Rivals of Aether

Rivals of Aether

Cubitt
Showing 11-20 of 34 entries
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Update: 8 Aug, 2021 @ 7:27pm

v1.14

Update: 2 Aug, 2021 @ 11:40am

v1.14

UTilt:
+ Endlag: 13 -> 11

Dash Attack:
+ Adjusted the physics/motion of Dash Attack
- Strong hit angle: 361 -> 55
+ Strong hit hitpause: 12 -> 9

NAir:
+ Startup: 7 -> 5
+ Strong hit hitpause: 8 -> 6
+ Weak hit hitpause: 5 -> 4

BAir:
+ Startup: 9 -> 6

UAir (completely reworked):
+ Cubitt now throws a bomb, which has more startup, but can kill off the top

DAir:
+ Endlag after hitting the opponent in the air: 10 -> 8
~ Bounce height after hitting the opponent in the air: 9 -> 7.5
+ Bounce angle: 75 -> 95
+ Added angle flipper 3 to bouncing hit
+ Bounce hitpause: 12 -> 8
+ Spike hitpause: 16 -> 10

FSpecial:
+ Added whifflag to final window
+ Endlag (on hit): 12 -> 8

USpecial:
+ Added whifflag to final window
+ Endlag (on hit): 12 -> 8

Grounded DSpecial:
+ Startup: 40 -> 30
-- Added a 30 frame cooldown before Cubitt can throw another Vibefruit

Update: 26 Jul, 2021 @ 1:59pm

v1.13

FStrong:
+ Mid hit knockback: 8 -> 8.5
+ Weak hit knockback: 7.5 -> 8
+ Weak hit knockback scaling: 0.8 -> 0.85

UStrong:
+ Strong hit knockback scaling: 0.9 -> 1

DStrong:
+ Strong hit knockback scaling: 1.1 -> 1.25

FSpecial:
- Explosion knockback: 8.5 -> 8
+ Explosion knockback scaling: 0.5 -> 0.8
- Explosion hitpause: 12 -> 15

Grounded DSpecial:
+ Vibefruit knockback: 4 -> 6
- Vibefruit knockback scaling: 0.25
- Vibefruit hitpause: 4 -> 6
+ Vibefruit hitpause scaling: 0.4 -> 0.2

Update: 23 Jul, 2021 @ 4:46pm

v1.12

Jab:
- Hit 2 base knockback: 3 -> 4
+ Hit 2 extra hitpause: 4 -> 6

Dash Attack:
- Startup: 7 -> 9

UAir:
+ Made the hitbox larger

DAir:
+ Spiking hit priority: 2 -> 3
+ Made the spiking hitbox larger

USpecial:
+ Explosion knockback scaling: 0.5 -> 0.8

Update: 19 Jul, 2021 @ 8:48am

v1.11

FTilt:
~ Fixed a bug where destroying the eraser prematurely would cause the next eraser to instantly teleport the player towards it

DStrong:
~ Made it so that on parry, Cubitt stays on the ground, preventing him from getting out of parry stun for free

Update: 14 Jul, 2021 @ 10:03am

v1.10 (SIKE, one more update)

Jab:
+ Fixed the black outline on the bone smears
+ Made the third hit wider, extending more into Cubitt

FTilt:
+ Fixed the black outline on the hand smear
+ Made the eraser hitbox bigger (32 -> 40)

FStrong:
+ Made the Strong hitbox cover more of Cubitt's shotgun, adjusted hitbox shape to match
- Strong hit knockback: 9.5 -> 9
+ Strong hit KB scaling: 1 -> 1.1
+ Weak hit KB scaling: 0.6 -> 0.8
- Weak hit hitpause: 6 -> 8
- Weak hit HP scaling: 0.6 -> 0.75

Update: 14 Jul, 2021 @ 9:17am

v1.9

UTilt:
+ Adjusted hitbox sizes to better match the smear

Dash Attack:
+ Strong hit angle: 45 -> 361
- Strong hit knockback: 9 -> 8
- Strong hit hitpause: 8 -> 12
- Strong hit HP scaling: 0.5 -> 0.7
~ Weak hit angle: 361 -> 55

UStrong:
+ Made the scoop hitbox wider to match Cubitt's arms, and taller to hit on platforms
+ Scoop extra hitpause: 6 -> 8

NAir:
+ Strong hit angle: 65 -> 70
~ Strong hit knockback: 8 -> 7.5
+ Weak hit hitpause: 8 -> 5

BAir:
~ Adjusted hitbox shape and size of all hits
- Startup frames: 6 -> 8
~ Last hit knockback: 10 -> 8
+ Last hit KB scaling: 0.55 -> 0.75
~ Last hit hitpause: 8 -> 9
~ Last hit HP scaling: 0.55 -> 0.7

UAir:
+ Added -1 VSP to the first window
+ Added +1 extra hitpause to the initial hitbox
+ Orb knockback: 4 -> 5

Update: 1 Jul, 2021 @ 7:31pm

v1.8

+ Replaces the Fedora Man alt with a Yoshi alt (I've been wanting a lime green alt on Cubitt for a while now, and I wasn't a fan of how the Fedora Man alt looked. Yoshi was also one of the first green characters that came to mind for me lol)

Update: 30 Jun, 2021 @ 3:29pm

v1.7

Just a small Cubitt patch that...

+ Changed the colors slightly on the Neapolitan alt (cuz of Ambi lol)
+ Added a MunoPhone entry on DTilt (you can cancel it into a lot of stuff, and I think that's kiiiinda important to know)

Update: 27 Jun, 2021 @ 9:24pm

v1.6

General Stats:
- Pratland time: 5 -> 8
Dash Attack:
+ Reduced endlag by 6 frames
+ Strong hitbox knockback scaling: 0.6 -> 0.8
+ Weak hitbox angle: 85 -> 361
DStrong:
+ Added a bit of camera shake when the chest slams into the ground
BAir:
~ Final hit angle: 110 -> 125
FAir:
-- FAir bullet puts Cubitt into parry stun
DAir:
- Spike active frames: 4 -> 2
+Increased the width of the spiking hitbox
NSpecial:
~ Changed how hit lockout works
FSpecial:
- Startup frames: 12 -> 15
+ Added a bit of screen shake during the explosion
USpecial:
- Startup frames: 9 -> 15
+ Added a bit of screen shake during the explosion
Other:
~ Adjusted MunoPhone info
- Removed some runes that had no effect
+ Added sound effects to the Flesh Square alt
+ Altered the colors on the Flesh Square alt
+ Fixed the Slimepuffen alt taunt sign
+ Added 3 new skins!