Rivals of Aether

Rivals of Aether

Cubitt
Showing 21-30 of 34 entries
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Update: 24 Apr, 2021 @ 6:22pm

v1.5

DTilt:
+ DTilt is cancellable 2 frames earlier
++ Can now be cancelled into strongs
DStrong:
-- Removed the chest
FAir:
- FAir projectile lifespan: 10 -> 8
- FAir projectile Speed: 20 -> 16
UAir:
- UAir startup: 5 -> 6
- UAir projectile HSpeed: 2 -> 1
- UAir projectile VSpeed: 15 -> 12
FSpecial:
- FSpecial startup: 9 -> 12
USpecial
+ Added a colliding hitbox
Other:
+ Slimepuffen skin!
+ Animation Tweaks to FSpecial/USpecial
+ Added galaxy hit sounds

Update: 16 Apr, 2021 @ 11:55pm

v1.4.3 (aka: Wattmelon made some mistakes and is reverting them back lol)

General Stats:
++ Brought back the passive fuel charge
FStrong:
+ Mid hit knockback: 0.8 -> 1
DStrong:
+ Added spiking hitbox on aerial opponents
Aerial DSpecial:
- Max balloons: 3 -> 2

Update: 16 Apr, 2021 @ 8:49pm

v1.4.2 - April 16, 2021

General:
--Removed passive fuel charge
Jab:
~Hit 1 knockback: 4 -> 3
~Hit 2 knockback: 5 -> 3
~Adjusted Hit 2's Y position
+Hit 3 angle: 361 -> 35
~Removed angle flipper on Hit 3
+Adjusted height of Hit 3
DAir:
+You can USpecial out of DAir
FSpecial:
-Collision active frames: 19 -> 14
+Collision priority: 1 -> 2
Aerial DSpecial:
~Updated balloon sprite
++Max balloons: 2 -> 3~
~Balloon vsp: 8 -> 9
Other:
~Updated Alt UI
~Updated MunoPhone info
~Updated MunoPhone patch note structure
~Cubitt no longer displays their fuel UI at the start of a match

Update: 8 Apr, 2021 @ 1:11pm

v1.4.1

FTilt:
>Eraser now bounces off of walls
UStrong:
>Decreased the scooping hitbox height
>Increased the launching hitbox size
>Scoop base knockback: 9 -> 16
>Added extra hitpause: 6
NAir:
> Weak hit active frames: 8 -> 12
NSpecial:
>Made decals for the ball depending on the skin being used
Other:
>Updated Cubitt's standard taunt!
>Made special taunts for certain skins
>Some skins have additional sound effect changes

Update: 6 Apr, 2021 @ 11:48am

v1.4

Update: 6 Apr, 2021 @ 9:36am

v1.4

Update: 6 Apr, 2021 @ 9:13am

v1.4 - April 6, 2021

This is a HUGE update that adds Runes, new skins, an updated CSS/Victory portrait, and a bunch of moveset tweaks across the board!

General Stats:
-Knockback Adjustment: 1.05 -> 1.1
-Dash Speed: 6.25 -> 6
-Air Speed: 6 -> 5.75
-Jump Height:
-Shorthop Height:
-Double Jump Height:
-Fall Speed: 11 -> 10
-Fastfall Speed: 15 -> 14
-Gravity: 0.6 -> 0.55
Jab:
-Increased the size of hits 1 and 2 to match the shape of the first swing
FTilt:
- Eraser initial speed: 7 -> 8
UTilt:
- Startup frames: 6 -> 4
DTilt:
-DTilt is now jump and tilt cancellable on hit after window 3
-Damage: 9% -> 6%
UStrong:
-Removed hitpause growth on the scooping hitbox, raised the scooping hitbox
-Slightly increased the size of the strong hitbox
DStrong:
-The chest now despawns after 10 seconds if left unopened
FAir:
-Startup frames: 12 -> 10
-Endlag frames: 8 -> 10
BAir:
-Final hit: 4% -> 2%
UAir:
-Startup frames: 6 -> 5
-Increased the size of UAir's hitbox for easier scoops
-Hitbox active frames: 2 -> 3
-Orb Knockback growth: 0.2 -> 0
DAir:
-Cancel frame: 30 -> 25
-Weak hit: 8% -> 6%
-Landing hit: 9% -> 8%
-Added a spike hitbox to the early part of the move
NSpecial:
-Knockback angle: 50 -> 60
-Knockback: 4 -> 10
-Knockback growth: 0.3 -> 0.1
-Hitpause: 5 -> 4
-Hitpause growth: 0.4 -> 0.1
-Cubitt can no longer angle the ball directly upwards
-Parrying the ball puts Cubitt into parry stun
FSpecial:
-Removed HSpeed modifier
-Explosion hitpause: 8 -> 12
-Explosion hitpause growth: 0.5 -> 0.75
USpecial:
-Explosion hitpause: 8 -> 12
USpecial (no fuel):
-Window 1 and 2 HSP: 0
-Jump height: 9 -> 8.5
-Startup frames: 9 -> 6
Grounded DSpecial:
-Throw startup frames: 9 -> 6
-Vibecheck walk speed: 2 -> 3
-Vibecheck dash speed: 4 -> 5.25
-Vibecheck air speed: 6 -> 5
-Cubitt can now double jump while holding a Vibefruit
-Hitting a balloon with a vibefruit causes the fruit to bounce backwards
Aerial DSpecial:
-Balloons now interact with all players
-Airdodging through a balloon causes it to pop and restore fuel, but not bounce Cubitt up
Other:
-Cubitt has RUNES!
-Updates CSS art and Victory portraits
-(slightly) reworked color palettes
-10 new skins

Update: 7 Mar, 2021 @ 4:13pm

v1.3.1 - The Fastest Hotfix in the West

General Stats
-Dash speed: 6.5 -> 6.25
-Air Speed: 6.5 -> 6

F-Tilt
-Made the projectile unbashable

F-Special
-Knockback angle: 140 -> 135

Update: 26 Feb, 2021 @ 2:43pm

v1.3

General Stats:
- Knockback Adjustment: 1.2 -> 1.05
- Max dash speed: 6 -> 6.5
- Max air speed: 6 -> 6.5

UTilt
- Strong damage: 11% -> 7%
- Weak damage: 7% -> 5%

Dash Attack
- Strong damage: 11% -> 9%
- Weak damage: 7% -> 5%

FStrong
- Strong hit damage: 15% -> 12%
- Mid hit damage: 12% -> 10%

D-Strong
- Orb Velocity: 5+random(10) -> 10+random(5)
- Outline color is now based on the player color, rather than the alt color

NAir
- Strong damage: 8% -> 7%
- Weak damage: 6% -> 5%

FAir
- Adjusted the hitbox size to cover the muzzle flash
- Hitbox damage: 10% -> 6%
- Projectile damage: 6% -> 4%

UAir
- Adjusted the hitbox size to cover the entire hand smear
- Hitbox damage: 9% -> 5%
- Projectile damage: 5% -> 3%

NSpecial
- Ball damage: 6% -> 4%
- Ball now despawns on death

FSpecial
- Explosion damage: 15% -> 12%
- Explosion hit lockout: 10
- Cubitt hitbox startup: 12 -> 10

USpecial
- Explosion damage: 15% -> 12%

Aerial DSpecial
- Balloons now despawn on death

Other:
- Alternate colors now have names!

Update: 20 Feb, 2021 @ 1:13pm

v1.2

Cubitt's damage output was pitifully low, so we decided to change that. Strap in, boys n' girls; this is a pretty big damage buff across the board!

Jab
- Total damage: 12% (3%, 3%, 6%) -> 16% (4%, 4%, 8%)
- Jab 2 extra hitpause: 5 -> 8
FTilt
- Final hit damage: 2% -> 4%
- Final hit angle: 85 -> 95
UTilt
- Strong hit damage: 5% -> 11%
- Weak hit damage: 3% -> 7%
DTilt
- Damage: 5% -> 9%
Dash Attack
- Startup frames: 10 -> 7
- Strong hit damage: 8% -> 12%
- Strong hit angle: 55 -> 45
- Weak hit damage: 5% -> 8%
FStrong
- Strong hit damage: 10% -> 15%
- Mid hit damage: 7% -> 12%
- Weak hit damage: 4% -> 8%
- Weak hit knockback: 7 -> 7.5
UStrong
- Scoop damage: 2% -> 4%
- Strong hit damage: 7% -> 10%
- Strong hit knockback growth: 0.8 -> 0.9
DStrong
- Strong hit damage: 15% -> 18%
- Weak hit damage: 8% -> 10%
NAir
- Strong hit damage: 4% -> 8%
- Weak hit damage: 3% -> 6%
FAir
- Hitbox damage: 7% -> 10%
- Projectile damage: 4% -> 6%
UAir
- Hitbox damage: 7% -> 9%
BAir
- Total damage: 4% -> 8%
DAir
- Falling hit damage: 3% -> 8%
- Landing hit damage: 5% -> 9%
FSpecial
- Explosion hitbox size: 76 -> 88
- Explosion damage: 10% -> 15%
- Cubitt attack damage: 6% -> 8%
- Cubitt attack startup: 10 -> 12
USpecial
- Explosion hitbox size: 76 -> 88
- Explosion damage: 8% -> 15%
- Explosion angle: 65 -> 80
DSpecial
- Vibefruit damage: 5% -> 7%