate fluctuation, turn off the shadow casting optimization performance of the gun light.
9. Adjust the light attenuation radius of the small light station and increase the brightness.
10. Adjust the light attenuation radius of the headlight station and increase the brightness.
11. Fixed the pretender not being able to transform in the USA camp and optimized the pretender code.
12. Increases the movement speed of the pretender without transforming.
13. Optimize the code logic of gun lights and vehicle switch lights to reduce the amount of computation.

Update: 3 Dec, 2024 @ 3:33am

Update: 2 Dec, 2024 @ 9:34pm

Update to the SquadZ Zombie module on December 3, 2024:
1. Delete a large number of abandoned assets.
2. Optimize old code.
3. Zombie enhanced commander skills light pillar and aperture hiding.
4. Modify the zombie resurrection point of SQZ_Narva_Escort_SquadZ Southern line.
5. Delete the MilitaryBase map.
6. Delete Sanxiandao map due to optimization problems.
7. Increase the amount of information required for the magazine.
8.Mestia's terrain level has been changed to the original.
9. Fixed QMQ171 holographic sight anomaly FOV anomaly of QBZ191.
10.Sumari's terrain level is changed to the original.
11. Fixed Escort mode could not trigger nuke end of life.
12. Added yellow character reminder when the escort mode end result is triggered.
13. Modified the SQZ_Narva_Escort_SquadZ zombie resurrection point.
14.48HS adds two new MATVs and removes one Tiger.
15. Enhance Runner Zombie's running ability.
16. Remove the player's nearby voice UI under the control of a valid Pawn.
17.Chora's terrain level has been changed to the original.
18. It is less likely that players will trigger special sound effects around them.
19. Hides the NameTag of players except SquadLeader and FireTeamLeader.
20. Optimize Cameraman to reduce errors and prevent accidental deletion of necessary game processes.
21. The AI zombie starts RVO.

Update: 18 Nov, 2024 @ 1:11am

Updates to the SquadZ Zombie module on November 18, 2024:
1. Delete Basra map except PVE.
2. Added nuke explosion effect to Escort mode.
3. Nukes detonated in battlefield mode will result in a draw.
4. Slightly increase the TheLost/VIP balance ratio of Forgotten Island.
5. Change the rules of 48HS mode, 48HS mode no longer has AI, and balance 10% of players to go to the zombie camp.
6. The escort mode deletes the AI generated by the system.
7. The progress bar of the escort mode disappears.
8. Increased the scope for vehicles in escort mode to detect nearby human players.
9. Optimize the bomb code.
10. Nuclear and UltraSKY system support.
11. Fix ForgottenIsland map light source error.
12. Fix Snowfield map light source bug.
13. Fix the ForestOfRoad map light source error.

Update: 12 Nov, 2024 @ 8:42pm

Update to the SquadZ Zombie module on November 13, 2024:
1. Fix that Mutaha 48hs does not have ai navigation.
2. Adjust the Hive mode balance ratio from 14% to 18%.
3. Cancel Hives nest explosion damage.
4. Fix birth and death due to resurrection mechanism.
5. Optimize the code to reduce errors.
6. Fix to Shotgun deer slays not showing the slayer to other players.
7. Improved HIVES mode, when the first Hive point is destroyed, a zombie main base will be randomly generated in the map.
8.QBZ191 rifle field of view modified.
9.SQZ_Snowfield_Extraction_SquadZ map slightly increased the balance ratio.
10. Fix LastStandV2 mode FOB cannot be destroyed
11. Fix Battlefield mode FOB will delete the current server game mode caused by server crash BUG.
12. Fixed Kamdesh map unable to locate VIP location due to MapActor Tag loss.
13. Fix minimap misalignment.
14. Fixed Albasrah map unable to locate VIP location due to MapActor Tag loss.
15. Fixed Skorpo map unable to locate VIP location due to MapActor Tag loss.
17. Fixed the SanXianIslands map could not locate the VIP location due to MapActor Tag loss.

Update: 8 Nov, 2024 @ 2:21am

Update: 8 Nov, 2024 @ 2:07am

FIX

Update: 8 Nov, 2024 @ 12:56am

Update to the SquadZ Zombie module on November 8, 2024:
1. Added secondary sight for all guns with high magnification.
2. Fix the crash caused by the error caused by the AI sensing array to obtain the target beyond the length.
3. Fixed zombies and zombie AI can fly vehicles.
4. Fixed Turkish Universal machine gun sight bug.
5. Add help menus, including keystrokes and gameplay instructions for special classes and game modes.
6. Replace the US, TFL and CAF general purpose machine guns with multiple sights.
7. Fix the BP_C7A2_C79A2_Foregrip_Tracer_SquadZ sight effect error.
8. Fix the BP_QBB95_1_YMA95_SquadZ widget error.
9. The administrator flying perspective can delete the FOB.
10. Enhanced night vision for administrators.
11. Added Titan Zombie AI.
12. Added Captain USS M14EBR.
13. Fixed the Canadian Sniper icon error.
14. Administrator Skyview can delete vehicles.
15. Fixed the blur problem around the lens of L85A2_SUSAT, and the auxiliary sight can be used normally.
16. Fix L128A1_Shotgun aiming exception.
17. Slightly increase SQZ_SerpentBasin_Hives_SquadZ map AI balance number.
18. Modified the placement condition of the watchtower, now it can only be placed by the captain, and the maximum number of placement is changed to 1.
19. The number of small lights placed is no longer bound to the number of headlights placed.
20. Fixed SQZ_Snowfield_VIP_SquadZ map where humans were not initially randomly resurrected.
21. Fix SQZ_SerpentBasin_VIP_SquadZ map human is not initially randomly resurrected.
22. Fix SQZ_GooseBay_VIP_SquadZ map human is not initially randomly resurrected.
23. Slightly reduce SQZ_GooseBay_Hives_SquadZ to reduce the balance ratio.
24. Slightly increase the balance ratio of all VIP modes.
25. Slightly increase the balance ratio of all Hives modes.