Thea 2: The Shattering

Thea 2: The Shattering

Yarr Be Pirates
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Update: 23 Jun, 2023 @ 7:56pm

FIXES
Added the missing subskill to Stubborn.

Update: 23 Jun, 2023 @ 8:55am

CHANGES
Increased the difficulty of all fights in all challenges (excludes concept battles) as people were saying battles were too easy.
Reduced the favour gain from trading 10 pearls for a child from 10 down to 3.
Changed flintlock weapons. They have a better crit and crit damage. Magical flintlocks don't use the crit damage and instead can use poison, multi-hit or true damage.
Removed the massive sight range bonus from the Highwind.
Added the no moving after making landfall for ships from the Unofficial Patch to all custom ships.
Increased the amount of bananas, coconuts, melons, pomegranates, ananas and sugarcane sold at the pirate village from 5-10 to 12-15.
Replaced most of the skills that the Sea Witch can learn.
Replaced the icon for Heavy Winds.

FIXES
Minor spelling errors and grammar across the mod.
Fixed the broken unliving pirate groups and lairs.
Fixed being able to trade pearls for an infinite number of pirate children.

NEW
Added a new event that occurs around the start of the game that tells players about pirates on the seas.
Added another craftsman artwork, 2 female.
Added another noble artwork, 1 male.
Added another elf pirate artwork, 2 female.
Added another dwarf pirate artwork, 1 male.
Added a new unliving enemy to face on the open sea, the Drowned.
Added 1-2 rafts that appear for sale when visiting the pirate merchants.
Added figs as a new 'fruit' to the exotics.
Added two new skills for the Sea Witch; Forked Lightning and Hex of Pain.

NOTES
Updating this version will possibly require a new game so please download the previous version at Nexus Mods if you have problems loading your game.
https://www.nexusmods.com/thea2theshattering/mods/29

Update: 21 Jun, 2022 @ 11:09pm

Forgot to add notes.

Update: 19 Apr, 2022 @ 12:04pm

CHANGES
-

FIXES
Fixed leviathan lairs being unable to spawn on the seas.

NEW
-

NOTES
-

Update: 18 Apr, 2022 @ 7:39am

CHANGES
-

FIXES
Fixed the leviathan having the wrong description.
Fixed male real pirate orc 3 using the same image for both their artwork and portrait.

NEW
Added another goblin pirate artwork, 1 male.
Added another fisherman artwork, 1 female, 3 male.
Added another gunner artwork, 1 male.
Added another cartographer artwork, 1 female.
Added another carpenter artwork, 1 male.
Added another elf pirate artwork, 1 female, 1 male.
Added another dwarf pirate artwork, 1 female.
Added another real orc pirate artwork, 1 female, 3 male.
Added another unliving pirate artwork, 1 female, 1 male.
Added lairs and roaming groups for unliving pirates.
Added lairs and roaming groups for unliving merfolk.

NOTES
-

Update: 17 Feb, 2022 @ 3:46am

CHANGES
-

FIXES
Fixed the second male cecaelia using a wrong artwork.
Fixed being able to recruit an infinite amount of cecaelia from the cecaelia village.

NEW
Added more real orc pirate artworks, 1 female, 3 male.
Added more elf pirate artworks, 1 male.
Added a new event.

NOTES
-

Update: 26 Jan, 2022 @ 12:48pm

CHANGES
Reduced the number of crabs needed for Captain Crab down from 12 to 7.

FIXES
Added missing Magic User tag to the Giant Crab when male children fail to become a Tide Caller.

NEW
Added another male carpenter artwork.
Added more crewmate artworks; 3 female, 7 male.
Added more elf pirate artworks; 1 female, 1 male.
Added more captain artworks; 2 female, 1 male.
Added a new event that triggers after completing the Divine Quest allowing a chosen of the new races in this mod to transform like the vanilla race chosen.
This event will trigger if your chosen (after completing the Divine Quest) is a human pirate or a gillman (merfolk).

NOTES
-

Update: 22 Dec, 2021 @ 12:23am

CHANGES
Removed the need for players to have a village to get the pirate pub tech.

FIXES
Fixed broken tags that prevented the shipwright from becoming available (requires a new game to visit the shipwright I'm afraid).

NEW
-

NOTES
-

Update: 20 Dec, 2021 @ 6:58am

CHANGES
Minor changes to some skill descriptions, overall spelling and grammar.
Replaced the vanilla Water Demon racial image with a custom one.
Vanilla Water Demons now hate wearing heavy armour.
Increased weight of all exotic fruits from 0.1 to 0.5

FIXES
Minor changes to some skill descriptions.
Weresharks and Sea Hags now hate wearing heavy armour as they were always meant to do.
Weresharks now wear medium armour in fights instead of just carrying it.
Fixed Captain Erick having the Blue Orc racial skill when he should have the Human Pirate racial skill.

NEW
Added two more male crewmate artworks.
Added another male noble artwork.
Added a new attack skill for fishermen, Hook And Sinker.
Added a pirate village trader that can visit when you build the traders post in your village.
Added another fruit to the exotic fruits and exotics cooking recipes, the ananas.
Added ananas for trade at the pirate village.
Added new events for human pirate x water demon and human pirate x merfolk to gain children.
Added 6 new events to encounter on the high seas.
Added new custom event artwork for some of the new events.
Added a new village building to build once you reach 50 faction loyalty with the pirates.


NOTES
-

Update: 7 Oct, 2021 @ 2:35am

CHANGES
Boosted favour reward for starting pirate event from 15 to 20.
Boosted favour reward for saving the Cecaelia from 10 to 15.
Boosted favour reward for defeating the blue orc fleet from 30 to 35.
Boosted favour reward for giving the pirate witch 10 pearls from 4 favour to 10 favour.
Removed favour gain from recruiting.
Adjusted recruitment delay from 20+ to 100+ to be somewhat closer in line with vanilla recruitment values.
Unlocking the ability to create your own flintlocks also gives +5 loyalty with the pirates.

FIXES
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NEW
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NOTES
I'm declaring this mod finished. I will fix any bugs that appear if any, but otherwise this mod is finished.