Thea 2: The Shattering

Thea 2: The Shattering

Yarr Be Pirates
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Update: 27 Feb, 2021 @ 12:21am

CHANGES
Merfolk no longer like wearing heavy armour, they need to swim after all.
Sea Hags can no longer be Attractive and/or Beautiful, they can only be Creepy.
Prices of sea lootables have been dropped drastically.
Sea lootables from enemies have been dropped from 2-3 to 1-3.
Decreased quality level of pirate witch rewards from rare to strong.
Increased turn time between pirate witch rewards from 10 to 15.
Adjusted sea lootable rarity so events that give random resources should no longer give random drops of 7 pearls.
Changed the Blue Orc, Pirate Captain Eric into a Human as he is called a human by his love Ariel in the game events.
!NOTE!
Under the right circumstances Captain Eric is recruitable. If you have recruited him in your game then you will have problems with your save.

FIXES
Sea Serpents incorrectly dropped seashells, they now correctly drop starfish.
Fixed the spelling of the cooking recipe of pomegranates and nuts from 'frui juice' to 'fruit juice'.

NEW
Added a new race with a village to encounter and potentially make friends with, the Cecaelia.
Added another enemy to face in the seas, the Grindylow.
Added more elf pirate artworks, 1 female, 1 male.
Various sea enemies now drop shark fins and predator teeth.
Shark fins and predator teeth can now be traded to the pirate witches for something in return.

Update: 16 Feb, 2021 @ 9:19pm

CHANGES
Reduced the Mysticism/Destiny requirements for Cabin Kids to become Sea Witches/Tide Callers from 8 to 6.
Reduced the Perception requirement for Cabin Kids to become Gunners from 7-6. *NOTE* You can still only gave 1 Gunner at a time.
The item cargoes for seashells, starfish and coral have been reduced from 2-5 to 2-3.
Pets can only be bought once every 10 turns in the pirate village, up from every 1 turn.
The Cabin Child and Crewmate trait cards now give a pet monkey too.

FIXES
Finished the unfinished Tide Caller description.

NEW
The pirates have their own faction, faction icon, loyalty and loyalty has been added to some events.
Added a new pirate class, the Swashbuckler, with wits scaling combat skills.
Added another 2 Tide Caller artworks.
Added a female artwork to the dwarven pirate.
Added another female fisherman artwork.
Added another female merfolk gillman artwork.
Added a pet monkey that you can purchase from the pirate village.

Update: 15 Jan, 2021 @ 9:13am

CHANGES
-

FIXES
Fixed the broken encounters for Sea Hags and Weresharks.

NEW
-

Update: 15 Jan, 2021 @ 2:57am

CHANGES
Pirates now hate wearing heavy armour as if they get knocked overboard they can't swim and will sink. Please only equip them in medium or light armour.
Increased the chances of acquiring seashells, starfish, coral from 50% to 70%
Lowered the amount of seashells, starfish and coral obtained from 5-15 to 4-8

FIXES
Added the missing Spirit Shielding for the pirate goblin racial.
Fixed the Pirate Witch growing option talking about bandits.

NEW
Added Giant Crabs from my Animals of Thea mod updated to include seashell loot.
Added Tide Callers, a male magic user using a variety of custom made water abilities.
Male Children can now grow up into Tide Callers by increasing their Destiny stat.

Update: 5 Jan, 2021 @ 10:57pm

This release works but needs a little more work.
It has been released to fix a few problems mainly with recruting a real orc pirate.

CHANGES
Shrimp and Squid spawning frequency each reduced from 3% and 4% to 2% and 3%).
Doubled the needed gathering points of shrimp from 40 to 80.
Beginning Pirate mission now spawns after your first turn on the sea so you can visit when you're ready instead of waiting for it to randomly occur. Everything after remains the same.
Changed the look of the pirate village.
Changed the name of the pirate child trait card to be different from the blue orc child trait card.

FIXES
Repaired the meat and fruit cooking icons not working when using sugarcane, crabs, shrimp and squid as a secondary food material.
The rum item cargo now only gives rum.

NEW
A couple new events allowing for more possible recruitment options.
New trait card for starting with a pirate child - Cabin Child.
Added Weresharks (3 artworks) as enemies on the sea with spawnable wild lairs.
Added Sea Hags (3 artworks) as enemies on the sea with spawnable wild lairs.
Added Dwarf Pirates (1 artwork).
Added a male elven pirate artwork.
Added Giant Octopuses (4 artworks) as enemies on the sea with spawnable wild lairs.
Added a chance option for pirate children growing up allowing them to possibly become demons.
Added another male unliving pirate artwork.
Added all the content from my Merfolk mod and made updates to the Enchanted Merfolk and obtaining the now Gillman.
Added the predator fish, sea serpent and shark artworks from my Custom Character Images.

Update: 13 Dec, 2020 @ 1:59am

CHANGES
-

FIXES
-

NEW
First release of mod.