Tabletop Simulator

Tabletop Simulator

Dune Imperium + Rise of IX + Immortality (scripted)
Showing 41-50 of 82 entries
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Update: 11 Feb, 2021 @ 10:10am

Implemented the "spending" side for a location's cost

Update: 10 Feb, 2021 @ 8:26pm

Additional logic to handle The Voice location block (i.e. the token)

Update: 10 Feb, 2021 @ 7:35pm

Adjustment to the Mentat location logic to handle the reset of the token at the end of a turn.

Update: 9 Feb, 2021 @ 5:00pm

Lots of automation logic in this one:
1. Board locations now automated for the acquisition/gaining of resources and bonus
2. Influence track recognizes changes in alliances and adjusts VP (and the token) accordingly
3. Tweaks to the influence track behavior for 1P and 2P games (i.e. no VP for 2P rival, etc.)
4. Better recognition of which Agent is dropped for location automation scripts
5. Associated save logic for various automation scripts to carry between games

As a reminder, no spending of resources (i.e. location costs) are automated. Those must still be handled manually.

Update: 7 Feb, 2021 @ 12:29pm

Quick fix for the influence cube auto-adjustment related logic

Update: 7 Feb, 2021 @ 10:18am

A few more updates:
1. Locations are now alt-zoom enabled
2. Swordmaster location automatically claims the respective swordmaster token for the player
3. Minor refinement to the reveal hand location (better handling of intrigue cards)

Update: 6 Feb, 2021 @ 6:19pm

Next Round:
1. Much, much, much nicer main board image uploaded (many thanks to KarateSnoopy!)
2. Smarter Baron leader selection logic to place the faction tokens into the respective hidden zone
3. Hidden zone clean-up logic at setup to remove them if not needed

Update: 5 Feb, 2021 @ 5:09pm

Added some counting tiles to help in quickly seeing how much spice bonus is available at a location

Update: 5 Feb, 2021 @ 4:26pm

Enhancements to the auto-discard logic:
1. Now grabs cards revealed on the player board (i.e. agent cards)
2. Recall Phase action now automatically gathers and discards played cards
3. Optimized the reveal hand logic to create rows of cards (in the event more than 6 cards revealed)

Update: 5 Feb, 2021 @ 1:25pm

Quick update:
1. Missed the OnDestroy fix for the troop supply bowls (added)
2. Initial pass at automating the discard functionality (only for cards revealed using the reveal button)