Thea 2: The Shattering

Thea 2: The Shattering

Yarr Be Pirates
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Update: 9 Sep, 2021 @ 1:23am

no change notes

Update: 19 Aug, 2021 @ 7:57pm

CHANGES
Increased the spawn rate of sugarcane on the starting island from 4% to 8%
Removed some crewmate artworks and replaced them.
A few changes to the stranded pirate captain, details skipped to avoid spoiling the event.

FIXES
Fixed some grammar and wording in the stranded captain event.
Fixed reward options being seperate in the stranded captain event.

NEW
Added a new teasure hunting location.

NOTES
-

Update: 11 Aug, 2021 @ 1:30am

CHANGES
Changed a few terrain tiles to make the mod more compatible with Resources Revamped.
If you use Resources Revamped then this mod MUST be loaded after it.

FIXES
-

NEW
-

NOTES
-

Update: 8 Aug, 2021 @ 7:40am

CHANGES
Reduced the chance of children becoming sea hags from 30% to 25%.
Renamed 'Hand Fid Throw' to 'Throw Hand Fid'.
Flintlock Pistols can now be used in both the front line and back line of combat.
Lowered stat requires for most pirate classes by 1.
Cecaelia are now water demons.
Upped favour requirement to learn to craft flintlocks from 25 to 30.
Upped resource cost on flintlocks from 10 and 10 to 12 and 11.
Removed the event that turns human children into pirate children pending a complete overhaul.
The Grindylow are now water demons instead of just demons.
Removed the pirate ship trait card.

FIXES
Fixed Gillmen having 10+ Movement.
Added missing Movement value for children that grew into weresharks.
Removed a flintlock item cargo that was causing errors.

NEW
Added a new crewmate artwork, 1 female.
Added a new pirate elf artwork, 1 male.
Added a new gillman artwork, 1 female.
Added a new captain artwork, 1 male.
Added a new sea hag artwork, 1 female.
Added a new wereshark artwork, 1 other.
Added a new event to help a stranded pirate captain get a new crew.
Added 1 new relic to find during the cartographers treasure hunts.
Encounter and fight the new powerhouse of the seas, the leviathan.

NOTES
Depending on whether the pirate content has loaded or not in your current game you may need to start a new game otherwise you may face various errors and your game may become unplayable. If this happens then please download the older version at Nexus Mods below to finish your game first.
www.nexusmods.com/thea2theshattering/mods/29

Update: 8 Aug, 2021 @ 1:36am

CHANGES
Reduced the chance of children becoming sea hags from 30% to 25%.
Renamed 'Hand Fid Throw' to 'Throw Hand Fid'.
Flintlock Pistols can now be used in both the front line and back line of combat.
Lowered stat requires for most pirate classes by 1.
Cecaelia are now water demons.
Upped favour requirement to learn to craft flintlocks from 25 to 30.
Upped resource cost on flintlocks from 10 and 10 to 12 and 11.
Removed the event that turns human children into pirate children pending a complete overhaul.
The Grindylow are now water demons instead of just demons.
Removed the pirate ship trait card.

FIXES
Fixed Gillmen having 10+ Movement.
Added missing Movement value for children that grew into weresharks.

NEW
Added a new crewmate artwork, 1 female.
Added a new pirate elf artwork, 1 male.
Added a new gillman artwork, 1 female.
Added a new captain artwork, 1 male.
Added a new sea hag artwork, 1 female.
Added a new wereshark artwork, 1 other.
Added a new event to help a stranded pirate captain get a new crew.
Added 1 new relic to find during the cartographers treasure hunts.
Encounter and fight the new powerhouse of the seas, the leviathan.

NOTES
Depending on whether the pirate content has loaded or not in your current game you may need to start a new game otherwise you may face various errors and your game may become unplayable. If this happens then please download the older version at Nexus Mods below to finish your game first.
www.nexusmods.com/thea2theshattering/mods/29

Update: 9 Jun, 2021 @ 10:51pm

CHANGES
Removed some vanilla skills from various pirates (blue orcs excluded).
Improved the ground artwork quality in some of the pirate artworks.
Improved flintlock crit chance the higher the essence level. Up from 15% to 15% to 15% to 35%

FIXES
Fixed broken spelling in the Disarming Strike description.
Added the missing male Swashbuckler 3 artwork entries.

NEW
Added new skills to pirate crewmates and non-human equivalents (blue orcs exlcuded), Sucker Strike, Hand Fid Throw and YARRR.
Added new skill to fisherman and carpenters, Stinkpot.
Added unliving sharks and unliving shark lairs to the seas of Thea.
Added a new event that can turn human children into pirate children.

Changes to some skillpacks may result in an error message if you have any crewmates or fishermen.
If this happens please download and use the previous version at the Nexus Mods link below until you finish your current game.
www.nexusmods.com/thea2theshattering/mods/29

Update: 12 Apr, 2021 @ 11:09pm

no change notes

Update: 12 Apr, 2021 @ 10:20pm

CHANGES
Flintlocks now have a 15% chance to score a crit doing an extra 50% damage.
Increased the chance of violet shrooms, holly leaves, fire grass, lavender flowers and thorn root to spawn from 5% to 10%.

FIXES
-

NEW
Added a new pirate class, the cartographer. Children can grow up into them with 6 Intelligence. They are a support class and having one will allow your people to potentially find hidden treasure.
Added another female swashbuckler artwork.
Added the option to learn how to make flintlock pistols at the tavern once your favour is high enough.
Added a new trait card letting you start with a very basic pirate ship (still better than the raft trait card *Shudders*)

Update: 23 Mar, 2021 @ 9:50pm

CHANGES
Crewmates now start with a flintlock instead of a shield.
Fltintlock pistol skill removed from pirates (this will cause problems if you have any pirates with the skill already - Sorry)

FIXES
Fixed the error seen when fighting merfolk in mental challenges.
Fixed the broken UI when also using Advanced Human Classes by Lorksa.

NEW
Added purchasable flintlock pistols from the pirate village.

Update: 3 Mar, 2021 @ 2:15am

CHANGES
-

FIXES
-

NEW
Added five new herbs.
Each island now has its own unique herb that grows there with the vanilla herbs being only on the starting island.
Violet shrooms - goblin island. Holly leaves - ice demon island. Fire grass - orc island. Lavender flowers - elf island. Thorn root - dwarf island.